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Author Topic: Marooned in Morrowind (FINISHED)  (Read 432654 times)

Araph

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1710 on: April 03, 2014, 01:26:49 pm »

This 'PCs are ponies' thing is bugging me. Not the ponies; the uncertainty. There's evidence in their actions and names to support the theory, but the idea of a crossover doesn't jive. Then again, Michael himself is part of a real world/Morrowind crossover, so it could be possible. But it's also possible that some random player is making characters based off of the cast of MLP.

I really want Michael to investigate this (after we've learned magic). If we could just speak to a PC, we might get some intel about who they are/how likely they are to murder us.
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MonkeyHead

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1711 on: April 03, 2014, 01:32:03 pm »

WHere was it that all that high level gear was stashed? A mages guild? If pretty much all the mage guild members are at the duel, now might be a good time to go back to that stash and maybe try our luck at helping ourself to anything that might help us fund some magic training.
« Last Edit: April 03, 2014, 01:33:37 pm by MonkeyHead »
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1712 on: April 03, 2014, 01:33:52 pm »

We're explicitly being watched to *not* pawn off stolen goods, though.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1713 on: April 03, 2014, 01:35:18 pm »

WHere was it that all that high level gear was stashed? A mages guild? If pretty much all the mage guild members are at the duel, now might be a good time to go back to that stash and maybe try our luck at helping ourself to anything that might help us fund some magic training.
Not a bad idea, actually. It was all stashed at Ald-Ruun. However, it's possible that only the Balmora branch is watching the duel, it is a duel for the leadership of their branch after all.

We're explicitly being watched to *not* pawn off stolen goods, though.
Not exactly. The thieves guild just wants us to sell stolen goods only to their fences.
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The_Jester

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1714 on: April 03, 2014, 02:02:51 pm »

Don't go to the duel. Go to Caldera and get destruction training.

I know I am always preaching caution, but we don't really know how a PC is going to react to us. For one, unless I am forgetting some interaction we don't even know if they can see each other, they might all exist in their own individual versions of the game, while Michael is in the "real Morrowind" that is affected by those worlds or something. Not really a theory, just an example to show that we don't know what will happen. For all we know, they might immediately peg Michael as a threat. Also, we need to work on moving quicker. These world events aren't a bad thing, chaos is something we can use, but they do show that Morrowind is quickly filling up with powerful, possibly psychotic people. Michael needs to be able to defend himself better. Anyway, does anyone really doubt that Adorabella or whatever her name is is going to win? She is a PC after all.

Fun thought: we might see another reset if she did happen to lose.

Edit: I wouldn't be against swinging through Ald'ruhn to check on the stash, and to see if the guild there is empty. We would need to be very cautious about taking anything however. Don't forget that the PC's have a different kind of interaction with all of the people, they could pretty well get anybody to narc on us I think.
« Last Edit: April 03, 2014, 02:06:17 pm by The_Jester »
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1715 on: April 03, 2014, 02:19:53 pm »

...If they notice, that is. Caution is still well advised, though.

It's too bad about Ranis, she seemed like a good person and a potentially good friend. But legally, we can't intervene on her behalf.
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Putnam

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1716 on: April 03, 2014, 02:22:57 pm »

We talked with Awesomicus Maximus and Bjorn Death-Dealer.

LordBucket

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1717 on: April 03, 2014, 02:23:46 pm »

Sometimes it's difficult, as the GM, to sit back and watch people share their views and to remain neutral. If you'll all forgive me...I have question. It's something I've been wondering about for a long time.

I neither confirm nor deny the validity of the theory that there are PCs in the game. But...for those of you who are working with the theory...what exactly is the criteria you're using to determine who is and isn't one?

GlyphGryph

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1718 on: April 03, 2014, 02:55:27 pm »

A combination of the names and how they seem to 'abuse the rules' in the way we'd expect PCs to but which there is no evidence the "normal" characters ever have, and the fact that you won't let us talk to them when we want to despite us not having a problem talking to any other NPC we track down.

There's also a difference between those we are pretty sure there's something about, and those we just suspect.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1719 on: April 03, 2014, 05:49:35 pm »

We don't really have much hard evidence for SexyWithersXOXOXO being one aside from her name and quest-related actions, but we've seen Awesomicus change equipment instantly, and Clover never actually seems to speak or react like other people and has sold vendor trash to people which they later question why they bought. They clearly do things that regular people can't (and not in the sense of magic). I'd guess that Clover communicates with people through the dialogue boxes rather than just talking as we do, but the NPCs cannot tell the difference.

Jury's still out on whether Bjorn's a PC. The only thing notable about him is that he's not in the vanilla game, but there are plenty of people like that (Cinia, that kid who gave us the thieve's guild note, probably more we haven't noticed.)
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The_Jester

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1720 on: April 03, 2014, 05:50:39 pm »

Eh, I use the term "PC" to refer to those characters who have names that sound like they are gamertags, who seem to do things and have capabilities that don't really fit in with the "real world Morrowind" style that the other "NPC's" dont, and who seem to be doing most of the main quest lines. As for whether Adorabella is a "PC" or not, I don't know, but it doesn't really hurt to work with that assumption until we know more. Also, I don't necessarily think that they are actually player characters, as in someone literally playing Morrowind from our universe, but when I use the term PC people know what I am talking about. I started by putting quotation marks around it for the very reason that I didn't know what is going on, but it was easier just to say PC.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1721 on: April 03, 2014, 06:03:55 pm »

They don't even have to be controlled by someone from our world to be a PC. It's possible that they're just characters created by Morrowind players, acting on their own personality based either on how an RP'er intended them or the actions a player took while controlling them. Or that some are one thing, and others are others.
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gordy

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1722 on: April 03, 2014, 06:55:54 pm »

We are never going to make time for a pilgrimage to the shrine of azura are we? It's way in the south east from molag Mar. About as far from Caldera as you can get. To check out the dream.
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1723 on: April 03, 2014, 07:29:57 pm »

We are never going to make time for a pilgrimage to the shrine of azura are we? It's way in the south east from molag Mar. About as far from Caldera as you can get. To check out the dream.

