I've never actually heard anybody say it
doesn't work, actually. I will have to do some science on that, though.
Anyway... It's a couple days off of the first of Autumn, and it's time once again to report in on our lovely little halflings! The halfling dwelling of Mistyrocks is coming along nicely... I've added a giant 21x21 stockpile to the main underground floor for me to hold all my crap, of which there is quite a bit. Mostly chopped wood and gathered plants, but still. I've set up several workshops, including a few looms to start on the first crop of flaxes. The first caravan came, though I didn't have anything I could afford to trade to them, and they didn't have anything I desperately needed RIGHT NOW.
I also got the first migrant wave. Batch of 6 adults and a child. Of course, they had the decency to spawn on the far upper right corner of the map, across the river, and I was wondering about a week later why they hadn't gotten inside yet.
I'm gonna give you a moment to let that sink in.
Yeah. So I had a bridge built across the river, and I'll probably have it linked to a lever at some point, since I have stone now! I started digging straight down, and hit the caverns. I have to say, the single color of moss is nice, and I love the shade itself. The fact that it's actually called "luminescent moss" is just gravy to me. I also found huge deposits of Taenite, and so once I get off my ass and get a proper militia to help me secure the caverns (hey, there might be awful horrid beasts down there, I don't know since I haven't really looked at the raws real close), I'm going to be strip mining THAT. I was, upon breach, also informed about a Downward Passage and a Deep Pit... things I've heard about, but not actually seen. Looks like our site has a direct link between the first and second cavern layers, which is cool. I'll have to send
the child a geonaut down there to go look at what we have. The Deep Pit is also pretty cool.... I don't have all of it explored yet, so I'll have to do that, but it looks like a good place to seal off and conduct ritual executions of ducks every few months. Praise Armok, after all!
EDIT: HOLY FUCK. So we got notified that the hounds had given birth. No less than TWENTY ONE hound babies. Should I butcher them for food/bones or stuff them in a cage and puppybomb the inevitable megabeast? Because I know that Storm Dragons are already in the game... their meat shows up in the food stockpile options. I also came across my first vermin recently... it's going to bug me that we don't have vermin hunters.
EDIT the second: You can't Render Fat into tallow. I knew you wouldn't be able to make soap out of it since there's no soap maker workshop, but tallow doesn't rot while fat can. This means I'll have to have my fat cooked up asap. Ugh. They also drop generic "tissue" instead of the old nervous tissue... not sure what's up with that. Also unsure if Keratin can be used to make crafts, I'll check real quick here. Concerned about the fat, because I've got TWENTY ONE FUCKING DOGS to slaughter.
EDIT the third: hahaha cartilage rots, I've got about 11/14 units of rotten hound baby cartilage sitting in my dump zone. I approve and deem this a Feature, whether or not it was intended as such. I now have enough prepared meals to feed a small army and will never have to farm again.
TIME TO DRAFT AN ARMY TO FEED!
Scratch that, reverse it.
I just remembered that the river freezes. Because the river froze. Time for an emergency underground cistern to be constructed. Consequences be damned.
MISSION FAILED
CISTERN NOT CONSTRUCTED IN TIME
YOUR FORTRESS HAS CRUMBLED TO ITS END.
So that happened. I remember when I started out, I decided "As soon as I have myself settled, that's the first thing I'm gonna do, wintertime water source, because I'm dead if I don't." Then I got distracted along the way, forgot that the river freezes in winter, and... well... the river froze and everyone died.
I'm confident I could've survived the two years if I'd planned better, but... well, I didn't. Kinda glad I decided not to embark in the tundra like I was briefly tempted to. That would not have gone well.
Anyway, I have a few ideas on what I wanna mod in, so I'm gonna turn my sights to that. If nobody else signs up to play a turn, I guess I"ll play the next turn after the next modding round is done and at least partially bugtested.