The Sacred Quartet of Elements
I mean, it's just getting tired. It still absolutely has a place in many games, but lately all games seem to lack imagination of any kind when they apply it. Got a weapon? Well, obviously the enchantments will be Fire, Ice and Lightning! There probably don't even need to be more than that, right?! Gonna have spell schools of some flavor? Why, Fire, Ice, Wind and Earth should be plenty! Those 4 cover everything magic can be, right?
It's either tacked on where it didn't belong, or it's used in its most tired, unimaginative form. Sure, there's subtle little things going on under the hood of some effects. But we know what they all are, we've been consuming them for decades now! We know fire is damage over time or panics an enemy, we know ice slows, we know lightning arcs or cancels out shields or stuns guys. We know a basic earth attack is just going to do a shit ton of damage because "that's what earth does." If you're going to use elements, perhaps in games where they make no sense, at least commit to doing more with them than 1 shot "yes more please" enhancements that are used as a weak form of customization or progression. When a game gets to the question of enhancing your equipment or showing you available spell schools, and the choices are 3, perhaps maybe 4 elements, it makes me want to slap a dev. Yes, that thing Japan gave us has been amazing and had a huge influence on our shared culture. That's not an excuse to stop exercising any creativity when it comes to these things.