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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4189341 times)

herocrafter

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2715 on: June 22, 2015, 06:38:49 pm »

Well my biomes do include terrifying and haunted as well as mirthful so yeah I guess I was trying inadvertently to alter them too but my intent was just my dwarfs. I had always just used fixster fert all so I'll have to look up a more, ah local, command to see if that does it.   Thanks.  As for the dfhack console didn't know about that...nice.
Spoiler (click to show/hide)

Edit:  Tried just fixster fert over single animal and yeah all my problems are gone.  It was me trying to fix Raven corpses. 
« Last Edit: June 22, 2015, 07:09:27 pm by herocrafter »
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Putnam

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2716 on: June 22, 2015, 06:44:48 pm »

zombies don't have souls and anything that wants to access souls should have logic that checks whether the creature it is looking at has one

Dirst

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2717 on: June 22, 2015, 07:51:40 pm »

zombies don't have souls and anything that wants to access souls should have logic that checks whether the creature it is looking at has one
For example, if you wanted to check if a unit was eligible to be a politician or a car salesman, you'd first want to verify that there is no soul present...

----

I like the fact that DFHack catches these exceptions without crashing the game. It really is an impressive piece of software.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Marble_Nuts

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2718 on: June 23, 2015, 11:30:41 am »

Can anybody help me out with that?

''Could not open folder LNP\Graphics in system file manager''

I'm unable to change any graphic tileset with the LNP application. I ran the LNP as admin to make sure it would allow changes made by the program, but no luck, it did not help one bit.

Édit : After further digging, I found that the pack was installed in my DF data folder. When the game launch, the Ironhand graphic version launch for a sec, then close and lunch a vanilla ASCII version of DF instead of the Ironhand tiled version. I tried running both DF and LNP as admin, no luck I have no idea why it's not working and it'S driving me insane.
« Last Edit: June 23, 2015, 08:53:20 pm by Marble_Nuts »
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gopp

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2719 on: June 24, 2015, 10:10:18 pm »

On another thread (the modest mod one) you said the PyLNP had a mod manager, however, i downloaded the r13 version and can't find it anywhere... Maybe i'm blind or something, where is it?
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2720 on: June 24, 2015, 10:39:45 pm »

On another thread (the modest mod one) you said the PyLNP had a mod manager, however, i downloaded the r13 version and can't find it anywhere... Maybe i'm blind or something, where is it?

Here's the readme file.  The mod manager will appear when you create and add content to "LNP/Mods/*" - just drop in a mod folder containing the raws, and you'll be good to go.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

gopp

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2721 on: June 24, 2015, 11:01:55 pm »

Here's the readme file.  The mod manager will appear when you create and add content to "LNP/Mods/*" - just drop in a mod folder containing the raws, and you'll be good to go.
[/quote]

Thanks!
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StagnantSoul

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2722 on: June 25, 2015, 01:53:26 pm »

Hey, would someone mind uploading an un-modded 34.11 starter pack to DFFD? I don't have a 34.11 starter on my computer, and want to go back to it.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

ldog

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2723 on: June 25, 2015, 02:05:29 pm »

Hey, would someone mind uploading an un-modded 34.11 starter pack to DFFD? I don't have a 34.11 starter on my computer, and want to go back to it.

See first post.
PE keeps all his old versions:
(Removed link to conserve PE dropbox bandwidth...see his post)
« Last Edit: June 25, 2015, 10:54:07 pm by ldog »
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Quote from: Dirst
For example, if you wanted to check if a unit was eligible to be a politician or a car salesman, you'd first want to verify that there is no soul present...

Quote from: gchristopher
The more appropriate question becomes, are they awesome and dwarven enough.

StagnantSoul

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2724 on: June 25, 2015, 02:08:19 pm »

Oh. Didn't think to check the first post. I feel smart now.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2725 on: June 25, 2015, 06:57:30 pm »

Better to go directly to http://dffd.bay12games.com/file.php?id=8687, which is the final 34.11 version.  For other versions, please check the official mirrors in the first post - it takes about 15 minutes of normal use to shut down my Dropbox for the day, and that's where all the mirrors pull updates from.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

PaleBlueHammer

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2726 on: July 01, 2015, 06:31:11 pm »

PE, thanks for doing what you do!
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Quote from: misko27
If adamantine is revealed for more then 2 years without being completely mined it all turns into galena. Useless, Useless Galena.

lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r13
« Reply #2727 on: July 03, 2015, 08:14:12 am »

For anyone experiencing crashes: there have been a number of reports of menu-mouse crashing consistently on embark.

Also, from what I've heard, it sounds like mousequery and menu-mouse are controlled by the same launcher option - I'd recommend making them separate options, since they apply to different areas of the game and mousequery is more mature and stable.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r14
« Reply #2728 on: July 05, 2015, 06:14:50 am »

The Starter Pack has updated to 40_24 r14!  As usual, you can get it here.

This is a nice little maintenance update; just fixing a few bugs and adding some more sprites in Spacefox and Gemset graphics.  No big deal, so you might as well Strike the Earth!

Changelog:
 - updated autoresetgrid; now automatically runs as appropriate
 - updated Gemset to v1.32
 - added Fricy's extra Gemset overrides config (eg built beds)
 - updated fix-ster.lua; bugfix
 - updated remotefortressreader for Armok Vision 0.5 (client not included)
 - updated Spacefox graphics with domestic animals

SHA256:  2caa811e4e4455f179db58751075e6b00b02e9c74c7a2186b2e2bb0d37594daf
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

n3lly

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Re: Dwarf Fortress 40_24 Starter Pack r14
« Reply #2729 on: July 06, 2015, 07:49:37 am »

Hello,

The new release (40_24 r14) causes my screen to flicker constantly throughout play. :'( The previous Starter Pack never had this issue.

It seems to occur when using 2D or STANDARD print modes. Please help.

Thanks
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