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Author Topic: Fire Emblem On Forums: NoH: OOC thread: That's All Folks!  (Read 291357 times)

CrimsonEon

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Kale and Ceil I think?
And Freya apparently. Now moving.

SeriousConcentrate

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  • The Hollow Street Hero
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@Culise: Bad idea.

I'm starting to get disappointed in people.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Solymr

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Scap pls saev me
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Culise

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@Culise: Bad idea.

I'm starting to get disappointed in people.
Oh, doing the map tiles alone would definitely be problematic, and the ability to block healing would make prioritizing downed players for recovery much more important.  Making PC bodies act like NPC bodies would definitely decrease the amount of corridor-choking we do, though. 
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SeriousConcentrate

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Or Hasp could stop making maps with two-tile corridors to get choked. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haspen

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I should somehow discourage you guys from relying on death counter for corridor-choking and such shenanigans.
1. Downed bodies no longer block movement that ends on their tile.  Enemy and player units may now stand on the same tiles as downed bodies.
2. To revive a downed player before their death counter runs out, their tile must be unoccupied.

Jolly good fun, all around. ^_^

I was thinking something about permament 'damage' to their stats; an axeman who gets KO'd is so wounded that he loses 3 HP or 1 STR permamently.

Dunno it's not very good system, I would need to think something better :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

SeriousConcentrate

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It's really not since that shit would add up very quickly - especially if you kept losing HP on a down - in the games you run, Hasp. :| It wouldn't take long before players have 1 in every stat, including HP.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Swordstar

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I should somehow discourage you guys from relying on death counter for corridor-choking and such shenanigans.
1. Downed bodies no longer block movement that ends on their tile.  Enemy and player units may now stand on the same tiles as downed bodies.
2. To revive a downed player before their death counter runs out, their tile must be unoccupied.

Jolly good fun, all around. ^_^

I was thinking something about permament 'damage' to their stats; an axeman who gets KO'd is so wounded that he loses 3 HP or 1 STR permamently.

Dunno it's not very good system, I would need to think something better :P

You could do they lose it until their next level up or something? Or til the end of the map?
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Haspen

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It's really not since that shit would add up very quickly - especially if you kept losing HP on a down - in the games you run, Hasp. :| It wouldn't take long before players have 1 in every stat, including HP.

Maybe something like only once per map, if you spent 5 or more turns KO'd, *mumblemumblemumble*
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

SeriousConcentrate

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Dude, that kind of penalty isn't necessary when there's already a death counter. There's a difference between games being hard but fun and games just being so goddamn annoyingly punishing for even minor mistakes that you don't want to play them.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Haspen

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I was simply thinking stuff over!

Stop reacting as if I'm going to implement everything superbad next minute :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

SeriousConcentrate

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You kinda cultivated and revel in a reputation for being a troll GM, Mr. HUEHUEHUE, so if it bites you in the ass don't come crying to me. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

Sirus

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You kinda cultivated and revel in a reputation for being a troll GM, so if it bites you in the ass don't come crying to me. :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Haspen

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You kinda cultivated and revel in a reputation for being a troll GM, Mr. HUEHUEHUE, so if it bites you in the ass don't come crying to me. :P

Says a masochist who rushes to join FEFs as soon as I open recruitment :P
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

SeriousConcentrate

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I like FEF, and I'm fine with the level of difficulty FEF1 & 2 currently have. :V Noble Emblem is a little unbalanced, yeah, but I'm mainly protesting bad/unnecessary rule changes.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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