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Author Topic: Rise of the magic girls* OOC  (Read 289941 times)

scapheap

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Re: Rise of the magic girls* OOC
« Reply #3630 on: July 05, 2013, 07:00:06 am »

Just playing Dust: an Elysian tail, which is fun. So if the game suddenly has things from that, you know why.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Maxinum McDreich

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Re: Rise of the magic girls* OOC
« Reply #3631 on: July 05, 2013, 07:49:14 am »

Ranger, I do intend to put the pics up sometime once I've also drawn: Angel/Nuriel Yuri/Demon's Run.

Both will be sketch like, and the current ones have missed a fair few details, but I'll explain those once I post to show I DID read the description and when I do a better job, they'll be there.
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GreatWyrmGold

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Re: Rise of the magic girls* OOC
« Reply #3632 on: July 05, 2013, 07:53:21 am »

Interesting choice for the first you drew...

Can't wait to see 'em.
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ragnarok97071

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Re: Rise of the magic girls* OOC
« Reply #3633 on: July 05, 2013, 08:11:23 am »

can I ask that w not do fights unless it's a weekend?  with the fact that the GM it's only available in the noonish times for me, if we do it on weekdays I might only get like two posts a day in.
« Last Edit: July 05, 2013, 08:13:23 am by ragnarok97071 »
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GreatWyrmGold

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Re: Rise of the magic girls* OOC
« Reply #3634 on: July 05, 2013, 08:18:45 am »

We could also set up basic combat stuff for Demons Run. It shouldn't be much harder than it was for Nuriel, just something like "messily murder nearest enemy using blood magic".

EDIT: I'm going to be going in about 15-20 minutes and will probably be gone a few hours. As I've noted before, if we get into combat, Angel will turn into Nuriel and start burning enemy things until they are dead.
« Last Edit: July 05, 2013, 08:42:50 am by GreatWyrmGold »
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IamanElfCollaborator

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Re: Rise of the magic girls* OOC
« Reply #3635 on: July 05, 2013, 09:37:28 am »

We need a sort of tactics AI, ala Persona.

RangerCado

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Re: Rise of the magic girls* OOC
« Reply #3636 on: July 05, 2013, 09:43:38 am »

hmm, Conny= support and occasional nuke.

Ghost= combo starter.
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IamanElfCollaborator

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Re: Rise of the magic girls* OOC
« Reply #3637 on: July 05, 2013, 09:46:08 am »

Anima: Rotates between healing and nuking enemies, stay behind allies, heal if wounded or ally wounded

scapheap

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Re: Rise of the magic girls* OOC
« Reply #3638 on: July 05, 2013, 10:38:09 am »

We need a sort of tactics AI, ala Persona.
So everyone tries to charm the enemy, got it. What the difference again?
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

kj1225

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Re: Rise of the magic girls* OOC
« Reply #3639 on: July 05, 2013, 11:08:06 am »

I'm thinking of making a game that happens years after this game happens. The premise is that you play as the child of one of the current characters which decides your powers and your starting items. The combat system works by having all the actions work until a point which I roll for that decides when the enemy you attack stops you and then the enemy attacks. And that's about as far as I have thought with out giving away things that would be plot relevant.
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IamanElfCollaborator

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Re: Rise of the magic girls* OOC
« Reply #3640 on: July 05, 2013, 11:09:25 am »

Ala Fire Emblem.

kj1225

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Re: Rise of the magic girls* OOC
« Reply #3641 on: July 05, 2013, 11:12:50 am »

I seem to not understand what you're talking about.
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IamanElfCollaborator

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Re: Rise of the magic girls* OOC
« Reply #3642 on: July 05, 2013, 11:16:07 am »

Most of the Fire Emblem games have a second generation based upon pairings made in the first generation, determining the skillsets of the children.

kj1225

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Re: Rise of the magic girls* OOC
« Reply #3643 on: July 05, 2013, 11:16:43 am »

Oh. Yeah that's basically it.
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RangerCado

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Re: Rise of the magic girls* OOC
« Reply #3644 on: July 05, 2013, 11:19:15 am »

I'm thinking of making a game that happens years after this game happens. The premise is that you play as the child of one of the current characters which decides your powers and your starting items. The combat system works by having all the actions work until a point which I roll for that decides when the enemy you attack stops you and then the enemy attacks. And that's about as far as I have thought with out giving away things that would be plot relevant.
That'd be interesting. Especially given the current pairings and possible later ones.

Edit: So should we start combat against the shape shifter now or in a couple hours when more of us are online?
« Last Edit: July 05, 2013, 11:39:35 am by RangerCado »
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