Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 121 122 [123] 124 125 ... 233

Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 632503 times)

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1830 on: September 17, 2013, 04:23:34 pm »

REMOVE ALL THE SHADES OF YELLOW CONTAINING LETTERING!
12345

This good?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1831 on: September 17, 2013, 04:34:25 pm »

No. Now, if there was a fedora in there than perhaps.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1832 on: September 17, 2013, 04:40:24 pm »

No. Now, if there was a fedora in there than perhaps.
Too true.

Toady! Forums are broken! No hat emotes!

 _/\_
 .   .
 ___
/     \

blademan9999

  • Bay Watcher
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1833 on: September 17, 2013, 07:47:37 pm »

Maybe mustachees could designate some of the drawing tasks to other willing players? I would help if my drawing skills didn't suck.
Logged
There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
GWG you are meant to be the sane one.
Just because the apocalypse is happening downstairs is no reason to abandon manners young wizard.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1834 on: September 17, 2013, 07:48:58 pm »

Maybe mustachees could designate some of the drawing tasks to other willing players? I would help if my drawing skills didn't suck.
Indeed.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1835 on: September 17, 2013, 08:06:41 pm »

WHOOO! UNMUTED BABY!
You're stuck between a flood and an elevator, nice timing.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1836 on: September 17, 2013, 09:10:26 pm »

A beautiful woman who seems to have serious issues keeping herself fully covered approaches you and you are sucked into the cleavage.....wait what the hell?
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1837 on: September 17, 2013, 09:38:09 pm »

A squirrel gets its hands on the sun's switch and turns the sun into a strobe light by flipping the sun switch so quickly.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Elephant Parade

  • Bay Watcher
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1838 on: September 17, 2013, 09:40:29 pm »

Disco is revived from the grave, along with famous disco dancers. This leads to a zombie apocalypse.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1839 on: September 17, 2013, 09:51:39 pm »

Thriller. Thriller night.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1840 on: September 17, 2013, 09:54:22 pm »

After Thriller happens, EVERY WEBCOMIC EVER tries to do something cute with the idea.
They fail.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: (Illustrated) Roll to Die/Revive/Dwarf/Derail, now with Free Sigs!
« Reply #1841 on: September 17, 2013, 10:42:38 pm »

Mountain Homes
BLAST LASER DRAGON AGAIN
THEN LEAP AT HIM AND DEVOUR HIM AFTER TEARING HIM TO SHREDS
OFFER UP THE CORPSE TO XANTALOS IF HE DIES FROM ATTACK
PRAY TO XANTALOS TO POWER UP MY KID TOO
HE'S A PRETTY COOL KID

(5) You blast him! He blasts back! Your companion is brought back to life!

Blast that wagon! Also keep praying.
(4) You're having trouble holding him back! But Scionox is keeping you safe!

Portal up to the golden house bring my protector with me.
(2) NNNOOOOOOOOOOO!!!!!!

Murder guard, fly towards battle.
(5) You steal the guards weapon and throw him at the ground! Also you have bolts in your arms now, so you drop the weapon.

Attempt to barter for wagon of corking. Offer much golden stuffs for it.
(3) He's currently preoccupied with being murdered.

Create the Golden Giving-Up-On-Alliteration Submersible, a vehicle capable of constantly refreshing the air inside of it and floating or sinking as required. It has weapons and armor, specifically Giant Golden Guns and thick gold plating.
If successful, pilot the G.G-U-O-A.S. down through the flood of unusually viscous water.
(3) You make an enclosed device that might be waterproof.

Grab a crossbow from back of wagon. Point at the flying wizard. If threat proves ineffective, open fire on wizard. Order crossbow-armed guard to do the same..
(4) You and your guard fire! It gets him in the arms!

Grab mah friend and get on the other side of that second ladder.
(3) There's no time! You make haste by yourself!

Lock the brakes on the MU. Use it as a cork, drop out the bottom, gather materials to reinforce it and improve it to the point that it can power through the water to it's source, even if it takes multiple turns.
(3) It's not enough! The water breaks through!

Use my long dormat elephant powers to undergo asexual reproduction to become TWO yaks.
(4) You turn back into a yak!

Combine shadow breath(Still +1 bonus right?) with the power of ?artifact? again and create barrier around Dansmithers(or myself if mantle snake changes target) that protects and reflects attacks back to the attacker, then grab the artifact and if he's going outside, go outside as well, otherwise fly more or less safe distance from mantle snake(s).
(3+1+?) You protect Dan from damage!



