Actions!
Try again, same conditions apply fully.
If either Derm or Tod move into the northeastern half of the room, shoot them. If either Derm or Tod speak anything other than English, shoot them. If Jack badmouths either Derm or Tod, shoot them. If they both look dangerous in any of these ways, blast them.
Shooty spell: Enur Umbulaggis. Blasty (?) spell: Enur Nunpachori Umbulaggis
(Heads up- if your conditionals are vague and I'm about to run a turn, I'm guessing.)
[Derm Spd:2]
[Tod Spd:3+1]
[Charles Spd:6]
Yeah, these two look pretty violent. Better blast them.
[Charles Pot:6+1]
[Charles Dex:4]
[Derm Dex:5]
[Tod Dex:6+1]
[Derm Dex:5]
[Tod Dex:2+1]
[Tod End:2]
A simply massive chunk of crystal forms in the air, hover there for a second, then shoots straight forward toward Derm and Tod. They both see it coming and dive out of the way, Tod diving hard enough to slam into the ground and knock the wind out of himself. The crystal hunk sails past both of them and slams into the wall.
It shatters into a million pieces.
Shards of crystal fly outward at both Derm and Tod, but Derm ducks, bobs, weaves, and manages to dodge all the dangerous ones. Tod, prone on the floor, isn't so lucky. Several of the largest chunks miss him, but he is peppered with many razor-sharp shards, and begins bleeding from several places on his back. Derm is quick to take advantage by pointing at him and launching a spell.
[Derm Pot:6+1] A massive glob of gooey gold forms in the air and flies directly forward, straight over Tod's head. It splatters into a wall fifteen feet beyond, leaving a big golden mess. Dammit.
Josionp Kiallum Zemonif
Time to take all these words and start rubbing them together.
[Pot:2+1] A steel boomerang appears right in front of you, then falls to the floor. Too bad it's about six inches long and bent wrong, or this might be pretty cool.
Zentol
Sabidetria Terosifi Furicalnec
((I was wondering when someone would notice that))
[Pot:6+1] A massive pile of suckers, hard candies, chocolates, and other assorted sweets pops into being in front of you and falls into a giant sugary heap.
You can't help but feel some omnipresent overlord of this pit is laughing at you.
[Pot:6+1] What appears to be a three-foot tongue made of cartilaginous bone flops to the ground in front of you. That's... strange. You reach out to touch it just to see what it feels like, and your hand goes straight through it.
Cast a PM spell at the fire pool
It's mostly burnt out now, but you aim to where it was.
[Pot:1+1] A few drops of gooey iron splut to the ground in front of you. Ooo...kay. It's not really molten, since it's not hot. It's just gooey.
Still aimed at the book, he tries spells from a new page-
"Ristreabod!
((Haha, I didn't even notice I put the same word twice. And I'll fix it so there's only one. This is why I asked if I could even do more than one. Gotta be consistent Mr./Ms. Toaster ))
((I try to be, but I sometimes forget to double check everything. That's why I need alert readers to spot mistakes!))
[Pot:1+1] Nothing happens. You swear the book is taunting you.
Scapheap: Jack - Northeast side, Grand Room {Left hand is foot-long bone whip, tourniquet on stump, legs burned}
GreatWyrmGold: The Golden Scholar - Center of the Bridge, Bottomless Pit (Ley lines covering whole body- Body is rubber skin over steel bones and fire guts.)
Dermonster: Derm - South exit, Grand Room (1/5 Pool) (4)
Piecewise: Bob - North Center, Spike Room (Made of Steel)
Tiruin: Myra - North exit, Magma Room [Holding sheet of rubber]
Lasla: Derek Grimdur - North exit, Magma Room [Wand]
Harry Baldman: Tod-5 - South exit, Grand Room {On ground, burns on arms, several bleeding cuts on back} (2)
The Ensorceler: Charles - Northeast side, Grand Room (1/3 Pool, Left leg is wooly leather)
By the way, if you hadn't noticed, the key here is (Magical effects, including pool) [Inventory] {Injuries} (Point Value). If something's not there, there's nothing interesting to report- full pool, no inventory, uninjured, only worth one point.