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Author Topic: Boltrinse Succession Game  (Read 6394 times)

shatterspike1

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Boltrinse Succession Game
« on: June 18, 2013, 05:02:50 pm »

A long, long time ago (about a week), we thought it would be fun to start up a succession game over Facebook.  Unfortunately, neither of us are Facebook-popular enough to attract many people to the game and Facebook has rather poor tools for multiple screenshots and medium-length descriptive posts.  So we'd like to invite you to manage the fort of Boltrinse for a year, the land where chalk coats everything and a hill is held up by a single support!

I know everyone reading this is probably familiar with succession games, but here is the rules written in the original post:
Quote
You play a full year. When you see the bright green "Spring has Arrived!" text, save the game, zip the save folder, upload it somewhere (Google drive works), and send the link to the next person down the line. If you can't play your turn, please let us know so we can send it to the next person down the line. If you don't finish your turn after a week or so of waiting, we'll pass the game down to the next person in line, but we're willing to wait since real life is an event that happens. I'll be starting the Dwarf Fortress in a reasonably decent area; if all goes well fun, it will be the only reasonable thing about the fortress. We'll allow people to sign up for multiple turns, they just have to sign up for one turn at a time. When you play, we'd like screenshots of the game along with a description of what happened; we'd like to know how horribly you've mismanaged the fort in our absence.

The current list is as follows: (Green is turn already taken, Orange is the current turn, and Red is turn not taken yet)
Spoiler (click to show/hide)

I've already completed my turn here and will post up screenshots shortly.  Good luck!
« Last Edit: June 22, 2013, 07:34:04 pm by shatterspike1 »
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dewboy

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Re: Boltrinse Succession Game
« Reply #1 on: June 18, 2013, 05:26:27 pm »

I'll take a turn, i guess
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shatterspike1

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Re: Boltrinse Succession Game
« Reply #2 on: June 18, 2013, 06:06:58 pm »

Behold the world!  Minerals are everywhere, and so are megabeasts.  We've chosen to embark in untamed wilds, at the foot of a mountain.
http://i.imgur.com/gRKvepQh.png

In the 1051st year, we land at the site of our new fortress.
Spoiler (click to show/hide)

Boltrinse? Is this a reference to the tradition of reclaiming fired bolts and washing them?  I'm somewhat terrified by that comment about yetis, especially since we've embarked in a fairly warm climate.

The first thing we see when we land is this:
Spoiler (click to show/hide)

That's a lot of coal.  We strike the earth somewhere below this hill, digging into our new home and laying down farm plots.  These should last us for quite awhile.

Most of our time during the spring and summer is uneventful.   The expedition leader closes himself into his new office and begins tallying stocks for a few months.  I take command of our militia: a literal one-dwarf army.  Our newest neighbors are half-man, half-peregrine falcon.  None of these things compare, because I soon realized the terrible secret of this location:
Spoiler (click to show/hide)

Everywhere our miners dig, clouds of horrible dust spring up.  Our stonecrafter, having little else to work with, makes pots out of chalk.  Every drink tastes of chalk.  We sleep in chalk rooms.  I will be buried in a chalk coffin.  I've said chalk so much it's lost all meaning.  CHALK.

Soon, some migrants arrive, six of them.  One is a horrible bloodsucking parasite.
Spoiler (click to show/hide)
He is quickly reassigned to furnace operation, which becomes necessary as we unearth veins of hematite and limonite.  At least this CHALK will be good for producing steel.

Our fort is designed around a central staircase, allowing quick access to every level of the fort.  Around late summer our expedition leader emerges and immediately declares the strip mining of the hill we saw earlier, gather all of the precious coal.
Spoiler (click to show/hide)

We gain a carpenter and some sort of farmer.

Autumn arrives, bringing with it a caravan from the mountainhomes.  Some kobolds follow in its wake, trying to pilfer the goods of our fort.
Spoiler (click to show/hide)

Seeing that kobold's arm hacked off reminds me of the fragility of life, so I declare a modest tomb be built for myself.  The mason takes his sweet time building a coffin, though, preferring instead to smooth down the stone of our rooms.  Useless.

We trade platinum coins for a great deal of meat.  Fools.  Who would trade good meat for worthless soft metal?

