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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 524930 times)

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1935 on: September 09, 2013, 08:41:05 pm »

Do not engage the panserblekk! They are huge and armored, you are small and squishy.
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1936 on: September 09, 2013, 08:45:19 pm »

Are your cephalopods amphibious Hugo?
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1937 on: September 09, 2013, 08:57:53 pm »

Only some of them. I believe the Mactopus, Panserblekk, and Cuttler can drown.
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Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1938 on: September 09, 2013, 09:01:34 pm »

And can river squid survive on land? I'm curious now.
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1939 on: September 09, 2013, 09:03:44 pm »

Took the liberty of adding placeholder pages for the modding turns on the shoutwiki site, with the format "Turn X - Player", starting with Halfling's turn as Turn 1.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

kopout

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1940 on: September 09, 2013, 09:05:07 pm »

And can river squid survive on land? I'm curious now.
raws say they are stuck in the river
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"Karl Marx: Family jewels"
"Everyone's equally less rich than me!"
Quote from: Lezard
...although I've been having so much fun failing at this I just about forgot what my original aim was.

Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1941 on: September 09, 2013, 09:18:40 pm »

Huh...all plants show up twice when setting up a stockpile. Dragon eggs repeat a lot too.

There is also something called a nothing egg that repeats several times.

Is the mayor supposed to be in charge of the militia?

Two more river squid down for the count. Those Halfling rocks are lethal.
« Last Edit: September 09, 2013, 09:26:03 pm by Vgray »
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1942 on: September 09, 2013, 09:54:01 pm »

Well, the mayor does have [MILITARY_GOALS], but that might be unintentional.

The dragon eggs repeat so much because ZTG's dragons have many different castes of both genders, and thus multiple egg definitions due to many female castes.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1943 on: September 09, 2013, 09:56:37 pm »

Well, the mayor does have [MILITARY_GOALS], but that might be unintentional.

The dragon eggs repeat so much because ZTG's dragons have many different castes of both genders, and thus multiple egg definitions due to many female castes.

8 female castes per race, 17 races.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1944 on: September 09, 2013, 09:59:31 pm »

The nothing egg and repeating plants are a little concerning. Errorlog?

If you wanted to make alcohol addictive, but only if you drink it, you could modify my disease mod diseases (really, repeating self-targeting syndrome interactions) so that alcohol both causes a chronic condition and treats its symptoms :P

Vgray

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1945 on: September 09, 2013, 10:07:57 pm »

All I can see is a big wall of text related to demonic cherubs. I played one earlier in adventure mode.

Spoiler (click to show/hide)
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1946 on: September 09, 2013, 10:21:36 pm »

Those cherub issues are bugs in their own right. But more importantly... Critically, we have new raw duplication. Something plugged in must have contained copies of those tissues of mine. I thought it might be this when I heard coal gems...

I'm still on phone only. Someone else mind figuring out which two places have the same tissue?

This is affecting gameplay, so reemer, as you maintain Current, when the cause is out, could you update with the fix?

The tree issue was specifically fixed earlier (edit: now that I think, not actually sure if fix made it to official raws, but I posted it myself and it was confirmed...). I don't know what exactly happened, with the duplicates around, but just gonna say, patch before you upload your turn, all, or we have to do stuff again and again. Seriously.

WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1947 on: September 10, 2013, 12:26:27 am »

I've got a big problem. My guys refuse to use their profession names, take professions which I do not permit them to take (doctors, hunters, etc), and refuse to recognize entity positions.

Here's the raws so far. Ignore any errors about body parts not having tissue thickness, as they're not supposed to:

Code: [Select]
[CREATURE:PSIONIC_HUGOL]
[NAME:psionic:psionics:psionic]
[CREATURE_TILE:143][COLOR:0:0:1]
[PREFSTRING:eeriness]
[PREFSTRING:power]
[CREATURE_CLASS:INCORPOREAL][CREATURE_CLASS:PSIONIC]

[BODY:FLOATING_ROBE_HUGOL:TELEKINESIS_3_HUGOL]
[BODY_DETAIL_PLAN:PSI_PLAN_HUGOL]

