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How many want to keep this up in the next release?

Me
- 16 (22.9%)
Me!
- 54 (77.1%)

Total Members Voted: 69


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Author Topic: DF from scratch: The entirely player-made universe succession.  (Read 525317 times)

Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1695 on: August 27, 2013, 08:26:52 pm »

Also, [FUEL] appears multiple times in some reactions, which doesn't work, unfortunately. You could just add coal as another reagent.

This is now fixed.
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Zorg Master Xyon

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1696 on: August 27, 2013, 08:35:12 pm »

I was trying to use lunanium but it still didn't work. Perhaps I didn't have the proper fuel, does it use charcoal?
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Kazimuth

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1697 on: August 27, 2013, 08:41:57 pm »

Figured out my notification spam problem- it was because I had made a copy of my usual DF folder and installed the raws into that. My usual DF folder uses lazy newb pack, so dfhack and other things were still launching when I ran the modded game. Downloaded a fresh copy of DF from bay12, modded that, and it has worked without spam so far.  So, fault on my end :-\
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I'm not sure this was a good idea

BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1698 on: August 27, 2013, 09:40:11 pm »

I never actually knew about METAL_ORE until today, thanks for the correction.

Anyways, it looks like the smelting reactions reference the stones aeresiumite and lunaniumite in the reagent instead of the ores aeresium and lunanium. Could that be why they aren't working?
Code: [Select]
[REACTION:LIZARDKIN_1_ZTG]
[NAME:make meteroic iron bars]
[BUILDING:LIZARDKIN_FORGE_ZTG:NONE]
[REAGENT:A:1:METAL_ORE:METEORIC_IRON_HLG]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:METEORIC_IRON_HLG][PRODUCT_DIMENSION:150]
[FUEL]
[FUEL]
[SKILL:WOOD_BURNING]

[REACTION:LIZARDKIN_2_ZTG]
[NAME:make aeresium bars]
[BUILDING:LIZARDKIN_FORGE_ZTG:NONE]
[REAGENT:A:1:METAL_ORE:AERESIUMITE_LKR]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:AERESIUM_LKR][PRODUCT_DIMENSION:150]
[FUEL]
[SKILL:WOOD_BURNING]

[REACTION:LIZARDKIN_3_ZTG]
[NAME:make lunanium bars]
[BUILDING:LIZARDKIN_FORGE_ZTG:NONE]
[REAGENT:A:1:METAL_ORE:LUNANIUMITE_LKR]
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:LUNANIUM_LKR][PRODUCT_DIMENSION:150]
[FUEL][FUEL]
[SKILL:WOOD_BURNING]
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Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1699 on: August 27, 2013, 09:44:29 pm »

Brought to you from the raws of the ores themselves:

Code: [Select]
[METAL_ORE:AERESIUM_LKR:100]

....

[METAL_ORE:LUNANIUM_LKR:100]
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BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1700 on: August 27, 2013, 09:46:57 pm »

So METAL_ORE works for both ores and stones that carry ores? I need to look into reaction creation more often.
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Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1701 on: August 27, 2013, 09:51:46 pm »

So METAL_ORE works for both ores and stones that carry ores? I need to look into reaction creation more often.

When the METAL_ORE tag is added to a material, a smelting job is automatically created in the game for the hardcoded smelters, and when the job is used at the smelter, it transforms the material into the material that comes after METAL_ORE, at the percentage that is after the metal in the METAL_ORE tag.
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<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1702 on: August 27, 2013, 10:14:06 pm »

That lizardfolk story was hilarious. Exiled by their halflings generals to live in the wild without clothes or working equipment... poor reptiles. I would put it on the first page but it might be confusing now that the bugs are fixed.

@ZTG:
I think he's asking whether there's a problem using
   [REAGENT:A:1:METAL_ORE:AERESIUMITE_LKR]
instead of
   [REAGENT:A:1:METAL_ORE:AERESIUM_LKR]
in the reaction

BlackFlyme

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1703 on: August 27, 2013, 10:14:46 pm »

So METAL_ORE works for both ores and stones that carry ores? I need to look into reaction creation more often.

When the METAL_ORE tag is added to a material, a smelting job is automatically created in the game for the hardcoded smelters, and when the job is used at the smelter, it transforms the material into the material that comes after METAL_ORE, at the percentage that is after the metal in the METAL_ORE tag.

Oh, I meant for use in a reaction, I already knew about putting it into a material when I wanted to make cobaltite smeltable. Granted, I spent hours ripping apart several mods looking for non-existent reactions before I found out how to do it.

It's just that your reaction had [REAGENT:A:1:METAL_ORE:LUNANIUMITE_LKR] and [REAGENT:A:1:METAL_ORE:AERESIUMITE_LKR] and I wasn't sure if that's what was causing people problems with smelting since those are the stones for lunanium and aeresium, and not the metals.
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Zanzetkuken The Great

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1704 on: August 27, 2013, 10:19:55 pm »

That lizardfolk story was hilarious. Exiled by their halflings generals to live in the wild without clothes or working equipment... poor reptiles. I would put it on the first page but it might be confusing now that the bugs are fixed.

@ZTG:
I think he's asking whether there's a problem using
   [REAGENT:A:1:METAL_ORE:AERESIUMITE_LKR]
instead of
   [REAGENT:A:1:METAL_ORE:AERESIUM_LKR]
in the reaction

*slow facepalm*

It's fixed, now.  Interesting to note: I had the exact same problem with clothing in the first mod I made.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

blademan9999

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1705 on: August 28, 2013, 04:25:40 am »

This game is incompatible with normal DF it crashes everytime I click create new world.
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StLeibowitz

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1706 on: August 28, 2013, 04:57:43 am »

This game is incompatible with normal DF it crashes everytime I click create new world.

I'd suggest heading to the OP and finding the link for the "Compatibility" post, and reading the third paragraph of Halfling's words on the matter. The gist of things is that there are somefiles you shouldn't copy over for compatibility - mainly, the edited vanilla ones we had to include to prevent the game from coughing up its innards and dying on startup all the time. The post I refer you lists them.
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Cain12

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1707 on: August 28, 2013, 01:22:38 pm »

Hi again, demonic cherubim sound cool, just here to say lizardfolk can't open doors.
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WillowLuman

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1708 on: August 28, 2013, 01:37:29 pm »

This game is incompatible with normal DF it crashes everytime I click create new world.
Don't overwrite anything, just delete everything in raw/objects and then fill the folder with our stuff.
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Halfling

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Re: DF from scratch: The entirely player-made universe succession.
« Reply #1709 on: August 28, 2013, 01:58:20 pm »

Hi again, demonic cherubim sound cool, just here to say lizardfolk can't open doors.

![CANOPENDOORS] strikes again!

@Zanzetkuken & al: please keep a changelog on your upload page. Your (Z) upload page currently reads "Most up to date raws." While this is true, it does not give you any info about whether you should download it or not if you already have an older version. You can't even deduce from this that you do have an older version, much less whether the newest fix is fixing reactions or making lizardfolk able to open doors; the assumption is people won't read the thread. People won't remember the downloads counter either.
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