From what I can hear of the trade agreement, we have it made.
Spoiler (click to show/hide)
Refined coal is their highest priority.  It isn't like we don't have it lying everywhere.  In return, we request bags for sand.  It will be worth it to see our enemies sliced limb from limb by beautiful glass blades.

Winter comes and the trade caravan leaves.  Then I am attacked while chopping wood!
Spoiler (click to show/hide)

I'm certain this alarms our leader, who orders several more furnaces built.  My tomb is completed, with a CHALK coffin placed at its center.  I may rest there soon, given that I have no uniform or allies and must wander into battle naked.  A hill teeters on a support built at its edge, and will surely collapse if that support is removed.
Spoiler (click to show/hide)

Not my problem anymore.

Note: Fairly uneventful first year, I mainly just got industry started up, quarters dug, farms planted, etc.  Here's the layout of the current fort.

Spoiler (click to show/hide)

Good luck!
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dewboy

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Re: Boltrinse Succession Game
« Reply #3 on: June 18, 2013, 08:06:55 pm »

This sounds so much like a fortress I had. CHALK, with coal everywhere. hee hee hee.
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sculleywr

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Re: Boltrinse Succession Game
« Reply #4 on: June 18, 2013, 08:29:41 pm »

oh what the heck. why not? I'll take the next turn :)
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

The Other Guy

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Re: Boltrinse Succession Game
« Reply #5 on: June 19, 2013, 06:21:16 am »

Hey guys, just finished up year 2. I'm gonna patch together my recap tomorrow morning, since it is 5 AM here.
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The Other Guy

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Re: Boltrinse Succession Game
« Reply #6 on: June 19, 2013, 12:42:29 pm »

Here we go, year 2. As I take over the fortress I immediately reflect on how inefficient my predecessor designed this fort and make a few tiny modifications for the sake of efficiency and then forget about it completely.

Things start out pretty slow, due to our numbers still being rather small, but that changes with the first migration wave.
Spoiler (click to show/hide)
Hrm...
Spoiler (click to show/hide)
Oh yesss, much better. Leeches all around though.

From a few months in I begins to prepare for the chances of siege by adding a few raising bridges outside the main gate and by starting up a cistern to contribute to a potential hospital in the future. Not that it came out great though.
Spoiler (click to show/hide)
In fact it was an abysmal failure.
Spoiler (click to show/hide)
Oh, and a few dwarfs might have almost died to a 'controlled' flood.
Yes, 'controlled'.


While all this is going on, our militia commander is getting himself beefed up and looking quite respectable until...
Spoiler (click to show/hide)
Huh. Is that like a were-monitor lizard or something? Kinda weird. So when he changes into his were-form does he shrink by a massive amount? I'm gonna be honest, I'm not really impres-
Spoiler (click to show/hide)
Oh shi-
Dayum.

Well, I managed to scare him away. My tanner who carried around a crossbow all year managed to take not only this guy with little problem, but also a slew of kobold thieves. No biggie.
Spoiler (click to show/hide)
Looks like he got someone at least. I should buffer up my defenses a bit more.
Hmm... What's this?
Spoiler (click to show/hide)
No...
NOOOOOOOOO!

Oh well, the show must go on.
Goodnight, sweet prince.
Spoiler (click to show/hide)

After that I had to grab a few leeches and rebuild our militia. Looking pretty good.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
That guy is awesome. He opted to run around the map and kill owl men with his bare hands and no armor instead of going to training. Whatever man, as long as you learn to fight I don't care what the method is.

Meanwhile, on the workshop floor:
Spoiler (click to show/hide)
Yuck. Possessed, really?
Oh well, maybe he will at least make something usef-
Spoiler (click to show/hide)
Are you kidding me?

We're lucky I got a new militia going. Halfway through summer the fortress saw a fearsome foe emerge over the horizon. A beast so terrifying, it will forever haunt the dreams of each dwarf who laid eye on it.
Spoiler (click to show/hide)
._.
Wat.
Is that what I think it is?
I don't even.
Spoiler (click to show/hide)
Oh shi-

The thing fled pretty quickly though, with only one casualty, and a minor one at that. Guess who scared it off? That same mystery tanner who carries a crossbow. God bless you, good dwarf.

