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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4189523 times)

Vesper MTS

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Re: PeridexisErrant's DF Starter Pack
« Reply #5280 on: February 01, 2020, 01:27:41 pm »

hey when will it update to 0.47.01
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Molay

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Re: PeridexisErrant's DF Starter Pack
« Reply #5281 on: February 01, 2020, 03:24:11 pm »

hey when will it update to 0.47.01

Presumably still waiting for DFhack to finish it's memory-scan thingy, which in turn gives other mods a chance to update. I don't think we have a set date for this.
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.

PatrikLundell

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Re: PeridexisErrant's DF Starter Pack
« Reply #5282 on: February 01, 2020, 03:43:01 pm »

hey when will it update to 0.47.01
Sigh...

When a sufficient number of the pieces it compiles (and, obviously, the most important ones) have been upgraded, and PE has time to update the pack. When will that be? Probably not within a week, and probably within half a year. The first one of an arc typically takes considerably longer than the bug fixing ones. It's actually most likely there won't be a pack for 0.47.01 because 0.47.02 (and possibly more bug fix releases) gets released before the enough components are in place to collect into a pack.
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Evrett33

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Re: PeridexisErrant's DF Starter Pack
« Reply #5283 on: February 01, 2020, 05:19:51 pm »

well..that all depends on whether someone FED the modmakers in between releases..after the textile factory fire in Bangladesh we moved their cells to an underground bunker...some STONERS who were in change of feeding them might have been playing video games and forgot.
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Bauta

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Re: PeridexisErrant's DF Starter Pack
« Reply #5284 on: February 03, 2020, 08:50:10 am »

hey when will it update to 0.47.01

Presumably still waiting for DFhack to finish it's memory-scan thingy, which in turn gives other mods a chance to update. I don't think we have a set date for this.

This should be highlighted
DF hack is what i am waiting for as well, the LNP pack is just a nice way of having everything essential (DF Hack, Tileset, Dwarf Therpist) together
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Sanctume

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Re: PeridexisErrant's DF Starter Pack
« Reply #5285 on: February 03, 2020, 12:23:08 pm »

hey when will it update to 0.47.01

Presumably still waiting for DFhack to finish it's memory-scan thingy, which in turn gives other mods a chance to update. I don't think we have a set date for this.

This should be highlighted
DF hack is what i am waiting for as well, the LNP pack is just a nice way of having everything essential (DF Hack, Tileset, Dwarf Therpist) together

Tileset can be installed without dfhack, and some definitions are uploaded to github since day after.
Dwarf Therpist has experimental version and do not need dfhack. 

Showbiz

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Re: PeridexisErrant's DF Starter Pack
« Reply #5286 on: February 05, 2020, 11:56:09 am »

hey when will it update to 0.47.01

Presumably still waiting for DFhack to finish it's memory-scan thingy, which in turn gives other mods a chance to update. I don't think we have a set date for this.

This should be highlighted
DF hack is what i am waiting for as well, the LNP pack is just a nice way of having everything essential (DF Hack, Tileset, Dwarf Therpist) together

I mostly use DF Hack for hauling priorities and suchlike but this isn't really essential. What function is it that makes DF hack so necessary for you guys to use? I'm afraid that I missed all the years playing DF some important features.
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Ulfarr

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Re: PeridexisErrant's DF Starter Pack
« Reply #5287 on: February 05, 2020, 12:22:26 pm »

If I had to single out one specific feature then that would be the mousequery plugin, I just can't bring myself to play without it. Otherwise in "vanilla" DF, I just use it for secondary tasks like the search filters in the stock menu, exporting legends which it's way easier with dfhack and you can do it even when playing in fort mode, the embark assistant which gives more options when searching for interesting biomes during the pre embark phase or for the "die" command that just closes Df without saving which is really handy when either something really stupid happens like choosing the wrong civ during embark or when the embark location just doesn't have the features that I wanted.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Symmetry

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Re: PeridexisErrant's DF Starter Pack
« Reply #5288 on: February 05, 2020, 01:38:01 pm »

The second biggest thing is moving construction materials to the top of the list after one use, so you can build lots of walls out of the same material.

The third is kloker which is better that DwarfTherapist in a lot of ways
http://www.bay12forums.com/smf/index.php?topic=169329.0
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Ulfarr

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Re: PeridexisErrant's DF Starter Pack
« Reply #5289 on: February 05, 2020, 02:29:25 pm »

The second biggest thing is moving construction materials to the top of the list after one use, so you can build lots of walls out of the same material.

Oh, I didn't know that's a DFHack feature.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

MaximumZero

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Re: PeridexisErrant's DF Starter Pack
« Reply #5290 on: February 06, 2020, 01:50:19 am »

The second biggest thing is moving construction materials to the top of the list after one use, so you can build lots of walls out of the same material.

Oh, I didn't know that's a DFHack feature.
It's a HUGE time saver for me, especially when I'm building my initial walls.
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Pvt. Pirate

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Re: PeridexisErrant's DF Starter Pack
« Reply #5291 on: February 06, 2020, 03:35:27 am »

mousequery, embark assistant, autolabor, and those automaterial stuff, a plugin that stops seeds and tallow from being wasted in the kitchen by forbidding those for cooking, aswell as some minor ones, that just change tiny UI things and are a big help.
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Man0warable

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Re: PeridexisErrant's DF Starter Pack
« Reply #5292 on: February 06, 2020, 11:55:19 am »

What function is it that makes DF hack so necessary for you guys to use? I'm afraid that I missed all the years playing DF some important features.
Auto forbidding fertilized eggs is a must for me. Otherwise, I can't be bothered to breed birds. Also auto-butcher since I tend to keep large animal stocks.
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Vesper MTS

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Re: PeridexisErrant's DF Starter Pack
« Reply #5293 on: February 06, 2020, 03:27:34 pm »

can some one plz just tell me how to add kruggsmash texture pack to the vanilla game plz. i cant play without a texture pack and sins its going to take so long for the lazy newb pack i am going to learn the game without it but i need a texture pack i need kruggsmashes texture pack
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Molay

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Re: PeridexisErrant's DF Starter Pack
« Reply #5294 on: February 06, 2020, 07:03:41 pm »

Not sure about kruggs tileset. Nor phoebus for that matter. But mayday has a working version http://www.bay12forums.com/smf/index.php?topic=137370.255

Perhaps that will do for now? Therapist also has a working version somewhere. Maybe someone will make a temporary pack or something.
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The best alternative to having a functional steel industry is to have a really, really, really good hospital. And a lot of coffins.
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