Quite easy to fix, check in your save file and the raws if [AQUIFER] is there or it's !AQUIFER!. It will default back to [AQUIFER] if you change or reload a tileset. And if it is still set just hit the little button to turn it on and off again it should work. If not just replace all the [AQUIFER] in your save file with !AQUIFER! it's in inorganic_stone_soil and inorganic_stone_layer.
Honestly I just change it before I load a tileset in the graphics folder so I don't need to deal with having to make a new map just cause I forgot it diverts back when you change tilesets since most tilesets don't have it off by default and it isn't going to be off in the lnp until you hit that button to make sure it is after you load a tileset which you can forget.
So with graphics I am double clicking on spacefox 16px but it's coming up with ascii in-game (at the map menu. I'm starting a new fortress.)
Any idea what might be wrong?
All I did between games was quit out and re-run DF and suddenly having this graphics issue - probably something I did, but god knows what?!
Any help appreciated.
Edit: I started a fortress, and the graphics are correct once in a game, however the map screen and trying to find a decent spot to start are ascii. Not sure what changed there?
Edit: Ok I manually chose spacefox_text in the customise menu not sure why it wasn't doing this when at the "Choose" menu when installing spacefox... Instead it installs curses.. go figure?!
Did you restart from 0_40_13 to 0_40_24?
, It's been that way for awhile, you can always use TWBT_LEGACY it uses the graphics font for maps unless mifiki changed that, but I doubt it. And then just reload the game and change back to twbt mode so you get the correct font when you play after you have embarked. Em well that isn't correct, it should still give you the correct font but twbt_legacy mode is laggier? Or something.