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Author Topic: Dominions 4: Thrones of Ascension  (Read 542504 times)

BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1605 on: October 10, 2015, 04:40:18 pm »

Desintegrate/ soul slay/ ethereal crossbow were doing just 13 damage, then some guy
banished thing to kokytos, it returned, banished it to hell, it returned, bit sending  it to the void worked out( pantokrator knew how to solve problems)
One tartrarian decided to build mausoleum, what will it give?
Is there a way to cure tartarians?
The guy with void rod sometimes starts searching for rlyeh/ waiting for stars to come in right position, wow, dominions 4 4 best fluff in vydia ever.
1. LOL
2. Sounds like a story event, so probably something awesome.
3. I seem to remember you could in Dom 3 with Gift of Mind or whatever that's called, but don't know it that still works or I could be misremembering.
4. Pretty much yeah, that's what happens with insane units.
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Boksi

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Re: Dominions 4: Thrones of Ascension
« Reply #1606 on: October 10, 2015, 06:21:50 pm »

Desintegrate/ soul slay/ ethereal crossbow were doing just 13 damage, then some guy
banished thing to kokytos, it returned, banished it to hell, it returned, bit sending  it to the void worked out( pantokrator knew how to solve problems)
One tartrarian decided to build mausoleum, what will it give?
Is there a way to cure tartarians?
The guy with void rod sometimes starts searching for rlyeh/ waiting for stars to come in right position, wow, dominions 4 4 best fluff in vydia ever.
Tartarians building mausoleums is just something they do. It doesn't do anything but waste their turns.
You can heal their afflictions, but not their insanity.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1607 on: October 11, 2015, 10:07:08 pm »

... huh. I don't think I've ever seen the arena competition end without a victor before. Have now! Hunter spider vs. prophet Muuch Ajaw was the last fight. Prophet smote the spider down, but not before it managed to get a bite in. Poison killed the prophet in the end-fight turns.

Faintly hilarious the machaka entry died in both its rounds, but still managed to kill all comers :V
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1608 on: October 12, 2015, 10:51:39 am »

Has anyone ever used Vafur Flames? What does it do? I can't find any info on it, and would like to avoid the hassle of testing.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1609 on: October 12, 2015, 11:04:44 am »

I have, but nobody tried to come through it.

Edit:
My assumption was that it would block non-flying units from getting into a fort even after they broke down the gate (if they even could break it down).

I had cast it on the fort that my pretender was in, along with a dome, just in case.

I was also going to cast it on a throne fort that was under siege (by Caelum, to try to keep out their mammoths), but I didn't need to, since I was able to claim (and hold) all the thrones I needed to win on the very same turn that the sieging force broke down the gate.
« Last Edit: October 12, 2015, 11:09:30 am by Shadowlord »
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1610 on: October 12, 2015, 12:27:43 pm »

Has anyone ever used Vafur Flames? What does it do? I can't find any info on it, and would like to avoid the hassle of testing.

It doesn't seem bad. It creates a wall of flames right in front of the castle walls during storming attempts and any hostile unit that touches it gets something between ~15-ish fire damage (in testing I will say that 30-40 was a very common total damage score, moreso than I'd expect simply from DRNs). Fliers fly over it, and fire-immune units ignore it, but it'd be really nasty against walking undead hordes, and it's doing enough damage that Fire Fend would only take the edge off. I'd also note that because of the size and placement, it would be really effective if you tie up the attackers in the gate, because their entire front row would be caught in the flames and taking damage repeatedly.
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1611 on: October 12, 2015, 02:02:38 pm »

How long do they last? One turn? Or can you add extra gems for extension?
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1612 on: October 12, 2015, 02:31:09 pm »

One month plus one more per fire gem, or until the caster dies.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1613 on: October 15, 2015, 08:05:54 pm »

... someone remind me, can anyone see astral windows you open up, or is it just you? I vaguely remember it looking like a magic site from your side of things, but can't recall if the visibility of the thingjigger is limited to the caster or not.
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ArKFallen

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Re: Dominions 4: Thrones of Ascension
« Reply #1614 on: October 15, 2015, 08:26:29 pm »

... someone remind me, can anyone see astral windows you open up, or is it just you? I vaguely remember it looking like a magic site from your side of things, but can't recall if the visibility of the thingjigger is limited to the caster or not.
Only the caster can see province enchantments and astral windows is a province enchantment (effect type "scry").
I am a dumbshit. Probably right (that only the caster sees it) but for all the wrong reasons.
« Last Edit: October 15, 2015, 08:32:34 pm by ArKFallen »
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1615 on: October 15, 2015, 08:31:28 pm »

Good to know, thanks.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1616 on: October 15, 2015, 08:57:16 pm »

What if you scry on someone else while they're scrying on you, I wonder? Since scrying shows you sites that they've discovered. Worth a try, anyways.
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1617 on: October 17, 2015, 12:29:16 pm »

Just wondering, which pretenders you use, guys.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1618 on: October 17, 2015, 01:06:27 pm »

... anything except dragons. That's more or less my only major preference. Other than that it all depends on the nation and what you're trying to do.
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Shadowlord

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Re: Dominions 4: Thrones of Ascension
« Reply #1619 on: October 17, 2015, 01:15:43 pm »

Depends. The cheap ones are good if you just want high scales, or want a rainbow pretender (e.g. for crafting), don't want a bless, etc, or you can't find anyone else with the combination of magic paths that you want for your bless when it's cheaper to make it with a ~90 point pretender which costs 10 points to learn another kind of magic, versus a ~200 point one which costs 60-80 points to learn another kind of magic. (I rarely take a great sage because I usually take imprisoned pretenders for all the free points.)

If I want a bless, I look for someone who already has points in the paths I want to use. The more points in them, and the higher their initial dominion, the better, since that reduces how much it costs you to increase them further. The Great Mother and Lord of the Forest are good for N9Ex, for example. I still take those imprisoned for the free points.

There are at least two more ways to go:
1. Awake pretenders, such as dragons or titans, which people use to speed up their initial expansion. The problem with shapeshifters is that they drop their items if they shapeshift into a form that lacks slots for those items, so... I would go with a titan or the like, preferably. Plus then you won't kill all your own troops with your dragon breath.
2. Double or triple blesses for your sacreds. If you're min-maxing, you would try to find the most efficient chassis for buying the paths you need to get to 9, and you'll probably need to take negative scales to get there especially if you're trying to get a triple bless (it's possible, but you usually have to take a lot of negative scales, and imprisoned). My understanding is that you deal with the negative scales by rushing your neighbors who have good scales and just not expanding your dominion that much.
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