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Author Topic: Dominions 4: Thrones of Ascension  (Read 544259 times)

EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #3270 on: July 27, 2017, 03:06:11 pm »

Ooh, that's really cool.  You could do a lot with a bunch of cheap D1s.  I didn't think about that.
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #3271 on: July 27, 2017, 03:18:43 pm »

Huh? Wait, you did mean mound kings then? But they don't have any magic pips. What good is giving them a skull staff?
Or am I missing something?
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #3272 on: July 27, 2017, 03:32:46 pm »

There's something mound-y I'm forgetting the exact name of that has D paths, iirc. Like D2 or D3; it's basically the next step up death caster summons from a rev. It's not whatever it is that looks like ermor freespawn commanders, though.

And yeah, black servants are immune to bane venom charms; all undead are, far as I'm aware. One of the games I participated in, that was a good chunk of why the southern players lost to the one that won the north.

... incidentally, it's pretty cheap to outfit a small flock of the things with charms and boots of flying. There's also a couple of N1/N2 items that boost stealth.* Probably a terrible use of spare gems, even if you don't really have enough casters to do much else but build a few pieces of 1A/D/N kit a turn, but damn if it's not amusing to seed someone's lands with a dozen or two flying stealth boosted BVC carriers.

*Comes out to like 10D5A5N for a servant with a charm/boots/that N1 stealth boost armor, iirc. Probably better things to spend that on than crippling someone's gold economy, but it's a'ight.
« Last Edit: July 27, 2017, 03:35:40 pm by Frumple »
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EnigmaticHat

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Re: Dominions 4: Thrones of Ascension
« Reply #3273 on: July 27, 2017, 03:33:33 pm »

Mound fiend, my bad.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #3274 on: July 27, 2017, 04:47:28 pm »

*Comes out to like 10D5A5N for a servant with a charm/boots/that N1 stealth boost armor, iirc. Probably better things to spend that on than crippling someone's gold economy, but it's a'ight.

In a perfect world, you're also rotting random armies and mages.
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Jacob/Lee

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Re: Dominions 4: Thrones of Ascension
« Reply #3275 on: August 02, 2017, 11:11:14 pm »

I'm getting back into this game now. Currently playing MA Marignon with about nine difficult AIs. It's currently winter of year 11 and I've spent pretty much the whole game trying to beat my neighbors, Ashdod, into the dirt. I discovered that their ridiculously powerful sacreds are vulnerable to the "communion ten witch hunters and spam stellar cascades so the chaff can stab them" strat. When zombie versions of their sacreds (almost always with ethereal body on them thanks to their mages) started coming, I sent out knights of the chalice with paladins decked out in protection artifacts and a flambeau to deal with them.

A long time ago, I met this rotting Malik called Ditan in the field of battle versus a bunch of my witch hunters and grand masters. They put up a decent fight but eventually routed and Ditan vanished into the fog of war, never to be seen again. Or so I thought...
Spoiler: The horror... (click to show/hide)
I'm not sure I can beat him at this point.
« Last Edit: August 02, 2017, 11:13:56 pm by Jacob/Lee »
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Culise

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Re: Dominions 4: Thrones of Ascension
« Reply #3276 on: August 02, 2017, 11:37:50 pm »

MR 17, Protection 27 fear, and a Fire Plate; that is indeed unpleasant.  Zero encumbrance and rejuvenation on top of that means outlasting this thing is a sucker bet, too.  As Marignon, Death paths for a Black Bow to reduce that MR are probably a non-starter short of empowerment or luck with indies, and empowerment's a bit too expensive just for one big threat unless you have hundreds of Death gems just sitting around.  Just spitballing, but massed Soul Slays are always an option for dealing with that sort of painful thing if you can trim away the chaff.  Solar Rays are always fun when fighting undead, and that spell is unaffected by MR; Banish is also nice for that, albeit MR-negate.  As a prophet, getting it away from its own dominion to turn its prophet status from a bonus to a penalty could be a viable option as well, though it seems like you may already going down that path given that the MR is 17 rather than 18. 
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Jilladilla

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Re: Dominions 4: Thrones of Ascension
« Reply #3277 on: August 02, 2017, 11:43:31 pm »

Spam Pillar of Fire or Incinerate.

