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Author Topic: Dungeon Adventuring - Suggestion Game  (Read 23953 times)

flame99

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Re: Dungeon Adventuring - Suggestion Game
« Reply #105 on: June 22, 2013, 01:07:53 pm »

We really should have picked up some bugs for the trip.
Go back and fill pockets with insects. Then, go leftwards first.
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Scionox

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Re: Dungeon Adventuring - Suggestion Game
« Reply #106 on: June 22, 2013, 04:12:42 pm »

We really should have picked up some bugs for the trip.
Go back and fill pockets with insects. Then, go leftwards first.
+1
Eat a chicken leg and head down the corridor on the left.

You go back and eventually return to the room where you fought the Bug Golem, (7) there aren't many dead bugs around anymore, you see that bugs that were alive actually eaten dead ones and they quickly got back to hiding in cracks as you entered the room. You pick up just a few that you are able to find and go back. (19) Nothing sudden happens on the way and you use that time to eat a chicken leg, yummy, you are no longer hungry.
You get back to the junction and choose the left passage. As you go, it gets progressively darker and darker, until you are not able to see anything, path changes direction a few times, soon you start hearing various weird noises, creaking, something hitting the ground, rhythmic footsteps, distorted voices, laugh, crying, (18) you are not sure what's going on. Eventually all sounds stop, silence, you barely see that you are in some metallic passage.

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flame99

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Re: Dungeon Adventuring - Suggestion Game
« Reply #107 on: June 22, 2013, 04:16:34 pm »

Walk in the direction we didn't come from.
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Slayerhero90

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Re: Dungeon Adventuring - Suggestion Game
« Reply #108 on: June 22, 2013, 04:17:02 pm »

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Well THAT'S not disconcerting at all!
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Chink

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Re: Dungeon Adventuring - Suggestion Game
« Reply #109 on: June 22, 2013, 06:24:06 pm »

Call out into the darkness.
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Scionox

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Re: Dungeon Adventuring - Suggestion Game
« Reply #110 on: June 22, 2013, 09:11:15 pm »

Call out into the darkness.

You shout into the darkness, trying to call for somebody. (7) There's no response.

Walk in the direction we didn't come from.

You continue walking forward. Soon you reach some room, it is still very dark and you can't see most of the room, but as you walk around you see an rusted metal table that occupies most of the room. You hear clanking mechanic noises in the distance. There are two more passages, one to the left and one to the right and also a few small metallic containers in the corners of the room, rusted as well. (4) You feel like you are not alone here.

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flame99

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Re: Dungeon Adventuring - Suggestion Game
« Reply #111 on: June 22, 2013, 09:25:03 pm »

Swing our axe around in the darkness, and then inspect the containers.
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Re: Dungeon Adventuring - Suggestion Game
« Reply #112 on: June 22, 2013, 09:32:02 pm »

Swing our axe around in the darkness, and then inspect the containers.
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Scionox

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Re: Dungeon Adventuring - Suggestion Game
« Reply #113 on: June 23, 2013, 05:29:43 am »

Swing our axe around in the darkness, and then inspect the containers.

You hear mumbling noise behind you, you quickly equip your axe, turn back and swing. (5) You don't hit anything, you hear mumbling again, this time to the left, you swing, again hitting nothing. You keep hearing mumbling and swinging around, but it just doesn't works out, mumbling slowly changes into something like painful and hysteric laughter. (INT Check(4): 13-1) For a second you almost panic, but you manage to pull yourself together, soon laughter stops and now again there's only mechanic clanking echoing around, along with the sound of... footsteps?
You inspect the metallic containers more closely, (11) now you notice that they are not just rusty, they are bloodstained and it doesn't looks like there's any way to open them manually.

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Slayerhero90

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Re: Dungeon Adventuring - Suggestion Game
« Reply #114 on: June 23, 2013, 08:10:35 am »

Get the fuck out of there.
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Scionox

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Re: Dungeon Adventuring - Suggestion Game
« Reply #115 on: June 23, 2013, 05:12:20 pm »

Get the fuck out of there.

You decide that it's enough for you, you run back into the passage that you came from, (AGI Check(3): 12-1) but shortly you see the abyss and barely manage to stop. The passage just... ends here, like something chewed off the rest of it, the walls are mangled and reveal some rusty pipes. You hear weird rhythmic sound, that is something between clock ticking and someone hitting metal with something heavy really hard, from the abyss.
After a few minutes of staring into the abyss you decide to go back into the room, there are still passages to the left and the right and it seems like that footsteps sound is gone, but you still feel that someone's nearby.
You feel hungry, (15) but on a plus side it seems like you have less difficulty moving your leg now.

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« Last Edit: June 23, 2013, 05:22:08 pm by Scionox »
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mastahcheese

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Re: Dungeon Adventuring - Suggestion Game
« Reply #116 on: June 23, 2013, 11:40:00 pm »

Eat Chicken, head left.
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Slayerhero90

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Re: Dungeon Adventuring - Suggestion Game
« Reply #117 on: June 23, 2013, 11:42:14 pm »

Look for some sort of wardrobe and stay away from loud banging noises.
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Re: Dungeon Adventuring - Suggestion Game
« Reply #118 on: June 24, 2013, 12:15:51 am »

Look for some sort of wardrobe and stay away from loud banging noises.
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Scionox

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Re: Dungeon Adventuring - Suggestion Game
« Reply #119 on: June 24, 2013, 05:56:33 am »

Eat Chicken, head left.

You eat delicious chicken leg and you are not hungry anymore. You go to the left passage. It goes on for a while, turning various directions, eventually you reach another room. (12) In the middle of it, on the floor, is a huge circular symbol of some kind. In the middle of it is burning corpse, impaled on something which appears to be... a pump? The room is less dark than the previous one due to lighting from the fire, you see more mangled corpses on the walls with rusty bloodstained pumps sticking out of them and pools of blood everywhere. Also the floor is partly grated and you can see the abyss below.
There appears to be more of containers that you have seen earlier, there are also metallic shelves on the opposite end of the room, also rusty and filled with random scrap.

Look for some sort of wardrobe and stay away from loud banging noises.

(13) You see a bunch of lockers, in the corner of the room, all wrecked into one pile and all rusted and bloodstained. You are currently away from any loud banging noises but there's rhythmic high pitch metal scratching noise coming out like from behind the walls now. (17) You also notice that there's another passage to the right. This place is really weird, weirder than anything you have seen before, though pumps remind you of something...

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