Aid Raeric train the levy into a somewhat capable fighting force. Whatever it takes, corporal punishment and all.
[4+1] Your methods are brutal, but effective. A dozen recruits stand out in particular, and your command is inspiring that they take it upon themselves to begin serving you directly as officers and guards.
You have acquired a small personal guard.Carling Interrogates and Tortures the Burgher, he isnt searching for anything particular but about generally everything the Burgher may know may it be so unimportant as that the neighbour was a drunkard or as important as a planned assassination of the king, he tried to extricate everything the man ever might have known. During this process he tries to mentally break the Burgher while inflicting no staying bodily harm (except for the teeth of which he will chisel out the entire upper half), the king after all said not to maim him, but he didn't say to bring him back sane.
Extricate several Confessions from Richard,all in which he confesses to different crimes ranging from Theft to an attempt on the king and an attempted coup. He also mentally breaks him so far that the only thing he will say when asked is that he tried to kill the king and take his crown.[/i]
Deny all charges.
One of the guards is to remove the money from the kingdom entirely and use it to hire the best mercenaries he can find.
[6+1 vs 4] You sing like a canary, but you don't know anything of value to talk about. In the end you just talk about your old business ventures to try and stop the madman with his tools. Naturally, it doesn't work. You lose a lot of teeth. [3+1 vs 2] You start to lose it under the pressure, and after a while your mind withdraws from your body. You begin hallucinating a better, less tortuous world and start singing the same song as the madman across the dungeon. The only good news is that the madness insulates you against further pain.
[4 vs 5] Which proves to be good news indeed when the Chancellor arrives. Despite all the horrors Carling is able to visit upon you (and they are many and varied) you do not break and confess to a single crime, stating your innocence over and over again. [4 vs 2] Unfortunately, by the end of the torture session all you
can say is that you are innocent. And sing. You can sing as much as you like.
You have gone quite, quite mad.
You have lost the upper teeth in your mouth along with 20 points of Sanity. However, you do not sign any confessions and they are unable to force you to verbally confess.[4] You are unable to deliver orders to your guards from inside a dungeon, but one of them does approach the mercenary, Korgoth, who just arrived in the capital with an offer of payment. Perhaps he will come to your rescue.
Refuge in audacity/Command: Order the rioters find their commanding officer (Bluff: the Royal Army will come out and kill them all if they attack instead)
[1+1] Your bluff is less than effective, even with your thoroughly commanding voice, and the midden hits the windmill with alarming speed. [Escape: 5 vs 5] You leg it back toward the castle gate, thrown rocks and bottles crashing either side of you, the mob hot on your heels, [1 vs 6] but before you can reach the safety of the advancing Royal Army half a dozen burghers mob you to the ground and beat you with clubs [2/3hp]. [2+1 vs 4] You manage to draw your sword and cut one of them, but they have you on the ground and manage to keep you there with extreme violence. [1/3hp] Around you, you hear the crash of bodies and screams as the Royal Army meets the mob, but you are presently occupied with fighting for your life. [6+1 vs 6] You fight with the desperate fury of a cornered beast, slashing and hacking at the townsfolk around you. Despite the odds your training wins out and you are able to struggle to your feet over the bodies of the tradesmen. You hurry back into the lines of infantry, to safety. By the time you are able to assume command, though, the fighting is done.
You have at least one broken rib.Battle of Unruly Burghers of MeridonRoyal Army: 300 Basic Light Infantry (Led by Raeric after Round One)
Mob: 200 Militiamen (No Commander),
EnragedThe mob rush the gates in a frenzied huddle, overrunning the commander. The newly trained recruits emerge from the gates in shaky but clear lines and meet the enemy spears presented. [5+3, 6+1] The battle is short, but furious. Under the advance of such disciplined lines the mob crumbles, but in its fury it does serious damage to the still green troops. Although the mob is quickly dispatched with a significant number dead or wounded, thirty of the Royal Levy are killed and twice that wounded. It will take time to replenish the levy, more time than a war around the corner.
The Royal Army is reduced to 200 fighting men.
The Royal Army becomes more experienced from the battle and achieves 'Recruit' status, giving an advantage in battle.[6] Although you are able to round up nearly all of McGrieve's soldiers after the fight, the money itself seems to have gone missing. One of them must have hidden it somewhere in the city.
Kyle walks into the throne room and sits in a corner.
You try to get a moment's rest, but it is futile. Hemel returns not an hour later with a seriously wounded Alexia and that very evening you have over sixty patients to deal with from the levies, plus the Commander's broken ribs. You're one busy doctor indeed.
[4+1] Alexia's wounds are fairly simple to dress, and you clean them with boiling wine and apply poultices. She screams like anything, but you think she'll be fine. [2+1] She has a fever, but you are able to treat it and within two weeks she recovers.
Some rule changes: See the OOC thread.