Pillar of Fire inflicts extreme damage (More than enough to batter through that armor and the fire resistance, and still carve a decent chunk out of that mass of HP) and you've almost certainly gotten a decent way into Evocation.

Incinerate will just outright ignore the armor, but it's in Alteration.

Solar Rays could work, but its damage is low, and merely Armor Piercing. It may not do much after going through that much armor.

Of course, there is always the 'Spam ALL the Horror Marks and watch as a Doom Horror eats it' strategy, but that relies a bit on RNGesus, and might be a bit slow for what you need. And also won't do a thing to help the guys who pull off the tactic.

Also, the stupidly high max HP? Prophet boost, lure him outside Ashdod's dominion and it will plummet. No seriously, lure him to where your dominion is strong enough and watch it drop to single digits.
Ditan is effectively a one off Hero unit, one that Ashdod can only get through an event... And the sacrifice of one of their better mages... He's strong, but will be gone for good once you put him down.
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Jacob/Lee

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Re: Dominions 4: Thrones of Ascension
« Reply #3278 on: August 03, 2017, 12:16:29 am »

He's already horror marked actually. I think that came from the fight with my wizards when they ran out of scripted spells and just started flinging whatever. Clearly he just ate the weaker horrors for lunch and probably used it to pump himself up to the hall of heroes.

He vanished as fast as he came, and now the Hall of Heroes lists him as dead. Hopefully he stays that way. Thanks for the advice, though.

E: I just noticed that the turn report called out a single kill from Purgatory. I really hope that was the one it hit. :P
« Last Edit: August 03, 2017, 12:23:47 am by Jacob/Lee »
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #3279 on: August 03, 2017, 03:13:10 am »

What in the world is that icon before the dominion spreader candles? Don't think I've even seen that before.

Anyways, now it's obviously time for Ashdod to whip out the hashmalim and the chayot, since using undead against Marignon didn't work out so well (shockingly).

Jilladilla

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Re: Dominions 4: Thrones of Ascension
« Reply #3280 on: August 03, 2017, 03:18:36 am »

What in the world is that icon before the dominion spreader candles? Don't think I've even seen that before.

Anyways, now it's obviously time for Ashdod to whip out the hashmalim and the chayot, since using undead against Marignon didn't work out so well (shockingly).

I believe that is the icon for the 'spreads growth scales' trait. It's a thing a few units have, Ditan being one of them. (The icon is mashed up a bit against the reanimation bonus one... Which adds to the confusion...)
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Kagus

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Re: Dominions 4: Thrones of Ascension
« Reply #3281 on: August 03, 2017, 09:48:48 am »

Ahhh, yes, I just combined the two together and ended up with this oversized, overly confusing icon I couldn't quite figure out. The two fit together oddly well...

Hadn't seen the growth spreading before. Not many units with scale-tipping powers in general.

George_Chickens

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Re: Dominions 4: Thrones of Ascension
« Reply #3282 on: August 03, 2017, 10:37:00 am »

When crossed swords appear on the map, what does it mean?
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #3283 on: August 03, 2017, 11:06:33 am »

When crossed swords appear on the map, what does it mean?
A fight happened there.
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Jacob/Lee

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Re: Dominions 4: Thrones of Ascension
« Reply #3284 on: August 03, 2017, 08:07:49 pm »

The defenders of Ashdod, last territory of the nation of Ashdod, dominion of Inanna, have met their deaths. After casting the Eyes of God, it seems that this is like kicking down a picket fence and reaching a brick wall:
Spoiler (click to show/hide)
On the plus side, the Agarthans need seven points to win and they can get at most six - as long as I hold my two Thrones.
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