The rest of the year was pretty uneventful. We saw some impressive engravings of a fallen comrade.
Spoiler (click to show/hide)
Quite sad.

Some dwarfs were quite productive.
Spoiler (click to show/hide)
Another ashen artifact? Are you kidding me?

While other dwarfs spent their time doing...
Spoiler (click to show/hide)
god knows what.

We saw so many kobold and goblin thieves towards the end of the year that I fear a siege is likely just over the horizon. I went ahead and got our militia equipped with armor and weapons, just in case. I fear for the fortress, if a siege comes soon it could be the end of this fortress before it even really starts.

Suddenly I started caring a whole lot less.

All in all I spent the year digging a disappointment of a cistern, refusing to trade with elves, buffering up our defenses a bit, and building a poorly supported nobles quarters out of chalk. Here is what the fortress is looking like nowadays.
Spoiler (click to show/hide)

I will post up the file momentarily so dewboy can begin his part.
(It's currently uploading to google drive)
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The Other Guy

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Re: Boltrinse Succession Game
« Reply #7 on: June 19, 2013, 01:39:25 pm »

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dewboy

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Re: Boltrinse Succession Game
« Reply #8 on: June 19, 2013, 02:19:32 pm »

Its my turn isn't it. *looks around* well... Lets get this started.



I may not have an update out for a couple of days. Ya know. Life
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sculleywr

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Re: Boltrinse Succession Game
« Reply #9 on: June 19, 2013, 04:14:35 pm »

Don't mess it up too much for me
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

Mouseshy

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Re: Boltrinse Succession Game
« Reply #10 on: June 19, 2013, 04:37:54 pm »

Sign me up for a year. :)
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dewboy

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Re: Boltrinse Succession Game
« Reply #11 on: June 19, 2013, 08:52:26 pm »

Can I use a Danger room? Plz
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dewboy

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Re: Boltrinse Succession Game
« Reply #12 on: June 19, 2013, 10:25:38 pm »

This is a leather-bound journal. It belongs to Dewboy, Overseer of Boltrinse. Its decorated with Falcon Man Bone and splatters Dwarven Wine. On the front is an image of a goblin and an eagle. The goblin is cowering in fear. This is the emblem of the Dwarven Experimental Battle Training company of the Dwarven Military. D.E.B.T.

I have arrived at BoltRinse, a budding fortress built in a sensible place. Following in the ways of Overseers everywhere, I shall remain in charge for only one year. What little time to accomplish so much.

I start out by digging out more effective metal working facilities.
Spoiler (click to show/hide)

I have also found that our military is equipped with the bare necessities, a situation that I will have to fix if they are to survive my allowance-pending training plan.

I have also continued the creation of (overly spacious) bed rooms. I am glad we have these these huge rooms to keep the dwarves happy, reading reports from the last two years have left me thinking they'll be needing all the happy thoughts they can get.

I've also carved out a new masonry area
Spoiler (click to show/hide)


Some noble seems to have a Gigantic room, he's just an expedition leader.
Spoiler (click to show/hide)

I've repurposed it to be our main dining hall

In preparation for the Spartan I program I hope to have approved, i've shortened our military to 3 sqauds of 2, this will give them more time to bond and spar.

I've expanded the road. We. Will. Trade. with wagons, animals can only carry so much....

We have migrants, more suckersworkers for the machine beautiful fortress
Spoiler (click to show/hide)

One of our woodworkers has been possessed!
Spoiler (click to show/hide)

He has claimed a carpenters workshop (big surprise)

Aaaaannnnnd, It's a 3600U wooden floodgate. What the heck.
Spoiler (click to show/hide)

Welcome to BoltRinse. Where all of our artifacts suck!
« Last Edit: June 20, 2013, 10:36:12 am by dewboy »
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dewboy

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Re: Boltrinse Succession Game
« Reply #13 on: June 19, 2013, 10:27:04 pm »

wow. didn't expect this to take so long. i'm only in the third month of the year. Any comments?
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shatterspike1

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Re: Boltrinse Succession Game
« Reply #14 on: June 20, 2013, 12:32:04 am »

He's an expedition leader... and a broker... and a bookkeeper...


Danger rooms are alright, I guess, since I'd like the fort to not die to the first siege ever, in response to your earlier question.  Looking forward to more updates.
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