2 Limestone
I finally got around to trading. The humans had mostly useless things, so I just gave them a few dozen lead bars in return for some wood, cloth, and leather (along with one gold nugget).
![](http://i.imgur.com/dh6NmYB.png)
9 Limestone
Some rough estimates for the tower I'm building:
88 blocks per level for 15 levels = 1320 blocks, plus a bit more for the roof and rooms at the top.
Work begins on the third layer:
![](http://i.imgur.com/ORew7Na.png)
17 Limestone
The merchants left. I should have some trade goods made by the time the dwarf caravan arrives. Hopefully they bring another anvil, since we only have one forge right now.
![](http://i.imgur.com/305tq9H.png)
25 Limestone
The miners found yet another silver vein. Since we have 391 silver bars already, I've decided to use silver trap components in trading.
2 Sandstone
The tower is almost 1/3 of the way done.
![](http://i.imgur.com/l1L9rbG.png)
16 Sandstone
I've discovered that we have WAY too many animals. All the bunnies, lots of cats, and most of the puppies are being slaughtered.
![](http://i.imgur.com/1R5Wczn.png)
17 Sandstone
Half the tower is finished. After I finish the next floor, I'll let the dwarves stop so they don't all get rusty in their normal skills.
![](http://i.imgur.com/zrqzcOE.png)
19 Sandstone
A dwarf just went insane. Luckily, he's just a useless fish dissector. It seems I don't quite have enough clothing.
![](http://i.imgur.com/lmurtA9.png)
23 Sandstone
It's time to make some more bedrooms; we only have 100 beds for 195 dwarves. Also, I've halted work on the tower while more rock blocks are made. It has 9/16 layers finished, along with a stairwell that goes all the way up and a few unfinished layers.
![](http://i.imgur.com/6V9UiOf.png)
25 Sandstone
Finally, some combat (if not much). A kobold thief showed up and ran straight at the barracks, a war dog attacked him, a hunter shot him, and then the same hunter bashed his head in with a bronze crossbow.
26 Sandstone
"Some migrants have arrived". Most migrants were useless, but I did get a great metalsmith and an adequate strand extractor.
2 Timber
Another strange mood, this time it's a child. Hopefully he picks something useful like a forge to make an artifact in.
Later in the day, he claims a craftsdwarf's workshop. Looks like he won't make anything too useful, but he might be good for making trade goods later in life.
9 Timber
Just ordered every tree on the map (except the caverns) cut down. Since we have no coal veins and I haven't moved magma up yet, there is a huge demand for logs to fuel furnaces.
16 Timber
The moody child finally finished her artifact: (value is a huge 922800)
![](http://i.imgur.com/laqNT5e.png)
We also got a legendary stone crafter out of this; sadly she is only 6 years old. At least someone down the line will get a legendary stonecrafter.
19 Timber
The dwarf caravan just arrived. Time to bring some trade goods.
-------------------------------------------------------------
"Winter is upon you"
Some statistics so far:
208 dwarves (63 children, 36 military)
78 pets/livestock
91 dead/missing
451 drinks/1048 prepared meals/3935 food stores
Fortress value is almost 1,550,000 urists (almost 2/3 of that is from a single artifact)
452 silver bars/131 copper bars/24 zinc bars/3 steel bars/108 lead bars/2 iron bars/5 gold bars/11 adamantine wafers/86 total units of coal
890 stones, with another 404 used
313 blocks, with another 4653 used
223 crafts
And here's the crafting area I've added to:
![](http://i.imgur.com/QWC4DoF.png)