You can heal cackling from the deep!


Caverns
Sensing trouble at the Mountainhomes, control the strands of beard that I may or may not have left there, and order them to seal off the lower caverns where the snakes are. But make it water-passable.
(2) You didn't leave any of your beard back at home.

Go back and aquire biomass
(1) There's too many crundles in the way!

screw all y'all and your fighting
i'm finding ore
(3) You head off without them.




Lamias Capital
Start by making the inside of it much larger than the outside. Then go out and tell the town that the mutant is dead.
(2) You tell the villagers to chill, they don't listen.




Hippy Tree Town
Form an Elven settlement.
(2) A nearby elf kicks some dirt. They seem confused. Suddenly a dragon and a dwarf fall out of the sky and kill two of your villagers!




Skies
Try to convert the humans to KJism, if one of the fighting sides does, and the other does not, join that side
If no-one takes me up on  the offer, pop into the not-fighting kingdom, and start preaching
Aid action.
(1) You fall out of the sky and crash into the forest!
(1) You are hit by the tailwind of the dragon, and fall as well!


Human Lands
Continue, Don't let the enemy out-flank us!!!

Blind the enemy with the power of the sun
(1) You blind yourself!

Use the notes I have taken to advance my technology! Implement that technology in my kingdom!
(1) You are blinded by a flash of light!

Attack from both sides and behind now!

Spoiler (click to show/hide)
Spoiler (click to show/hide)


Far Side of Gia
Ride siege engine towards Mountainhomes.
(5) EFF YEAH!




Underworld
Reveal that this entire time I've secretly been concealing a jetpack I invented.  Take out the jetpack, fly up, and mine the adamantium.
(1) You pull out your jetpack, and fly straight up the tube! The jetpack explodes, killing you instantly!


Other
Spawn as a Battlemage of Force. These mages are specially trained for frontline combat, and wear armor and a mace designed to channel magic. Their magical capabilities revolve around pushing and pulling things, from yanking out someones intestines from their mouth, to pinching blood vessels shut. Location: Near battle. Do not participate in battle. Watch. If attacked, crush their lungs from the inside. MAGIC!
(5) You find yourself at the top of a tall tower.



Spoiler: The Age of Dwarves (click to show/hide)
Spoiler: Creatures (click to show/hide)
Spoiler: Races (click to show/hide)
Spoiler: Civilizations (click to show/hide)
Spoiler: Wonders (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Technology (click to show/hide)
Spoiler: Gods (click to show/hide)
Spoiler: Dwarves (click to show/hide)
Spoiler: Wizards (click to show/hide)
Spoiler: Humans (click to show/hide)
Spoiler: Elves (click to show/hide)
Spoiler: Dragons (click to show/hide)
Spoiler: Others (click to show/hide)
Spoiler: Map (click to show/hide)

Not going to bother with the info update, because this update to way too frelling long, and I even skipped the 3rd phase of the mass battle, because it's too complicated and convoluted, and takes too long to draw.
I'm really losing steam with this one, it took me close to 2 hours straight to pump these pictures out, normally I could have done it in maybe 20 minutes, at the absolute most, and they still look terrible because I tried to cut corners.

I think I may need to take a break from this for a week or two, and do something different until I can get that spark back, I don't know, I'm tired.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
« Reply #1842 on: September 17, 2013, 10:45:13 pm »

Add ballistae to siege engine.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
« Reply #1843 on: September 17, 2013, 11:20:32 pm »

GAH WHY DO WE KEEP GETTING BREACHED?
STOP BREACHING THE FORT EVERYTHING!
FIRST IT WAS MANTLESNAKES, THEN IT WAS WATER, AND NOW HELL ITSELF HAS BREACHED US! THIS IS LIKE REVERSE DF.

Stealgrab the wagon of corking and hitch a ride with GWG in the GUOAS. Also ask if he can make my armor airtight as well.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: (IRtD) Roll to Die/Revive/Dwarf/Derail, Yo dawg, I heard you like RtD's...
« Reply #1844 on: September 17, 2013, 11:24:27 pm »

Also ask if he can make my armor airtight as well.
It's artifact power armor, technically, it's space-worthy.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
Pages: 1 ... 121 122 [123] 124 125 ... 233