So I was playing the minimal version some, and I noticed one of my Halflings with a peculiar name.
Then I started noticing all the names of his family and his previous membership. Clearly this guy is pure evil, married to someone who knows but doesn't mind and won't tell with a kid who's blissfully ignorant and he has a dark and disturbed past. Even his parents sound like villains. He also happens to be both hunter and animal trainer for my settlement, so he has access to both a bow and the hounds.
I feel like this is a story waiting to happen, but I do not have the motivation to actually write anything. XD
Glad you're enjoying it
My favorite was still the village of "Murderbaggins" (the translation "simple english" features some "extra", namely bag -> baggins and treasure -> precious IIRC). I'm still... very slowly working on that new language file. There's a bit of a problem that it slows down the game speed - in fact even just the vanilla files slow down the game compared to this new smaller language - and I don't like that. Not at all, now that I'm used to the new fast speed.
I'm thinking I should write a guide to vampirism too. But there's something that I'm not sure whether it's good or bad:
It's very easy to become a vampire unintentionally. Becoming a vampire intentionally is a little harder than in vanilla, and converting your fort entirely to vampires is all but impossible due to the new system, but becoming one unintentionally is easy by comparison: you just need to find and fight a vampire alone, survive a few rounds in melee, and you'll become one as they infect you (pretty much like a werecreature but faster). If you send in a companion first you're mostly safe, but then that companion will be a vampire. You need to really beware of approaching vampires alone if you do not want to become one.
Being a vampire is very useful or a huge pain depending on your viewpoint. It does make you stronger, tougher and more agile (but not faster due to the known bug), but in this version you have to juggle both regular hunger, regular thirst and thirst for blood now - drink, eat, and feed on sleeping things all. The ability to turn into a vampire bat is a lifesaver if used correctly, letting you escape from almost anything (although it loses all of your gear), and suicide if used incorrectly, because enemies will 1-hit-kill the poor bat occasionally.
What do you think - is this how it should be, that you should beware of close combat with a vampire for fear of becoming one? Because I'm thinking if this is undesirable, I could add a companion power to vampirism powers called "pray for spiritual purity" or something, that would give you powers that allow you to make yourself and any allies you choose permanently immune to vampirism (no other benefit), as a choice to opt out of vampire stuff. But that's just clutter if it's not needed.