[INTELLIGENT][CANOPENDOORS][CANNOT_UNDEAD]
[NATURAL_SKILL:THROW:6][NATURAL_SKILL:CONCENTRATION:8][NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[SWIMS_INNATE]

[NO_CONNECTIONS_FOR_MOVEMENT][EXTRAVISION]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[NO_DIZZINESS]
[NO_EAT][NO_DRINK][NO_SLEEP]
[NO_FEVERS]
[NO_PHYS_ATT_GAIN][NO_PHYS_ATT_RUST]
[NOBONES][NOMEAT][NOSKIN][PARALYZEIMMUNE]
[NOBREATHE][NOEXERT][NONAUSEA][NOPAIN][NOSTUN][NOSTUCKINS]

[SUPERNATURAL][POWER][SPHERE:WISDOM]
[SPHERE:ORDER][SPHERE:SCHOLARSHIP][SPHERE:LONGEVITY]
[PROFESSION_NAME:WRESTLER:missionary][PROFESSION_NAME:MASTER_WRESTLER:missionary][PROFESSION_NAME:RECRUIT:missionary][PROFESSION_NAME:STANDARD:monk]

[BODY_SIZE:0:0:65000]

CAN_DO_INTERACTION:PSI_HOLD_HUGOL
CDI:ADV_NAME:Bind
CDI:USAGE_HINT:ATTACK
CDI:TARGET:A:LINE_OF_SIGHT
CDI:TARGET_RANGE:A:15
CDI:MAX_TARGET_NUMBER:A:1
CDI:VERB:will their motion to cease:wills motion to cease
CDI:TARGET_VERB:are held completely motionless:is held completely motionless
CDI:WAIT_PERIOD:100

[SELECT_MATERIAL:FABRIC]
[STATE_NAME_ADJ:ALL_SOLID:fabric]
[DISPLAY_COLOR:0:0:1]
[STATE_COLOR:ALL:BLACK]

[CASTE:NORMAL]
[CASTE_NAME:adherent of the mind:adherents:adherent]
[DESCRIPTION:A being of pure thought, its presence marked only by a robe. They are people who have exchanged their bodies for immense mental powers]
[POP_RATIO:100]
[CASTE:MASTER]
[CASTE_NAME:Gifted adherent:Gifted adherents:Gifted]
[DESCRIPTION:A being of pure thought, its presence marked only by a robe. They are people who have exchanged their bodies for immense mental powers. Some minds posess natural talent that makes them extremely potent.]
[POP_RATIO:1]
[FLIER]

// [SELECT_CASTE:NORMAL]
[CAN_DO_INTERACTION:PSI_BRAINATTACK_HUGOL]
[CDI:ADV_NAME:Brain stab]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:CAN_BE_MUTUAL]
[CDI:VERB:overloads the organic mind:overloads the organic mind:overload each others' minds]
[CDI:TARGET_VERB:bleed from the mind:bleeds from the brain]
[CDI:WAIT_PERIOD:50]
[CAN_DO_INTERACTION:PSI_KO_HUGOL]
[CDI:ADV_NAME:Render unconscious]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:CAN_BE_MUTUAL]
[CDI:VERB:jostle the mind:jostles the mind:jostle each others' minds]
[CDI:TARGET_VERB:fall unconscious:falls unconscious]
[CDI:WAIT_PERIOD:100]
// [SELECT_CASTE:MASTER]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Psychokinetic Storm]
[CDI:USAGE_HINT:ATTACK]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:MIND:UNDIRECTED_DUST]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:unleash a wave of pure force:unleashes a wave of pure force:unleash waves of pure force]
[CDI:WAIT_PERIOD:500]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Psychokinetic Shove]
[CDI:USAGE_HINT:ATTACK]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:MIND:TRAILING_DUST_FLOW]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:VERB:will all matter before you shoved aside:wills all matter in front shoved aside:unleash waves of pure force]
[CDI:WAIT_PERIOD:200]
[CAN_DO_INTERACTION:PSI_BRAINATTACK_HUGOL]
[CDI:ADV_NAME:Brain stab]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:5]
[CDI:CAN_BE_MUTUAL]
[CDI:VERB:overloads the organic mind:overloads the organic mind:overload each others' minds]
[CDI:TARGET_VERB:bleed from the mind:bleeds from the brain]
[CDI:WAIT_PERIOD:50]
[CAN_DO_INTERACTION:PSI_KO_HUGOL]
[CDI:ADV_NAME:Render unconscious]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:3]
[CDI:CAN_BE_MUTUAL]
[CDI:VERB:jostle the mind:jostles the mind:jostle each others' minds]
[CDI:TARGET_VERB:fall unconscious:falls unconscious]
[CDI:WAIT_PERIOD:100]
// [SELECT_CASTE:ALL]
[CAN_DO_INTERACTION:PSI_SLOW_HUGOL]
[CDI:ADV_NAME:Slow]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:15]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:VERB:will against their motion:pushes against motion with will:lock wills, opposing each others' motions]
[CDI:TARGET_VERB:can barely move against the opposing force:can barely move against the opposing force]
[CDI:WAIT_PERIOD:100]
[CAN_DO_INTERACTION:PSI_FRENZY_HUGOL]
[CDI:ADV_NAME:Frenzy]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:8]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:VERB:amplify rage:amplifies rage:amplify rage]
[CDI:TARGET_VERB:must kill everything:goes into a berserk frenzy]
[CDI:WAIT_PERIOD:900]

