Drive along side the new hole and check what was inside.
The ship continues to turn, and go ahead and reload.
The goblin does the same.
Maribelle looks at the Naga in her arms, then drops him to the floor.
"We better find whoever runs this place."
Go Right, but loot the crossbow-goblins, along with crossbow.
Yes. Yes we should.
Follow! Loot the goblins for their stuff.
You acquire a crossbow and 6 bolts, and 6 gold!
This new room has been annihilated, and there is a smell you are unfamiliar with in here. There are pieces of barrels labeled "gunpowder". There is a smoking pipe on the floor.
Erica looks up and smiles.
"Thought they were clever, keeping the mages locked away, eh? Not so clever now."
Head through the door and sniff out nearby treasure locations with Quest for Gold trait.
"Eheh, true enough. Gotta give my respect to whoever blasted through that wall though..."
He pauses, staring at the hole in the wall for a moment, then glances at Erica.
"Hey, wait up!"
Follow Erica.
You advance onward, tugging along Gimblum, whose mouth is agape.
6*5,1,2,5. Erica detects treasure nearby, and can feel a familiar presence farther away, beckoning to reunite with her...
Maribelle Elenor
Elf
= Freedom: Bonus to resisting being held in place, or moved against her will.
Daring Gladiator
+ Guardian: Allows you to protect allies from harm.
+ Lead the Charge: Maribelle can perform a charge attack with increased power, and can allow others to follow.
= Endless Fortitude: Grants extra defence and health
Strength:4
Agility:3
Fortitude:5
Logic:3
Focus:3
Willpower:4
Eloquence:3
Vitality:15/15
Phyche:7/7
Experience: 6
Knowledge: 2
Inventory: Spider Fang, cutlass, morsel, 20 gold, Dwarven Armor, crossbow and 6 bolts.
Gnat
Naga
= Quad Armed: Gnat has four arms
Luckomancer
+ Loaded Dice: When Gnat or an ally rolls a Critical, The effect is amplified
+ Even the Odds: When an enemy rolls a Fumble, all of their successes are negated
= Other side of the Coin: Whenever Gnat performs any action, both 5's and 6's count for Criticals, and both 1's and 2's count for Fumbles
Strength:3
Agility:3
Fortitude:3
Logic:4
Focus:4
Willpower:4
Eloquence:3
Vitality:6/7
Phyche:7/13
Experience: 6
Knowledge: 2
Inventory: 33 Gold, The Red's Hat, The Doctor's Screwdriver
Kyle Johnson
Human
= Charming: Bonus to social rolls
Steam Rogue
+ Bellows: Kyle keeps a pair of steam bellows with him, useful for fuelling machinery, or as an inpromptu weapon.
+ Shady Justice: Striking from a hidden position, Kyle can deal extra damage and stun a foe
= Sleight of Hand: Bonus to stealing and subterfuge
Strength:3
Agility:5
Fortitude:3
Logic:4
Focus:4
Willpower:3
Eloquence:5
Vitality:10/10
Phyche:10/10
Experience: 2
Knowledge: 1
Inventory: Wrench
Possessions: Corvette-Class Air Ship (The Devil's Plunder)
Corvette-Class Air-Ship
Hull:20/20
Engines:(Port)10/10 (Starboard)10/10
Balloon:10/10
Main Cannon: 4/6 Rounds Fired
Port Cannon: 5/6 Rounds Ready
Starboard Cannon: 6/6 Rounds Ready
Erica the Quiet
Human
= Quest for Gold: Gains keen insight as to nearby treasure
Red Mage
+ Wreath of Flames: Sets target alight, dealing damage over time.
+ Mercy's Light: Heals a target ally
= Cauterize: Whenever an enemy is damaged by Erica's fire-based attacks, nearby allies are slightly healed.
Strength:3
Agility:3
Fortitude:3
Logic:4
Focus:4
Willpower:4
Eloquence:3
Vitality:7/7
Phyche:12/13
Experience: 0
Knowledge: 0
Inventory: none
Davit
Elf
= Fey Speed: Increased movement speed
Brawling Magician
+ Scorch Mana: A wave of magical disturbance flows through the air, weakening enemy mages.
+ Kinetic Bolt: A bolt of kinetic energy flows from Davit's fist, striking a distant foe.
= Magic Strike: Davit can channel magical power through his bare hands, allowing him to cast freely in melee.
Strength:4
Agility:3
Fortitude:3
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:10/10
Phyche:10/10
Experience: 0
Knowledge: 0
Inventory: wizard's hat
Gimblum
Gnome
+ Geode Strike: You hurl a summoned geode at an enemy, producing a cloud of crystal shards in a small radius.
Blue Mage
+ Placid Lake: You channel your mental energy to form a magical mirror in front of you.
+ Summon Berries: Gimblum can summon magical berries, but their powers seem to change with every cast.
= Phyche Citadel: Gimblum is better able to shrug off the effects of phyche damage.
Strength:3
Agility:3
Fortitude:4
Logic:4
Focus:3
Willpower:4
Eloquence:3
Vitality:8/8
Phyche:13/13
Experience: 0
Knowledge: 0
Inventory: wizard's hat