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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 631123 times)

squidgen

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2220 on: October 02, 2013, 08:30:25 pm »

When I was writing that, I thought "Hmm, I think it is spelled the other way. Oh well, no one will notice."


Never underestimate the grammar checking power of Bay12. NEVER.
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wolfchild

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2221 on: October 02, 2013, 09:42:28 pm »

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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2222 on: October 03, 2013, 12:23:37 am »

@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2223 on: October 03, 2013, 12:24:43 am »

@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
I want to, but I already have three RTDs.
Maybe I should merge Minecraft RTD and Roll to Derail into one.
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mastahcheese

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2224 on: October 03, 2013, 12:27:41 am »

How many RtD's have spun off of this one, anyway? Remuthra made at least two, I think there at least two more...

Jeez, you guys.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xantalos

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2225 on: October 03, 2013, 12:29:31 am »

@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Good to know!
Also, YES CRUNDLEMON NAO.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Elephant Parade

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2226 on: October 03, 2013, 12:53:02 am »

@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Good to know!
Also, YES CRUNDLEMON NAO.
Okay.
« Last Edit: October 03, 2013, 12:56:41 am by Elephant Parade »
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wolfchild

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2227 on: October 03, 2013, 01:54:35 am »

How many RtD's have spun off of this one, anyway? Remuthra made at least two, I think there at least two more...

Jeez, you guys.

Well Zantensuken made Roll to space train from some derail comment
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Gamerlord

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2228 on: October 03, 2013, 02:35:00 am »

Hm. I have Gold magic, don't I?
...When did you get gold magic?
You taught it to me IIRC.

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2229 on: October 03, 2013, 06:02:43 am »

@BFEL: Xantasnake is currently immune to cave-ins, as it is fate-locked into a duel with you. Yes, this is how the system starts to operate when the gods get involved. Even if literally everybody in the mountain homes dies, it could still break through solid rock to face you. This only works on a God's avatar, so you do not have this advantage. Xantalos is currently the only one with an avatar.

Also, crundlemon should totally be a RtD where we all play as crundles. Someone! Do it NAO!
Good to know. Also YAY I SPAWNED A DERAIL RTD!
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2230 on: October 03, 2013, 06:07:51 am »


pure gold, WHERE DID YOU FIND THIS
I originally saw it on Irregular Webcomic somewhere, then I did a Google image search for "This is a hoard this is a horde."

Hm. I have Gold magic, don't I?
...When did you get gold magic?
You taught it to me IIRC.
I do not remember that. To the search function!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2231 on: October 03, 2013, 06:09:19 am »

Hm. I have Gold magic, don't I?
...When did you get gold magic?
You taught it to me IIRC.
I also remember this. It was a pretty big moment actually.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

GreatWyrmGold

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2232 on: October 03, 2013, 06:24:00 am »

Yeah, I found it.

Why wasn't Gamerlord content with that? What's so special about stone? Other than the fact that it's around everywhere and I guess that makes sense.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gamerlord

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2233 on: October 03, 2013, 06:28:00 am »

Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.

BFEL

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Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, making a Hex Map OF THE WORLD!
« Reply #2234 on: October 03, 2013, 08:25:33 am »

Gold is weak. Stone is more versatile and from there I can expand into sand, dust, iron, lava, etc. From there I can expand further and further to total power.
This game is loosely based on Dwarf Fortress. Getting to lava IS total power.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.
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