Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 43

Author Topic: Distant Colony - Boardgame - Game over!  (Read 39201 times)

RulerOfNothing

  • Bay Watcher
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #60 on: July 09, 2013, 07:57:07 pm »

I will also build a Farm and staff it with my unskilled colonist.
Logged

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #61 on: July 09, 2013, 08:20:38 pm »

D'aw, did I miss this?  Damn it.


PTW
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

evilcherry

  • Bay Watcher
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #62 on: July 09, 2013, 09:07:51 pm »

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #63 on: July 09, 2013, 10:42:39 pm »

Farm, staff it.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #64 on: July 10, 2013, 10:51:34 am »

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

Farm is kind of the default start, yes, but there are other options. PyroDesu is doing one, and I've seen people go Harvester at the start before.


I think we're just waiting on 10ebbor10 now, and then we'll be able to start the next round. To move things along I'll get the next set of Colonists into the pool and people can start sending in their phase choices when they're ready.

10ebbor10, go ahead and PM me your phase choice once you've posted your build action.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #65 on: July 10, 2013, 12:17:29 pm »

Building a farm
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: Distant Colony - Boardgame - Game has started
« Reply #66 on: July 10, 2013, 12:22:34 pm »

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

Farm is kind of the default start, yes, but there are other options. PyroDesu is doing one, and I've seen people go Harvester at the start before.


I think we're just waiting on 10ebbor10 now, and then we'll be able to start the next round. To move things along I'll get the next set of Colonists into the pool and people can start sending in their phase choices when they're ready.

10ebbor10, go ahead and PM me your phase choice once you've posted your build action.

But he'll almost need all the trade calls by himself. Not very wise I'd say.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #67 on: July 10, 2013, 01:38:53 pm »

Shall we plan next round's Phases?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #68 on: July 10, 2013, 03:08:34 pm »

Let's have each player play the phase corresponding to his turn number, so EC gets survey, I get colonization and so on.  Okay?

PLEASE DON'T  DERP ON ME PEOPLE

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #69 on: July 10, 2013, 03:16:50 pm »

Works for me.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #70 on: July 10, 2013, 08:32:55 pm »

I've already sent in my phase request, and it does not correspond to that.

Farm and fill with unskilled. Seems to be a bit piegonholing in this stage.

Farm is kind of the default start, yes, but there are other options. PyroDesu is doing one, and I've seen people go Harvester at the start before.


I think we're just waiting on 10ebbor10 now, and then we'll be able to start the next round. To move things along I'll get the next set of Colonists into the pool and people can start sending in their phase choices when they're ready.

10ebbor10, go ahead and PM me your phase choice once you've posted your build action.

But he'll almost need all the trade calls by himself. Not very wise I'd say.

I've already planned out my next few turns. I think it's going to be rather interesting, myself, as instead of just being a self-sufficient colony, I'm getting ahead of the game by relying on trade. Combine that with my soon-enough-to-be prisons, which will make a decent amount of Wealth each turn, and I think my plan is rather viable. Worst comes to worst, some people play Production and I have to buy a bit more food, but that's a part of the reason that my Colony Center is manned.
« Last Edit: July 10, 2013, 09:25:05 pm by PyroDesu »
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #71 on: July 11, 2013, 02:13:21 am »

I've already sent in my phase request, and it does not correspond to that.
And... not going to say which exactly? Thanks for shooting everyone including yourself in the foot again. Make sure to remind me to screw you over whenever possible.

GWG, could you please trade instead? I just realized that nobody has resources to build anyway.

Also, Meph, doesn't turn order shift by one? I thought I read that somewhere in the rules. Having it constant looks kinda unfairly beneficial to the first player.
« Last Edit: July 11, 2013, 02:15:39 am by Dariush »
Logged

PyroDesu

  • Bay Watcher
  • Schist happens
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #72 on: July 11, 2013, 03:01:23 am »

I get the feeling that the reason we send them in PMs is to keep them from being known to the other players. Thus making the game more interesting as nobody knows which phases are coming up other than the one they sent in, which is one they'll have as a bonus, as does anyone else who plays the same phase.

So even though you feel that not every single phase possible being played every turn is shooting everyone in the foot, I will continue to leave my phase choices known only to the GM until they are played, as per the rules.
Logged
Quote from: syvarris
Pyro is probably some experimental government R&D AI.

evilcherry

  • Bay Watcher
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #73 on: July 11, 2013, 03:48:02 am »

I understand players can trade these kind of moves but I don't think people have the obligations to agree (or to be bind with them).

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: Distant Colony - Boardgame - Round 2
« Reply #74 on: July 11, 2013, 04:35:48 am »

Plus, it is often beneficial for some players to have some phases not happen. Or at least, it hurts their opponents more than them. That and the phase bonus make it unlikely that everyone will follow 'the plan', so it is usually abandoned after a few turns.
At least, that's how it happens in RftG. Feel free to try though, I'm interested to see how it turns out.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
Pages: 1 ... 3 4 [5] 6 7 ... 43