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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4188708 times)

utunnels

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2370 on: February 15, 2015, 04:59:35 am »

You are trying to update it to the graphics pack already installed? So it isn't updating? Or you are trying to update it to phoebus which it defaults as and it already knows it's installed.

I tried other graphics packs, none can be installed properly, LNP only copied the tileset but couldn't update the saves.
Though I can copy them from the LNP folder manually.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2371 on: February 15, 2015, 05:17:11 am »

Why it says "No savegames to update"?
I've copied savegames from r3 to r4, but can't isntall graphics packs for this reason.

Try deleting the "<save>/raw/installed_raws.txt" in each save - PyLNP checks if it can rebuild the logged combination, so there might be some teething issues as it moves to the new format.  Note that this disables the anti-save-breaking protections I've built, so you should make a backup for the likely event that this breaks saves.
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2372 on: February 15, 2015, 05:59:10 am »

The Starter Pack has updated to 40_24 r5!  As usual, you can get it here.

A collection of minor luke-warm-fixes  :-[  No need to update unless the broken configuration of Soundsense or keybinds has been annoying you.  Strike (or continue striking) the Earth!

Changelog:
 - fixed soundsense configuration
 - removed duplicate keybindings
 - fixed laptop listscroll binds
 - removed some duplicate files

MD5:  96A397DDEFCA1576AB6FF0D935504842

(Oh, and I have a Patreon now)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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utunnels

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Re: Dwarf Fortress 40_24 Starter Pack r4
« Reply #2373 on: February 15, 2015, 06:17:50 am »

Why it says "No savegames to update"?
I've copied savegames from r3 to r4, but can't isntall graphics packs for this reason.

Try deleting the "<save>/raw/installed_raws.txt" in each save - PyLNP checks if it can rebuild the logged combination, so there might be some teething issues as it moves to the new format.  Note that this disables the anti-save-breaking protections I've built, so you should make a backup for the likely event that this breaks saves.
There is no such file in my saves.

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Putnam

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2374 on: February 15, 2015, 09:24:47 pm »

"Something went wrong: the graphics folder may be missing important files. Graphics may not be installed correctly.
See the output log for error details."

This after installing Rise of the Mushroom Kingdom followed by attempting to install ASCII. Output log doesn't actually say anything.

After uninstalling ROTMK... still says that.

Also, the simplify graphics dialogue has some unicode vs str oddity, which gives you "All graphics (u'ASCII Default', u'CLA' ...) etc, though that's an awfully minor issue.

EDIT: Ahahaha everything I touch dies, ROTMK failed to install so I tried reinstalling, it deleted the entire raw folder instead, tried again, it friggin crashed windows explorer, I'm impressed

I repeat, mod merger just deleted my entire raw folder. Might be bad.
« Last Edit: February 15, 2015, 10:01:43 pm by Putnam »
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2375 on: February 15, 2015, 10:10:44 pm »

EDIT: Ahahaha everything I touch dies, ROTMK failed to install so I tried reinstalling, it deleted the entire raw folder instead, tried again, it friggin crashed windows explorer, I'm impressed

I repeat, mod merger just deleted my entire raw folder. Might be bad.

Uh.  Yes.  That's bad.
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Dirst

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2376 on: February 16, 2015, 10:49:11 am »

EDIT: Ahahaha everything I touch dies, ROTMK failed to install so I tried reinstalling, it deleted the entire raw folder instead, tried again, it friggin crashed windows explorer, I'm impressed

I repeat, mod merger just deleted my entire raw folder. Might be bad.

Uh.  Yes.  That's bad.
Unless that was an Easter egg just for Putnam.  Then it'd be awesome.
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Drengor

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Suggestion/Feature Request
« Reply #2377 on: February 16, 2015, 12:15:12 pm »

  First, many thanks for maintaining this.  It is very convenient.

  One thing I'd like to see, on the graphics tab or advanced tab, is the ability to set the x/y.  I always use 80/50, and it's the one thing I have to hand edit the inits for every upgrade of LNP.
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Button

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2378 on: February 16, 2015, 02:58:53 pm »

I keep getting the same error when I try to go to default ASCII graphics:

"Something went wrong: the graphics folder may be missing important files. Graphics may not be installed correctly. See the output log for error details."

There's no text in stderr or stdout.

Switching to other tilesets doesn't seem to cause this issue, only to default ASCII.

I got this error in r4 as well, but I figured I'd broken something while messing with the mod merging functionality. But when I got it in r5 it was a fresh install - I extracted the pack, and the first thing I did after starting the launcher was to go set it to ASCII Default graphics, and I still got this error.
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fricy

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2379 on: February 16, 2015, 03:05:29 pm »

I keep getting the same error when I try to go to default ASCII graphics:

"Something went wrong: the graphics folder may be missing important files. Graphics may not be installed correctly. See the output log for error details."
The simplification removes empty folders, and the install function needs one of those folders. Try recreating ASCII/raw/graphics, I think that's the offending one. There doesn't need to be any content, just the folder.

Putnam

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Re: Suggestion/Feature Request
« Reply #2380 on: February 16, 2015, 04:44:41 pm »

  First, many thanks for maintaining this.  It is very convenient.

  One thing I'd like to see, on the graphics tab or advanced tab, is the ability to set the x/y.  I always use 80/50, and it's the one thing I have to hand edit the inits for every upgrade of LNP.

Can't you just resize the window?

lethosor

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2381 on: February 16, 2015, 04:50:12 pm »

Yes, but it's more convenient for the window to default to a size you use consistently.
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PeridexisErrant

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Re: Suggestion/Feature Request
« Reply #2382 on: February 16, 2015, 08:03:56 pm »

One thing I'd like to see, on the graphics tab or advanced tab, is the ability to set the x/y.  I always use 80/50, and it's the one thing I have to hand edit the inits for every upgrade of LNP.
This would make sense on the advanced tab - I'll pass it along.


I keep getting the same error when I try to go to default ASCII graphics
The simplification removes empty folders, and the install function needs one of those folders. Try recreating ASCII/raw/graphics, I think that's the offending one. There doesn't need to be any content, just the folder.
Fixed for next PyLNP version:  https://bitbucket.org/PeridexisErrant/python-lnp/commits/09605b7507122287c4f3e304a23fafbf3cd4d6cc
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brockolicosmique

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2383 on: February 16, 2015, 09:43:15 pm »

I keep getting the same error when I try to go to default ASCII graphics:

"Something went wrong: the graphics folder may be missing important files. Graphics may not be installed correctly. See the output log for error details."
The simplification removes empty folders, and the install function needs one of those folders. Try recreating ASCII/raw/graphics, I think that's the offending one. There doesn't need to be any content, just the folder.

The ASCII graphics folder is missing the RAW folder in it. It was missing in R4 as well. I copied it over from R3 since it was there and it works fine.
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PeridexisErrant

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Re: Dwarf Fortress 40_24 Starter Pack r5
« Reply #2384 on: February 16, 2015, 10:17:35 pm »

The ASCII graphics folder is missing the RAW folder in it. It was missing in R4 as well. I copied it over from R3 since it was there and it works fine.

You can also copy the baselines, or create anything at all in the raw folder - an empty file would be fine, there's just a copy_tree function that freaks out when the folder it expect is empty.
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