Your current position, the asteroids, are circling the white dwarf in a good 17 lightminutes distance. A high presence of Protervee is to be noted there, but your kin has virtually no presence. The Atano have stablished themselves here pretty well, and are also to be found in the asteroids. The Vagusi are not doing bad either, but the other two clearly dominate this area.
There is one planet 10 lightminutes from the star, but it is totally encased in ice. No wonders here, seeing as terrestrial words are extremely rare, and any gate towards them would be heavily guarded indeed if there even exists one, that is.The Ignothal have some presence there, if they are to be believed it is one of their old colonies, but such tales are often told. You somehow don't buy into any of them.
A small star is circling the bigger one some 85 lightminutes away, but you would hardly believe that anybody would be out there. The natives wholeheartedly agree to that, seemingly having heard no inclanation of that either.
The First leads to the central hub of Vagusi around these parts, with a great Atano presence, a lot of Protervee and some Kathervan. You reason that this would be the system you came from, but with the gate being dormant on this side for quite a while now, there is no telling when you would be able to get back there.
The second much like the third is a major stronghold of the Ignothal. The Vagusi also have established themselves quite well in that system, quite a ways before the Protervee and Atano that do bear a good influence over the area. It really seems like your people are not often to be found there in comparison, but they do have some presence.
The third one also bears the mark of the Vagusi, but they are strongly overshadowed by the Ignothal that dominate it. There are a few pockets of Kathervan, but thats about it.
Skithy Kathervan "Medium Cruiser"
Kathervan: Bonus to Weapons and Boarding, Malus to Healing and Shields
Raider: Bonus to Boarding and Hull, Great Malus to Dealings
Controller of Growth: Lower time and cost for growth
Husk
40 Hull
25 Shield
5 Movement
4/5 Weapon-Chambers, 2/5 Sockets
1/7 Utility-Chambers / Empty 5 Cargo each
10 Spawns
2/60 Cargo:(2)Low Trading Goods
Reserves: 30 Bounds, 10 Fuel, 40 Energy, 80 Sustenance (60% Photosynthetic)
Weaponary
2x Kathervan Disruptor-Laser (2d3 Shields, 1d3 Hull), 2 Energy-cost per use
Utilities
Enhanced Sensory Organs (1 medium scan each 5 rounds of combat) 1 Energy-cost per use
Basic-Equipment
Generator, Shield-Dispensor, Engines, Kathervan Core-Growth ("Bridge"), Spawning Chamber ("Living-Quarters")
Current daily Needs
-3 Sustenance Standard-Equipment, -4 Sustenance 2x Disruptor-Laser, -1 Sustenance Enhanced Sensory Organ
-8 Energy to keep Fuel stable
Alright, because I have seen the tendency for discussion about improbable and not-so-possible sci-fi tech here is what I decided that the guys use. I did check up on Orbital Vector, because I normally am very in favor of logic and physics. But only so far if it is about the highly speculative nature of space-travel, and the even more highly speculative claims and possibilities that go alongside with it especialy in a fictional setting with aliens to boot. I am sorry to say this, and while it is an interesting topic, I would be pleased if you could keep related discussions outside of this topic. It just bogs down the real game, and makes reading comments that actually do something for the gameplay tedious. More so for the players than for me as I obviously care enough about what is being written in my threads.
Interstellar Transportation
Gates use kugelblitz, and unless you like wasting resources, they will almost immediately collapse after you have gained full entry. Any graphic portrayal that would suggest otherwise is just for your pleasure we do like our gates shiny instead of void, no?
Lasers and Stuff
Weaponry uses neutraly charged beams, heck the Kathervan even harness them organically. Then again they have been around for untold aeons, much like three of the other races.
Meso-Guns
Artillery-like use of this concept is unknown but for the Atano they pride themselves in taking out reactors or engines in that way. It is however far easier and cost-efficient to just blow something up the normal way and because of that it is not one of their commonly favored weapons. Unless someone really hits multiple jackpots and finds an old relict from their prime, they are also quite oversized and thus only in use by Battleships.
Shields
Deflective Force-Fields. Lets leave it at that, because the whole idea seems so far out there, we really do not want to say more about it. No?
Spreading the Word
Interstellar communication is done via quantum entanglement coms having a few of those around is actually a very good trading good, as they serve to connect the different racial hubs towards the outlying reaches. Still, the galaxy is vast, and bottlenecks are easily found thus even the uncountable numbers of Atano-Alliances have yet to re-establish a very big net of communication. Too close quarters with gravity fault these messengers, their placement on the outer borders of the star systems and subsequent sabotage being another reason why communication seldom occurs between more than a few hundred star-systems. The energy-cost is also quite high, with poorer colonies just forsaking the matter altogether. Obviously one can access multiple systems, and by that way messages that are important enough may spread around but the galaxy is vast afterall it has to be a real important piece of information indeed. Unless we are able to clean systems by the hundreds, we won't make the live-feed for dinner is all I'm saying. Too bad, actually.
Energy system
Local facilities use solar and similar energies for their daily needs and also to produce antimatter. Mainly the opening of gates, but also powering weaponry, engines and shields would need too big facilities than what a ship could conveniently carry around. Thus the need for antimatter, which will weigh a few gram at most if you discount the facility to harness and keep it. This also means that fuel is only a concern in terms of price unless we carry enough of it around to blow whole systems into oblivion, that is. Then again, I would not be worried about the weight but more about a stray-laser hitting the deposit.
Planetary defenses and asteroids may use fusion for their defensive needs, and while battleships would be able to contain such generators, they normaly opt for usable space and stick with anitmatter. Energy is actually often enough one of the biggest bread-givers around the wilder parts, and still a considerable economical aspect in the other regions. The exact type of fusion used, mainly depends on the local possibilities. The solar option depends on the local star and misc stuff like asteroids and space-debris, dust and nebulae. (Which means a roll, that will in turn influence local energy prices.)
Living it up in Space
A hole in an asteroids is the norm of living in space. Most folks live there, as truly inhabitable planets are extremely scarce. Space stations and alike are difficult to draw would only incur heavy damage in most places, seeing as this new universe still has to settle its gravity and what-not. Besides, it really sounds far more reasonable to hide in a natural rock, than to build up something more fragile that also needs to be cared for more greatly. Using and extending a mineshaft, with guaranteed jobs and resources on your doorstep and protection that does not need any real input from you sounds worlds better.
We will see some non-asteroid stations, but those will be far and in-between, only in major cultural strongholds. They are mainly a sign of prestige, with their most justified use being a better port for many ships than asteroids normally are. Kathervan stations are somewhat more common, seeing as they are the spawning grounds of their race. It is basically a union of growers that have thrown in ship together. After growing their resources together, they churn out additional members of their species, and if all goes according to their plans, profit ensues through these.
Planets are sometimes settled upon, but gravity is often enough a major concern for these space-adapted races. Add in a few hostilities of nature that many planets do provide and you will see why those guys prefer their floating space-rocks. Terrestrial Worlds however, are a major gem. If you are able to reach one, you are basically in hog-heaven already. Mainly provided that nobody has settled there before you, but if you get out of there undetected and alive, the information can be sold for several battleships obviously to a major civilization-hub hostile to the current occupants. Most of these systems do not have a gate leading towards them, seeing it as too great a risk. If the other option to hiding is pretty much certain strife, you also might isolate yourself.