I've run in to a problem. I'm dming a session of Pathfinder for a small group of friends this friday. Some of their characters are... unique, and I'm having issues coming up with a hook to get them all together without it seeming too heavy handed.
The world is one I'm building, and they're starting on a large floating continent, resting on the clouds. There's no real ground level that's populated (as of yet). The continent they start on is largely forest and plains, mostly with scattered villages. The general tech level is rather Medieval, though the outside world is entering the gunpowder era.
The character summaries are as follows:
The biggest problem: A Goblin Paladin, raised in the depths by a holy order fending off a dark Lych threat for generations, all communication was facilitated psionically, so he never learnt to speak anything but Goblin...
Half-Elf Druid, raised as an orphan in a village of Cat people, the player is pretty open to suggestions so this one isn't much of a problem.
Catfolk Alchemist, worked for a travelling circus as an acrobat, and is Lawful-Good to boot.
Dhampir Wizard (curomancer), raised in an orphanage for half her childhood, then adopted by a strange wizard, she spent the rest of her youth (approx. 50 years) studying in a wizards tower, until one day he vanished, she then left to find out who he, and her parents, truly were. (The easiest backstory to work with for sure).
The real trouble here is the goblin though, I just don't know what to do!