Year 2:
I download the save.
If my calculations are correct we've used 28 wood: 1 to wall off the entrance, 1 to wall off the second (caved-in) entrance, 21 for furniture, 4 for doors, and 1 to make a unit of charcoal to start the b-coal smeltering. We started with 50 + 3 from the wagon, so we're now down to 25. I assume that 8 gabbro remains after making 2 mechanisms, and most of it is currently tied up in the 6 workshops.
Since we cannot go to the surface, we must delve into the earth for stone, ore, and fuel. In the southeast corner of the "cross" I delve a 4x4 room with a 2x2 down-stair in the center of it. I dig the staircase downward through a level of fire clay but reach a point where if I try to dig any deeper, the holes fill up with water. An aquifer! On the one hand, we are happy to be able to wash ourselves, but on the other hand, we see no easy way to get to the stone underneath. They never had this problem in the mountainhomes... why, oh why, did we dare to found a settlement on this wooded lowland?
I carve a staircase into the aquifer level and, using a trick known only to us in the miner's guild, ascertain that the aquifer is more than one layer deep. My husband "Fancypants" has an idea, and uses five of our precious logs (i.e. three for the pump and two for the floor under it) to construct a machine he calls an
"Archimedes screw" which he says will enable us to pump out the water and reach the stone underneath. I am skeptical.
As I'm going over the plans, I'm informed that Halfling has detected (by means of vibrations in the soil) that a huge wave of migrants is approaching our territory. Last autumn's vile dust thralls having wandered across the map in pursuit of wild animals, the migrants are not immediately set upon by the monstrosities. In a daring plan, I suggest to one of the
other miners (a miner-cook named "Valrandir") that he dig a kind of "escape tunnel" through the soil to the edge of the map, and a stair to the surface that migrants can enter through. As he digs, I split a gabbro boulder into four neat blocks that can be used to wall up the long hallway, should it be necessary to seal the migrants (and Valrandir) off from the fort.
In the end, we saved Valrandir, and 23 migrants (of whom 11 are children), and some of their animals. There are now 31 of us, and our quarters are feeling a little cramped. On the upside, Valrandir (now back in the kitchen) has some great new flavors of meat for his stews.
I assign all of the new adult migrants to carpentry and pump operating, and begin the double-slit procedure for aquifer breaching. 12 logs are used to wall off the first layer. We are down to 8 logs remaining. I crack open a gabbro boulder for four stone blocks to build the 2x2 staircase on this now-dry layer. Two elves arrived to trade but were thrallified by a passing dust cloud so we didn't let them in. Now it is summer and we again try to smuggle in some migrants -- this time only 9 (2 are children) make it in before we are forced to replace the wall. We are 40 dwarves now (14 children). We have plenty of prepared meals now, but booze is becoming difficult as we have no way to make new barrels. All we can hope to do is brew new booze as it is being drunk. I have channeled a few holes in the top aquifer layer to serve as primitive wells.
Much to my dismay, probing of the second aquifer layer reveals that
there is a third aquifer layer. I consider our materials and what our options are. I could dismantle three workshops (the smelter, carpenter's shop, and kitchen?) to make 12 stone blocks. I could use some of the copper or silver bars, or even the coke we have smeltered (I believe 60 remain). Instead, I assign some migrants to begin collecting fire clay, and I build a kiln from a gabbro block. A potter is chosen, and ordered to begin manufacturing bricks. We will brick off the aquifer.
The second aquifer layer is breached over a two-month period. Some of our pump-operating migrants are starting to get some nice muscle tone... perhaps they will be good recruits for a militia when we need one.
Probing the third aquifer layer reveals
a fourth aquifer layer... but it is in conglomerate stone rather than soil. Breaching of the third aquifer layer proceeds apace. Dwarves are becoming increasingly miserable with our cramped, damp, and dirty living conditions, and lack of variety in booze. I have seen some of them drinking water from the aquifer, instead of booze, and this makes them feel even worse. A human caravan and a third wave of migrants have been slaughtered and scattered on the surface, and we can do nothing for them.
The fourth aquifer layer appears to be the last one, but it proves to be tricky because I accidentally dug the holes in the wrong order. But we have lots of dwarves here who are eager to start carving stone, and some of them know the dwarfen trick by which a
smooth stone admits no passage of water. As snow falls on the mindless thralls above (including the dwarf caravan, which came, was thrallified, and left), we finally smooth out the last aquifer layer and build a staircase.
Total cost: 12 wood (1st layer) + 4 stone (1st layer stairs) + 16 bricks (2nd layer walls+stairs) + 16 bricks (3nd layer walls+stairs) + 4 logs (last layer stairs, re-using the three wood blocks tied up in the pump). Our stocks are now as follows: 7 logs, 28 coke, 6 gabbro boulders (tied up in workshops) and 3 gabbro blocks, 12 silver bars, and an unknown number of copper bars. We have a couple hundred prepared meals but almost no booze because we lack the barrels to brew it.
I am a miner and mason at heart, and now, finally, I have stone I can dig into. Spring is coming soon, and I relinquish my leadership so I can devote more time to my arts.
Uploading the save...