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Author Topic: Marooned in Morrowind (FINISHED)  (Read 427990 times)

LordBucket

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1800 on: April 09, 2014, 05:40:50 am »

Can you actually, like, climb things? Like use your arms to pull yourself onto stuff or whatever?

Michael climbs up to the stone rail, slides over the edge and hops down.



: "Ok, that wasn't so bad. Hanging off the edge with my hands it was only a couple foot drop."


You walk back out to the vertical tube in the hallway and consider what to do. Getting back up is going to be hard enough, but how do you get down?



Yeah, 30 foot drop or so. Too bad you don't have any rope. The tube walls are close enough that you can reach both sides with your hands. Maybe you could put feet on one side, hands on the other and walk down batman-style? You remove everything breakable from your backpack and drop it down ahead of you then start to climb down.

You make it about ten feet down before you slip and fall.

WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1801 on: April 09, 2014, 10:23:01 am »

Ah. Right. Best to remember that, then.
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IronyOwl

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1802 on: April 09, 2014, 05:45:34 pm »

Can you plot us a route that is fairly free of things we can not effectively  run from?
Doubtful. I'm rusty with the construction set, and since spawns tend to be random, there's generally no way to know ahead of time what's at a given location.

I think we can just barely run from alits, but definitely not from cliff racers unless we tangle them in something.

How are we doing on the cliffracer front? Last time we encountered one as close as Fort Moonmoth.
Terrible. They don't eat through us that fast, but we just can't damage them effectively in return.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1803 on: April 09, 2014, 05:47:27 pm »

Cliff racers have a tendency to get caught up in trees and such, which unfortunately there are few of in the canyons and foyadas.
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Mr. Strange

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1804 on: April 10, 2014, 04:22:07 pm »

Michael, buy some paper and write down few things for us we seem to constantly forget:

Michael can climb.
Alchemy ingredient effects are different for every person
Corprus does not spread by touch.
Quests are nothing like in the game Morrowind.
?


What other actions has been proposed repeatedly we know are wrong?
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1805 on: April 10, 2014, 07:01:04 pm »

Using the console, abusing gameplay mechanics.
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Araph

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1806 on: April 10, 2014, 07:45:27 pm »

What other actions has been proposed repeatedly we know are wrong?

But they might work this time!
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Mr. Strange

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1807 on: April 11, 2014, 03:15:21 pm »

What other actions has been proposed repeatedly we know are wrong?

But they might work this time!
That comic lacks dwarf version; weaponizing it with inefficient and overly complicated way that has 50/50 chances of causing ☼FUN☼ when you pull the lever.
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

gordy

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1808 on: April 11, 2014, 10:36:59 pm »

I'm hoping for a destruction montage for the next update!! Fleabiting stuff into exhaustion then sinking the blade in.
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LordBucket

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1809 on: April 13, 2014, 04:58:21 pm »

Status update
I'm attending Wondercon this weekend, and I'm helping a first-time con-goer make her costume. Yesterday involved ~five hours of paper mache. It's possible I might sit down one night and do the next update, but I've been thinking that for the past 3-4 nights. So it's possible that it might be delayed until after the convention.

WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1810 on: April 13, 2014, 10:42:28 pm »

Alright, have fun!
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QuakeIV

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1811 on: April 13, 2014, 11:34:18 pm »

I come back and what is this!?  Steam logic gates would be incredibly slow as well as huge!  A single legitimate processor core operates at several billion cycles a second and consists of several billion transistors.  Not to mention the time lag generated by the steam traveling through pipes, pressure differences, steam condensing due to cooling of the system.  Processors have to account for time lag due to the speed of light over millimeters (less typically), a steam thing would quickly desynchronize into chaos.

Okay okay so I'm spazzing out a bit its just a dwarf in some fantasy world in some story on a mildly obscure forum maybe I should calm down.

e: Not to say that I'm pissed or think this is a bad story or something, I just want to argue with the dwarf dude.

e2:  Yeah have fun, excuse my skipping numerous posts and getting right to my rant.
« Last Edit: April 13, 2014, 11:40:43 pm by QuakeIV »
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Xanmyral

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1812 on: April 13, 2014, 11:57:15 pm »

@Quake: Let the savages console themselves with supposed superiority. They tend to be more open to saying things they shouldn't of when they believe they one they speak to isn't of significance, after all, so all's the more to gain from letting them keep up the illusion. [/faux persona]

Putnam

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1813 on: April 14, 2014, 12:00:11 am »

@Quake: Let the savages console themselves with supposed superiority. They tend to be more open to saying things they shouldn't of when they believe they one they speak to isn't of significance, after all, so all's the more to gain from letting them keep up the illusion. [/faux persona]

What.

I come back and what is this!?  Steam logic gates would be incredibly slow as well as huge!  A single legitimate processor core operates at several billion cycles a second and consists of several billion transistors.  Not to mention the time lag generated by the steam traveling through pipes, pressure differences, steam condensing due to cooling of the system.  Processors have to account for time lag due to the speed of light over millimeters (less typically), a steam thing would quickly desynchronize into chaos.

Okay okay so I'm spazzing out a bit its just a dwarf in some fantasy world in some story on a mildly obscure forum maybe I should calm down.

e: Not to say that I'm pissed or think this is a bad story or something, I just want to argue with the dwarf dude.

e2:  Yeah have fun, excuse my skipping numerous posts and getting right to my rant.

Dude, magic. The dwemer constructed fully automated AI and one completely autonomous robot that was more powerful than most Gods. He knows what he's talking about, at least in the context.

WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.55
« Reply #1814 on: April 14, 2014, 12:45:08 am »

Well, the Dwemer do have that special metal of theirs which is presumably designed to deal with the expansion issues of steam technology, but it seems likely they'd just use the steam for the mechanical stuff, and do the computations with soul-crystal-matrices stuff.
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