In triple-posting news:
- HugoL and Gnorm, your newest reports are added to the front page under HugoL bugfixing turn
- Aseaheru's videos are now linked under "fanart". Thanks!
Here's some new stuff. This time it's animal sounds!
Generic vocalization interactions:
interaction_vocalization_hlg
[OBJECT:INTERACTION]
[INTERACTION:PRE-VOCALIZATION_HLG]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[CE_ADD_TAG:CAN_SPEAK:START:0:END:100]
[INTERACTION:VOCALIZATION_HLG]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:target]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
Vocalizing creature variations, four of them:
c_variation_vocalization_hlg
[OBJECT:CREATURE_VARIATION]
[CREATURE_VARIATION:DOG_BARK_HLG]
[CV_NEW_TAG:CAN_DO_INTERACTION:VOCALIZATION_HLG]
[CV_NEW_TAG:CDI:USAGE_HINT:ATTACK]
[CV_NEW_TAG:CDI:ADV_NAME:bark]
[CV_NEW_TAG:CDI:FREE_ACTION]
[CV_NEW_TAG:CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CV_NEW_TAG:CDI:TARGET:A:LINE_OF_SIGHT]
[CV_NEW_TAG:CDI:TARGET_RANGE:A:15]
[CV_NEW_TAG:CDI:MAX_TARGET_NUMBER:A:1]
[CV_NEW_TAG:CDI:WAIT_PERIOD:600]
[CV_NEW_TAG:CDI:VERBAL_SPEECH:speech_hound_hlg.txt]
[CREATURE_VARIATION:GROWL_HLG]
[CV_NEW_TAG:CAN_DO_INTERACTION:VOCALIZATION_HLG]
[CV_NEW_TAG:CDI:USAGE_HINT:ATTACK]
[CV_NEW_TAG:CDI:ADV_NAME:growl]
[CV_NEW_TAG:CDI:FREE_ACTION]
[CV_NEW_TAG:CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CV_NEW_TAG:CDI:TARGET:A:LINE_OF_SIGHT]
[CV_NEW_TAG:CDI:TARGET_RANGE:A:20]
[CV_NEW_TAG:CDI:MAX_TARGET_NUMBER:A:1]
[CV_NEW_TAG:CDI:WAIT_PERIOD:600]
[CV_NEW_TAG:CDI:VERB:growl:growls:growl]
[CREATURE_VARIATION:WHIMPERS_FLEEING_HLG]
[CV_NEW_TAG:CAN_DO_INTERACTION:VOCALIZATION_HLG]
[CV_NEW_TAG:CDI:USAGE_HINT:FLEEING]
[CV_NEW_TAG:CDI:ADV_NAME:whimper]
[CV_NEW_TAG:CDI:FREE_ACTION]
[CV_NEW_TAG:CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CV_NEW_TAG:CDI:TARGET:A:LINE_OF_SIGHT]
[CV_NEW_TAG:CDI:TARGET_RANGE:A:15]
[CV_NEW_TAG:CDI:MAX_TARGET_NUMBER:A:1]
[CV_NEW_TAG:CDI:WAIT_PERIOD:600]
[CV_NEW_TAG:CDI:VERB:whimper:whimpers:whimper]
[CREATURE_VARIATION:BIRD_CHIRP_HLG]
[CV_NEW_TAG:CAN_DO_INTERACTION:VOCALIZATION_HLG]
[CV_NEW_TAG:CDI:ADV_NAME:chirp]
[CV_NEW_TAG:CDI:FREE_ACTION]
[CV_NEW_TAG:CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CV_NEW_TAG:CDI:TARGET:A:LINE_OF_SIGHT]
[CV_NEW_TAG:CDI:TARGET_RANGE:A:15]
[CV_NEW_TAG:CDI:MAX_TARGET_NUMBER:A:1]
[CV_NEW_TAG:CDI:WAIT_PERIOD:600]
[CV_NEW_TAG:CDI:VERBAL_SPEECH:speech_tit_hlg.txt]
Speech files:
Woof!
Woof!
Woof!
Woof!
Woof!
Woof! Woof!
Bark!
Bow-wow-wow!
(the hound pants loudly)
Arooooooooooooo!
(the hound whimpers)
Chirp!
Tweet! Tweet! Tweet!
Result? When inserting
[APPLY_CREATURE_VARIATION:DOG_BARK_HLG]
[APPLY_CREATURE_VARIATION:GROWL_HLG]
[APPLY_CREATURE_VARIATION:WHIMPERS_FLEEING_HLG]
into feral hounds, this happens when attacking a pack:
Note that they growl at you when you are further away (20 squares, not in picture), then start barking when you're at 15 squares, and whimpering when they're scared. Adds character.
It's actually extremely useful for an adventurer. When you see "Woof!" or "The Feral Hound growls!" flashing at the lower boundary of your screen, it's time to consider evasive action.