Code: [Select]
[ENTITY:MONASTIC_HUGOL]
[ADVENTURE_TIER:5]
[FRIENDLY_COLOR:0:7:0]
[CREATURE:PSIONIC_HUGOL]
[SCOUT][WANDERER]
[STONE_PREF]
[GEM_PREF]
[INVADERS_IGNORE_NEUTRALS]
[BABYSNATCHER]

[PERMITTED_REACTION:CAST_CRUDE_ANVIL_HLG] ## allows wood-using race to make the first anvil even in a world with no anvil-grade metals
[PERMITTED_REACTION:IRIDIUM_MAKING_STAGE1_LKR]
[PERMITTED_REACTION:IRIDIUM_MAKING_STAGE2_LKR]

[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_HONEYCOMB]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:THOUGHT]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[USE_GOOD_PLANTS]
[USE_GOOD_WOOD]
[USE_EVIL_PLANTS]
[USE_EVIL_WOOD]
[OUTDOOR_FARMING]
[INDOOR_FARMING]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[DEFAULT_SITE_TYPE:CITY]
LIKES_SITE:FORTRESS
[LIKES_SITE:CITY]
[LIKES_SITE:CAVE]
[LIKES_SITE:CAVE_DETAILED]
[START_BIOME:ANY_LAND]
[BIOME_SUPPORT:ANY_LAND:12]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:SUMMER]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:WINTER]
[START_GROUP_NUMBER:20000]
[MAX_STARTING_CIV_NUMBER:10]
[MAX_POP_NUMBER:100000]
[MAX_SITE_POP_NUMBER:200]
[RELIGION:PANTHEON]
[SPHERE_ALIGNMENT:SCHOLARSHIP:512]
[RELIGION_SPHERE:SCHOLARSHIP]
[RELIGION_SPHERE:WISDOM]
[RELIGION_SPHERE:TRUTH]
[RELIGION_SPHERE:DISCIPLINE]
[RELIGION_SPHERE:DREAMS]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[WORLD_CONSTRUCTION:ROAD]

[ETHIC:KILL_ENTITY_MEMBER:UNTHINKABLE]
[ETHIC:KILL_NEUTRAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ENEMY:ONLY_IF_SANCTIONED]
[ETHIC:KILL_ANIMAL:ONLY_IF_SANCTIONED]
[ETHIC:KILL_PLANT:ONLY_IF_SANCTIONED]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:NOT_APPLICABLE]
[ETHIC:OATH_BREAKING:UNTHINKABLE]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:NOT_APPLICABLE]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:UNTHINKABLE]
[ETHIC:SLAVERY:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_OTHER:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_KILL:NOT_APPLICABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]

