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Author Topic: The Omnihub - a crossover fighting arena game  (Read 3143 times)

Harbingerjm

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Re: The Omnihub - a crossover fighting arena game
« Reply #15 on: July 08, 2013, 07:37:53 pm »

Name: Generic Godling.
Universe: Black & White.
Gender: Nope
Description: Floaty sky-light. Perceives self as a giant flying hand. Possibly suffering from schizophrenia/dissociative identity disorder. Has poor aim.
"Type": Animal training, puzzles, personnel management.
Abilities/Weapons: Giant magical ape minion. Ability to use the hand to manipulate things in the presence of worshippers.
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15:35   HugoLuman reads Harb his secret spaghetti recipe

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Re: The Omnihub - a crossover fighting arena game
« Reply #16 on: July 08, 2013, 08:17:48 pm »

Name: Charlie
Universe: FTL
Gender: Male
Description: A black haired, tall and white man in a mostly white spaceship-captain's jumpsuit, Charlie is a ship's captain, an individual pilot working for the Federation on his own Kestrel ship- The Blanc. Charlie seems to have a knack for getting stranded; he has, in the past, gotten stranded for an extended period of time on an asteroid, though he's recovered and maintains his usual level of flair.
"Type": Pilot (space), Command
Abilities/Weapons: Laser Pistol (used against boarders)
Piloting Skills- Charlie is quite good at piloting a space vessel.
Stranding Survival- Doesn't seem to die when he gets stranded.


Charlie is both the name of a captain I use on one of my ships and the constant name of a NPC you can get who is stranded, in FTL. (his personality and appearance are totally made up by me though, since it's a roguelike >.>)
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Funk

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Re: The Omnihub - a crossover fighting arena game
« Reply #17 on: July 08, 2013, 08:19:58 pm »

Name: Conan the Barbarian
Universe: Conan (2007 video game)
Gender: Male
Description: Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet."
"Type": Fighting, Commanding army and Animal training
Abilities/Weapons: Sword  and magic power from his armor (temporarily petrify attacker, summon meteor storm,summon a flock of evil ravens to attack enemies,Create interdimensional rift that sucks in and kills regular enemies)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Child of Armok

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Re: The Omnihub - a crossover fighting arena game
« Reply #18 on: July 08, 2013, 08:46:00 pm »

Name: Unknown
Universe: Magicka
Gender: Unknown (probably male)
Description: A wizard in a robe with staff and sword.
Type: Magic battle
Abilities: He can use 10 elements in different combinations to make different spells.
Lightning: Cannot be used with Water, ice or rock. Springs between enemys and slows them.
Water: Cannot be used with Lightning, makes enemys wet and pushes them away, but doesn't do any damage. If Wet, enemys take more damage from lightning and freeze solid by frost.Combine with fire to make steam, and with frost to make ice. When wet, he cannot use lightning.
Arcane: Makes a powerfull, long beam. When enemys are killed with arcane, they exploded, damaging others around them. Cannot be used with life. Heals undead.
Life: Makes a powerfull beam that heals others or himself. Cannot be used with arcane. Kills undead.
Fire: Makes a spray of fire that doesn't do alot ofdamage on his own. When combined with other elements, it's power increases. Unwets/freezes persons. Cannot be used with frost.
Frost: Freezes water or wet persons, slows others down. Just like fire it doesn't do much on it's own. Cannot be used with fire.
Rock: Creates a giant boulder. Can make fireball or other balls by adding other elements. Cannot be used with lightning.
Shield: Makes a energy shield that can be boosted. By adding different elements, you get diffrent shields.
-Lightning, fire, frost, water, steam: makes walls of the respectable element. These elements can be combined to get a max effect. ( Except frost,fire and fire,water and water,lightning)
-Rock,ice: makes a solid wall of the respectable element. If Lightning, fire, frost, water or steam is added, nearby persons get affected by that element. If Arcane/Life is added, the wall explodes/heals when he's attacked or degrated.
-Arcane, life: Makes mines if no rock or ice is added: They can, if the right element is used, ste the triggerer on fire, freeze him, electrofry him or wet him. (Or a combination.)

Steam: Makes a spray of steam. Wets targets and pushes them away. Used in some Powerfull magicks ( see later)
Ice: MAkes a solid ball of spiked Ice. Gets the same additions as rock. Can't be used with lightning.

