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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 632584 times)

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3195 on: November 15, 2013, 01:55:56 pm »

YEAH

Also, Shield User is best skill.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3196 on: November 15, 2013, 06:42:23 pm »

I got rezzed both times. LONG LIVE MAGMATOPIA
Oh, I forgot the second one.
In that case, yes, you're still a magma serpent.
When I get around to doing the turn(s) that finalize the Dwarf stage of the game, we'll see if you make it through.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3197 on: November 15, 2013, 07:08:15 pm »

That epic climatic battle will end up making it happen if monsters appear into the world or not
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3198 on: November 15, 2013, 07:10:16 pm »

If the world is destroyed again, will the gods go fix things again, or will we switch locations?

Gentlefish

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3199 on: November 15, 2013, 07:21:33 pm »

I vote for Hatvia to be our next target Play field.

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3200 on: November 15, 2013, 07:24:58 pm »

If the world is destroyed again, will the gods go fix things again, or will we switch locations?
I vote for Hatvia to be our next target Play field.
I was actually planning on this.

Then a trip for planet flabort when you guys invariably destroy the moon.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Gentlefish

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3201 on: November 15, 2013, 07:45:34 pm »

But that's no moon meaning we destroyed the planet already.

Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3202 on: November 15, 2013, 08:00:39 pm »

Mmm, Hatvian Death Star, flanked by Tricorner Star Destroyers.

flabort

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3203 on: November 15, 2013, 09:14:39 pm »

Planet flabort already has dibs on Death Stars and Star Destroyers. You'll have to settle for Kyramud ships.
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Went away for a while, came back, went away for a while, and back for now.

Remuthra

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3204 on: November 15, 2013, 09:33:17 pm »

I'm not seeing any hat references there. I'll have to disapprove your request, I'm afraid.

Darth Helmet agrees with my decision.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3205 on: November 15, 2013, 09:34:59 pm »

So, I expect competition for the sources of magic will be fierce?
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highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3206 on: November 15, 2013, 09:58:58 pm »

So, I expect competition for the sources of magic will be fierce?
I think at the fall of magic, all wizards will be trying VERY hard to stop the age of technology from coming. I know I will be since its, you know, my entire NATION
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3207 on: November 15, 2013, 10:11:02 pm »

So, I expect competition for the sources of magic will be fierce?
I think at the fall of magic, all wizards will be trying VERY hard to stop the age of technology from coming. I know I will be since its, you know, my entire NATION
I will be pointing and laughing at you as I upgrade my golems with the newest mechanics. Then, when one of you gets the thing, I will send in my robot golem army and steal it so I can become a science wizard.
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aattss

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3208 on: November 15, 2013, 10:22:44 pm »

I imagine that as technology progresses, people will remain who they are while becoming cyborgs or otherwise enhanced beings.

highmax28

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #3209 on: November 15, 2013, 11:47:05 pm »

I may just try and make a "natural" undead, like husks or something from resident evil. Mind you they'd take A LOT to control.

I may invest some points into death magic just to stop elephant parade from destroying the world with a golem army. He can't stop necrosis now before he becomes mechanized, can he?

EDIT:
Am I the only one whos worried about Elephant Parade right now? With an invincible mechanical army that he can just cause to appear out of nowhere? Capable of wiping out any city already with a single fortress that flies? Anyone at all worried?
« Last Edit: November 16, 2013, 12:01:31 am by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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