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Author Topic: (IRtD) Roll to Die/Revive/Dwarf/Derail. The End of Gia.  (Read 633177 times)

Aseaheru

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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Tomcost

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1411 on: September 02, 2013, 04:06:43 pm »

The floating guts follows the horde of crundles because of curiousity

Dorsidwarf

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1412 on: September 02, 2013, 05:05:59 pm »

That is an impressive drawing and I wonder why more people haven't emmigrated to the fort.

Summon Golden Guns, golden weapons which summon high-velocity golden projectiles aimed at people, and distribute them amongst the dwarves.
Summon a Golden Gattler, a big gattling Golden Gun, and install it atop the Great Golden Gurdwara.
While I'm at it, summon some more Golden Guardians and station them at various points in the fortress.
I think the reason for the lack of migrants is the massive hole at the front gates.
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GreatWyrmGold

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1413 on: September 02, 2013, 10:10:24 pm »

Oh yeah. We might want to do something about that...PUN TIME!
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Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1414 on: September 02, 2013, 10:12:37 pm »

I think there's a hole lot of migrants just waiting to arrive.

 8)

flabort

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1415 on: September 02, 2013, 10:17:01 pm »

A lack of migrants is just the pits.
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Remuthra

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1416 on: September 02, 2013, 10:21:01 pm »

I really think the point is moat, though. You guys have enough citizens already.

blademan9999

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1417 on: September 02, 2013, 10:29:29 pm »

Convince the ghosts to combine their powers with my int a massive energy blast to wreck the mountain homes.
« Last Edit: September 03, 2013, 01:00:38 am by blademan9999 »
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There is a massive magma snake moving in down stairs as well as a flood and a tunnel to hell also downstairs and you are worried about me putting my feet on the furniture.
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Elephant Parade

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1418 on: September 02, 2013, 10:31:51 pm »

Convince the ghosts to combine their powers with my int a massive energy blast to wreck the mountain homes.

Don't forget to bold your posts!
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mastahcheese

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1419 on: September 02, 2013, 10:34:37 pm »

Quick MSpaint here.
Spoiler (click to show/hide)
This is awesomesauce.
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Might as well chalk it up to Pathos.
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The Derail Thread

BFEL

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1420 on: September 03, 2013, 05:51:55 am »

I love how Elephant Parade and Killerhellhound are perpetually lost.

Now then:

Absorb my Blood-Spawns to obtain Blood Magic.
Make a trade depot for that poor, poor merchant.
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Xantalos

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1421 on: September 03, 2013, 05:53:20 am »

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Scionox

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GreatWyrmGold

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Dorsidwarf

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Re: (Illustrated) Roll to Die/Revive/Dwarf/ and Derail, apparently.
« Reply #1424 on: September 03, 2013, 08:03:16 am »

Art for the Art throne


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