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Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 38076 times)

Mego

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Modern Magic (D&D 4E) - We're Going!
« on: May 12, 2013, 07:31:07 pm »

Spoiler: Preface (click to show/hide)

Introduction

The year is 2035. It's just another ordinary June day in America. People are walking the streets, going about their business. On Wall Street, one businessman loses all of his investments, while another gets rich. A storm rolls through Kansas, providing much-needed water. But, deep in the Nevada desert, at a famous Air Force base, a disturbance is happening. The experiments are getting restless...

Elsewhere, in London, a young boy is playing alone with his toys. He wages an imaginary battle between two plastic dinosaurs, resulting in the "death" of the smaller one, represented by it laying on its side. He sighs, and thinks to himself, "I wish these could be real." A car pulling up to the house catches his attention. It's his mother, back from the store, with supper. He rushes off to meet her at the door. As he's closing his bedroom door, he notices something: the smaller dinosaur is standing up.

Information

I am looking for 5 players in this campaign. The first 5 people to reply and say they want to join will be selected. We'll deal with character creation after signups are complete. The campaign will be set in a mostly-modern world, with some post-modern elements like advanced military technology. D&D 4E will be used for the format, for the most part, but improvisation will be allowed and encouraged, since 4E's medieval high fantasy style doesn't quite fit for a modern setting.

Players:

1. RangerCado Zako
2. Remuthra
3. Sirus
4. kj1225
5. GreatWyrmGold
« Last Edit: May 15, 2013, 05:12:03 pm by Mego »
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RangerCado

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #1 on: May 12, 2013, 07:32:15 pm »

in!!!!!!!!!!!!!!! I love D&D.

Edit: Now to read whats going on.
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Remuthra

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #2 on: May 12, 2013, 07:33:45 pm »

I've never played 4e, but I have an inability to refuse signup sheets involving possible Bridgers. Welcome to the DF Inn and Casino.

Sirus

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #3 on: May 12, 2013, 07:35:15 pm »

Okay, I'll bite. In.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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kj1225

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #4 on: May 12, 2013, 08:05:27 pm »

Okay I like this, I am in!
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GreatWyrmGold

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #5 on: May 12, 2013, 08:14:01 pm »

Is there anywhere I can get the 4ed rules for free? If so, in.
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Mego

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #6 on: May 12, 2013, 08:19:39 pm »

Is there anywhere I can get the 4ed rules for free? If so, in.

Yes, there is. I'm uploading the PDFs to my Google Drive now, and I'll give you guys a link when it finishes.

GreatWyrmGold

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Re: Modern Magic (D&D 4E) - Signups Open!
« Reply #7 on: May 12, 2013, 08:24:17 pm »

Is there anywhere I can get the 4ed rules for free? If so, in.
Yes, there is. I'm uploading the PDFs to my Google Drive now, and I'll give you guys a link when it finishes.
Thanks!
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RangerCado

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #8 on: May 12, 2013, 10:41:04 pm »

Thats good. I've only played 3.5 rules so this should be interesting.
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Mego

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #9 on: May 12, 2013, 11:24:35 pm »

(removed)
« Last Edit: May 16, 2013, 06:53:22 am by Toady One »
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Sirus

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #10 on: May 12, 2013, 11:25:50 pm »

And here I just had the Player's Handbooks O_o

I'm getting error messages when I try to click on any of those things. Am I doing something wrong?Apparently I was!
« Last Edit: May 12, 2013, 11:43:18 pm by Sirus »
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Mego

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #11 on: May 13, 2013, 01:42:09 am »

Game mechanics information dump time!

Alright, so, as far as character creation goes, feel free to pick any race and class from any of the books. As far as the alignments go, pick from the neutral and good rows of the old 3x3 board (lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral). Deity worship is up to you. I'd prefer that ability scores aren't rolled, because rolling can result in a highly under- or over-powered character. I will be doing all of the rolls myself for skill checks, attacks, and damage, to ensure honesty. Battle grids will be square grids.

My goal is to have 2-3 updates per day, whether it be combat or non-combat. Update frequency will depend on how often all of the players' actions are in, plus how often I am online. There will be days when you might get one update, and there will be days where you might get 4 or more updates. It all depends on timing.

In addition, some extra fun stuff:
Improvisation is highly encouraged. If you can come up with a good reason for being able to do something, and I like it, I'll typically allow it. However, ideas have to be run by me first.
The story direction will be highly influenced by the choices of the players. Right now, I have a general plot in mind, but if you guys decide to go against it, I am prepared to toss it out and work out a new one.
You will be fighting enemies and dealing with things that aren't in any of the 4E handbooks. Improvisation is your friend.
I will not purposefully kill the party. If a situation arises where a TPK is imminent, I reserve the right to use DM fiat to save your asses.
I request an updated character sheet from each of you each time you level. This gives me an idea of what you guys are capable of, so that I can plan accordingly for maximum fun potential.
This is Bay12. There will be shenanigans. I will be disappointed if there are not.
« Last Edit: May 13, 2013, 01:44:45 am by Mego »
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Sirus

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #12 on: May 13, 2013, 01:43:41 am »

How soon do you need the sheets? It's nearly bedtime here and I won't be able to even get started for about 9 hours.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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Mego

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #13 on: May 13, 2013, 01:45:25 am »

I'll take the sheets as soon as you're finished; no rush.

GreatWyrmGold

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Re: Modern Magic (D&D 4E) - Signups Done!
« Reply #14 on: May 13, 2013, 06:21:06 am »

Alright, so, as far as character creation goes, feel free to pick any race and class from any of the books. As far as the alignments go, pick from the neutral and good rows of the old 3x3 board (lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral).
...
This is Bay12. There will be shenanigans. I will be disappointed if there are not.
8)

Shall we start claiming party roles?
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