We will have to go there eventually, but not right now. It's simply not feasible. We are in no way equipped to go trekking through the back country, despite having been here for ingame months. It's time to train up.
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IronyOwl

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Re: Marooned in Morrowind, a suggestion game Ep.54
« Reply #1724 on: April 03, 2014, 07:39:19 pm »

Don't go to the duel. Go to Caldera and get destruction training.

I know I am always preaching caution, but we don't really know how a PC is going to react to us. For one, unless I am forgetting some interaction we don't even know if they can see each other, they might all exist in their own individual versions of the game, while Michael is in the "real Morrowind" that is affected by those worlds or something. Not really a theory, just an example to show that we don't know what will happen. For all we know, they might immediately peg Michael as a threat. Also, we need to work on moving quicker. These world events aren't a bad thing, chaos is something we can use, but they do show that Morrowind is quickly filling up with powerful, possibly psychotic people. Michael needs to be able to defend himself better.
I don't see how "but what if we're all in parallel dimensions and she might kill us" is a good reason to avoid the duel like the plague.

I'd also say that given how little time and money going to Vivec for a minute will take, and given the impact it might have on local politics, going to see the duel and potentially meet with Adorabella is a better use of time than the alternative. How much stronger are we going to get in a few hours? Versus the benefits of finding out more about a possible PC and likely master of our most familiar guild branch? And yes, she might murder us on sight for no particular reason, but that's true of everyone. In both directions.

Anyway, does anyone really doubt that Adorabella or whatever her name is is going to win? She is a PC after all.
The way she wins and the consequences thereof may be more important than the outcome. But then again, PCs aren't necessarily perfect and NPCs here don't necessarily act like NPCs, so maybe Ranis will pull through after all. What if Adorabella's being cocky? What if she's forgetting that vampires are weak to fire and Ranis is a mage? What if she just plain screws up? I'd say it's worth watching, even if it does play out exactly like we thought it would in the end.


Sometimes it's difficult, as the GM, to sit back and watch people share their views and to remain neutral. If you'll all forgive me...I have question. It's something I've been wondering about for a long time.

I neither confirm nor deny the validity of the theory that there are PCs in the game. But...for those of you who are working with the theory...what exactly is the criteria you're using to determine who is and isn't one?
For me, it's essentially anyone who stands out, and therefore doesn't seem like an NPC.
Spoiler: Examples So Far (click to show/hide)
Compare this to the NPCs we know of. They're in the base game, they're standing roughly where we'd expect them to be standing, they're doing roughly what we'd expect them to be doing, and they seem like fairly reasonable, normal people.

So my definition of a PC is basically anyone who has enough of the following traits:
-Is more dynamic than expected. Goes on quests or the like, as opposed to sitting around doing a real job.
-Isn't in the base game.
-Has a name or mentality that doesn't seem like a normal person.
-Has abilities, including raw talent, that don't seem normal compared to those around them.

Fyr, for instance, is incredibly powerful, and has traveled the planes. But he's a several thousand year old Telvanni Lord, so of course he is and of course he has. He's not traveling the planes now, he's standing exactly where we find him in vanilla. He's busy, of course, but only with the kinds of things you'd expect. So he seems like a really powerful, interesting NPC more than a PC. Compare that with Pinky, who's not really doing anything, but isn't in the base game, and what she's doing is larger and stranger than "her job."

There are, of course, some edge cases. That dark elf we tried to escort was collecting alchemy ingredients, but needed an escort to do so. That could mean she's a relatively noncombat PC, but it seemed more like she was just an NPC alchemist who was going on a trip to gather alchemy ingredients because she's got to get them from somewhere. Cinia is obviously powerful, moves around, and is planning on becoming a magelord, but owning a transport boat seems more like an NPC job than a player's course of action. And, of course, she's planning on becoming a magelord, as opposed to completing the quests for it right this minute, like every other Suspected PC mage we've run into.

Though now that I think about it, unnaturally strong, hardworking, friendly... hrm. That'd be interesting. Shame we never asked her about apples.


We are never going to make time for a pilgrimage to the shrine of azura are we? It's way in the south east from molag Mar. About as far from Caldera as you can get. To check out the dream.

We will have to go there eventually, but not right now. It's simply not feasible. We are in no way equipped to go trekking through the back country, despite having been here for ingame months. It's time to train up.
Plus, is this likely to yield anything? I mean, I'm all for checking it out when we get a chance, but I suspect walking up to Azura's Shrine and saying "HELLO WE ARE FROM THE PONIES CAN YOU TELL US WHAT TO DO?" will get the same silence everyone else gets unless they're an epic hero she's decided to bless with her artifact.

Speaking of which, that could be an interesting interpretation of the dream. Going to her shrine might not get us anywhere, we've got to be savaged by the night before the healing glow of day can mend us. Or something.
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