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Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47689 times)

Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #300 on: June 10, 2013, 03:49:46 am »

I fully intend to do so as soon as you guys are all grouped up together. BUFFS ALL ROUND!
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #301 on: June 10, 2013, 04:17:49 am »

I'd be willing to make my action happen later in the turn if Teressa's action gets retconned into a battle cry.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #302 on: June 10, 2013, 05:12:24 am »

I feel I should note that anyone can trade weapons at almost any time with anyone else. There aren't any restrictions on that until a bit later.
« Last Edit: June 10, 2013, 05:18:08 am by freeformschooler »
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #303 on: June 10, 2013, 06:41:38 pm »

Also, dubbelpost, but both Tanky and Bethany are ending on 13,9 unless I counted wrong.

I'll just move Tanky off if neither decided where to move before the updoot.
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Praefectus Screptum

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #304 on: June 10, 2013, 06:59:25 pm »

I kinda posted before Dwarmin? And on that position he would be able to shoot one of those things down.

freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #305 on: June 10, 2013, 07:01:04 pm »

No, Boothany has no ranged attacks. Also, IC reasons. :P
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #307 on: June 10, 2013, 07:56:28 pm »

Browser crashed as I hit post.  >:(

GODDAMNIT IT HAPPENED AGAIN

Except this time with a BSOD.

How much money do I have to pay to own a computer than CONSISTENTLY WORKS!? I'm still waiting on squaretrade to fix the faulty graphics card on my main one.
« Last Edit: June 10, 2013, 07:58:54 pm by freeformschooler »
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Praefectus Screptum

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #308 on: June 10, 2013, 08:39:45 pm »

You really should make a copy of this on a notepad before hitting post.

freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #309 on: June 10, 2013, 08:42:04 pm »

You really should make a copy of this on a notepad before hitting post.

I do. However, it's a pain in the ass to write bbcode in notepad without any bbcode buttons, so ultimately it always ends up less updated than the final unsubmitted post. Especially when I go three hours of writing and drawing without any problem.

Luckily notepad saved me this time as I only had to rewrite a little bit.
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #310 on: June 10, 2013, 10:15:42 pm »

: "What? This isn't me? Well, can't say I'm surprised. ATTACK!"


I'd like to note that, aside from the lack of a Preview button, I don't really have issues word-processing bbcode. Heck, I'm doing it currently for the OP of the ISG I might release soon!
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #311 on: June 11, 2013, 01:23:34 am »

I ran a Roll To Dodge game once. It had stats and everything, and it soon became a lot of information to handle all at once.
I soon got into the habit of occasionally using ctrl+a, ctrl+c, ctrl+v  to copy-paste everything I'd written in the reply box so far into notepad, and saved it into a file on my desktop temporarily. Essentially I made a save button.

As for the in-game combatses, we should all be able to stay out of Goldie's range for this turn, and swarm him later. Alternatively, since he has higher movement (by 2) than his green buddies, we could have exactly one person stand inside his threat radius and tank his attack, which leaves him vulnerable to our swarming him and also denies him his Fuzzy Friends and Fuzzy Fury bonuses.

EDIT: Just realized, he can move into FuzzB's space, so we'd have to take that one out at range in order to avoid getting hit. I like the "designate a tank" option even better now. Anyone feel like stepping up, or shall I change my action?

Also, FFS, I think the update to my character sheet is a little odd. I still have all my SP in the HP/SP/CT spoiler next to the battle map, and the fuzzy egg in my sheet has 1-5 range.  :o
I can haz fuzzy sniper rifle?
« Last Edit: June 11, 2013, 01:28:37 am by shoruke »
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #312 on: June 11, 2013, 02:02:36 am »

Since I'm worthless here anyway, I might as well. Doubt he'll take the bait, but who knows.

I'll have 3 HP after his attack anyway.

Done.

Whatever. Maybe I'll die and you guys can have a useful char on the team. <_<
« Last Edit: June 11, 2013, 02:06:40 am by Dwarmin »
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kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #313 on: June 11, 2013, 02:09:14 am »

Like me. No offense, I'm sure you'll be perfectly viable later and I'll be useless. But you know, playing games is one of my things.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #314 on: June 11, 2013, 07:12:35 am »

Of course I miss by one... And then eat a crit. Blargh...

Do we get xp for getting beat up?

((Typos on mah phone...))
« Last Edit: June 11, 2013, 08:54:25 am by Zako »
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