[POSITION:ABBOT]
[NAME:Abbot:Abbots]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:RELIGION]
[RESPONSIBILITY:LAW_MAKING][RESPONSIBILITY:LAW_ENFORCEMENT]
[SQUAD:10:adept:adepts]
[ELECTED]
[PRECEDENCE:20]
[FLASHES]
[BRAG_ON_KILL]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
Code: [Select]
[INTERACTION:PSI_SLOW_HUGOL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:animate object]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:Slowed]
[CE_SPEED_CHANGE:SPEED_PERC:1:SPEED_ADD:50000:START:0:END:1000]
[CE_SKILL_ROLL_ADJUST:PERC:20:PERC_ON:100:START:0:END:1000]

[INTERACTION:PSI_BRAINATTACK_HUGOL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_FORBIDDEN:NOTHOUGHT]
[IT_MANUAL_INPUT:living being]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:Cerebral hemorrhage]
[CE_BLEEDING:SEV:1000:PROB:100:BP:BY_CATEGORY:BRAIN:ALL:RESISTABLE:START:0:END:1000]
[CE_BLEEDING:SEV:10000:PROB:100:BP:BY_CATEGORY:TRUNK:ALL:RESISTABLE:START:0:END:1000]//I count treelords as living minds. Still doesn't phase them much.
[CE_NECROSIS:SEV:10000:PROB:1:BP:BY_CATEGORY:BRAIN:ALL:RESISTABLE:START:0]//Chance to be instantly lethal, but thankfully low
[CE_NECROSIS:SEV:10000:PROB:1:BP:BY_CATEGORY:TRUNK:ALL:RESISTABLE:START:0]
[CE_PAIN:SEV:1000:PROB:100:BP:BY_CATEGORY:ALL:ALL:RESISTABLE:START:0:END:200]
[CE_DIZZINESS:SEV:1000:PROB:50:RESISTABLE:START:0:END:300]
[CE_NAUSEA:SEV:1000:PROB:40:RESISTABLE:START:0:END:300]

[INTERACTION:PSI_HOLD_HUGOL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:animate object]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:Bound]
[CE_REMOVE_TAG:PARALYZEIMMUNE:START:0:END:100]
[CE_ADD_TAG:NOBREATHE:START:0:END:100]
[CE_PARALYSIS:SEV:10000:PROB:100:RESISTABLE:START:0:END:100]

[INTERACTION:PSI_KO_HUGOL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_FORBIDDEN:NOTHOUGHT]
[IT_MANUAL_INPUT:conscious being]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:Mental blank]
[CE_REMOVE_TAG:NOSTUN:START:0:END:300]
[CE_UNCONSCIOUSNESS:SEV:1000:PROB:100:RESISTABLE:START:0:END:300]

[INTERACTION:PSI_FRENZY_HUGOL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:conscious being]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:Frenzied]
[CE_ADD_TAG:CRAZED:RESISTABLE:START:0:END:1000]

[INTERACTION:PSI_SECRET]
[I_SOURCE:SECRET]
[IS_NAME:the secrets of bending the world with will]
[IS_SPHERE:SCHOLARSHIP]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Psionic]
[SYNDROME]
[SYN_NAME:Psionic]
[SYN_IMMUNE_CREATURE:PSIONIC_HUGOL:MASTER]
[CE_DISPLAY_NAME:NAME:convert:converts:convert:START:0]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:PSIONIC_HUGOL:NORMAL]
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1948 on: September 10, 2013, 05:12:21 am »

Ignore any errors about body parts not having tissue thickness, as they're not supposed to

Bad bad bad bad bad idea. We have enough difficulty solving errors in a timely manner without throwing bugs-that-are-signs-of-intended-features-working thrown onto the pile. I would suggest finding a new manner of imitating incorporeality, to avoid spamming the errorlog, unless these folk have dirt-simple bodies.
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Generally, when one is conducting an experiment, it is worth noting that the observers went insane, killed each other, and then rose from the dead.
It's like DF inhaled a peanut.

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1949 on: September 10, 2013, 05:34:09 am »

Making the tissue type same as vanilla feathers will result in attacks passing through. Errorlog must stay clean to facilitate finding errors, hence the rule.

But seriously, the dupes.
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