Magicks are a special combo of elements who make a special spell with special effects.
-Haste: Speed up.
-Confuse: Confuse someone.
-Grease: Make something to let others slip over.
-Rain: makes it rain -> wets everyone.
-Nullify: Nullifys any effects.
-Thunder bolt: Does HUGE damage to the target on the highest elevation.
-Tornado: Makes a tornado.
-Conflagration: Makes a rolling wave of fire and steam.
-Time warp: Slows time for everyone but the caster for a short time.
-Blizzard: Summons a blizzard that freezes everyone.
-Teleport: Teleports the caster to a position he chooses.
-Thunder Storm: Same as Thunder bolt with rain and multiple bolts.
-Phoenix: SUmmons a phoenix that explodes above the caster and revives all the casters allies and himself if he died by the explosion.
-Raise dead: Summons a bunch of undead.
-Fear: Terrifies anyone near.
-Charm: makes a nearby enemy an ally
-Summon death: SUmmons his friend Death to kill anyone near him.
-Invisibility: Grants invisiblilit to the caster.
-Summon elemental: summons elemental.
-Vortex: makes a vortex that sucks anyone near into the void.
-Meteor shower: creates a meteor shower
-Napalm: Makes A explosion.
-Portal: makes two portals.
-Tractor pull: pull anything near towards the caster.
-Propp's party plasma: Makes a huge explosion somewhere before the caster (may kill the caster)
-Levitation: Levitats the caster.
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Mesa

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Re: The Omnihub - a crossover fighting arena game
« Reply #19 on: July 09, 2013, 05:18:31 am »

Wow, calm down, people.
As a group of newcomers enter the Omnihub's main arena, they realize that there's already a battle happening.

The giant screen in the back shows that the current battle is a standard 1v1 duel between The Dragonborn of The Elder Scrolls Universe and Dragon Knight from the DotA universe.

The crowds of spectators from all universes - vampires, goblins, aliens, monsters and the like high up on the stands were cheering (in their own ways) as Davion unleashed his Elder Dragon Form, and despite Dragonborn's tries to deflect the onslaught he ultimately failed and lost the duel to the Dragon Knight, as he releases the final breath of fire into the sky (or whatever's up there), much to everyone's applause.

According to the leaderboard that were displayed soon after, it wasn't Dragon Knight's first victory, as he is currently at the top of the general leaderboard.





A new challenge!
Challenger: ? the Pyro
Stake: 100 points
Rules: Kill as many (randomly moving and appearing) targets within one minute. Everyone does this seperately.

(anticlimax is anticlimax)
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IamanElfCollaborator

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Re: The Omnihub - a crossover fighting arena game
« Reply #20 on: July 09, 2013, 09:48:48 am »

Pass on the challenge. I do not have the speed required to take it.

RangerCado

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Re: The Omnihub - a crossover fighting arena game
« Reply #21 on: July 09, 2013, 09:55:43 am »

Pass on it, not enough speed or gear.
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The best ship is the one where one of them is literally allergic to the other~
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"A room ain't messy less you can't find nothin!"
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Remuthra

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Re: The Omnihub - a crossover fighting arena game
« Reply #22 on: July 09, 2013, 10:05:39 am »

Pass, not platformery enough.

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Re: The Omnihub - a crossover fighting arena game
« Reply #23 on: July 09, 2013, 10:20:08 am »

Pass, not exactly equipped for this :P
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RangerCado

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Re: The Omnihub - a crossover fighting arena game
« Reply #24 on: July 09, 2013, 10:21:15 am »

Pass, not exactly equipped for this :P
You have a perfect accuracy lazer pistol... Also, FTL is amazing.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

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Re: The Omnihub - a crossover fighting arena game
« Reply #25 on: July 09, 2013, 10:33:27 am »

Yeah, but either he has an awesomely laser-absorbing jumpsuit or it's the weakest laser pistol ever :P
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Child of Armok

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Re: The Omnihub - a crossover fighting arena game
« Reply #26 on: July 09, 2013, 10:35:39 am »

Pass as well, Don't have the speed for it
« Last Edit: July 09, 2013, 10:42:46 am by Child of Armok »
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kj1225

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Re: The Omnihub - a crossover fighting arena game
« Reply #27 on: July 09, 2013, 10:37:53 am »

Take the challenge.
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Funk

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Re: The Omnihub - a crossover fighting arena game
« Reply #28 on: July 09, 2013, 11:45:01 am »

Take the challenge, with luck my foes will be flesh and blood.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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scapheap

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Re: The Omnihub - a crossover fighting arena game
« Reply #29 on: July 09, 2013, 12:45:19 pm »

Take the challenge

(Auto lock and correcting throw, 70 MpH run and a AoE spam. This will be easy)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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