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Author Topic: Competition- An evolutionary suggestion game  (Read 107894 times)

weenog

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Re: Competition- An evolutionary suggestion game
« Reply #705 on: August 13, 2013, 02:34:30 pm »

What's overpowered?  We dominate our current environment, but who knows what we'll need if we start exploring other environments, or if something migrates in from elsewhere and tries to take over?  If we're going to say "No more.  This is the toolbox we will use for every situation from now through the alien invasion and onward to the heat death of the universe," it would be nice if the tools in it were top notch.
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Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

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Ukrainian Ranger

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Re: Competition- An evolutionary suggestion game
« Reply #706 on: August 13, 2013, 02:40:00 pm »

Top notch = boring. 

New planet
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Helgoland

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Re: Competition- An evolutionary suggestion game
« Reply #707 on: August 13, 2013, 02:46:44 pm »

At least moderately improved cognitive abilities and some life span increase would make things... more interesting, methinks.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #708 on: August 13, 2013, 02:49:14 pm »

Keep in mind that just because we're civilized doesn't mean we never improve again. With technology we can improve our abilities substantially.

kopout

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Re: Competition- An evolutionary suggestion game
« Reply #709 on: August 13, 2013, 07:48:37 pm »

+ 1 new planet
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Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #710 on: August 13, 2013, 09:05:24 pm »

We still have some physical evolving to do.  Our primary assets are our intelligence, our extruded substances, and our ability to exploit (whether symbiotically or parasitically) other species and other members of our own.  I say we improve on their potential, before we shift our evolution to mainly social, cultural, and technological modes.

Extend maximum lifespan.  We no longer benefit from short generations if we don't mutate much.  Longer individual lives may allow for living archives of memory, and produce experts in given tasks due to long periods of focus, helping with specialization and training through apprenticeships.
Introduce (mild) tendency toward insanity.  We mustn't become stagnant. A few individuals each generation that ignore the rules and do things their own way can be sources of surprise innovation.  We need our Nikola Teslas and other mad geniuses.  Essentially I'm suggesting we build in a way for the GM to give us boosts and new stuff via random chance, not simply near-extinction events.
Improve memory.  All our advances and experiences mean nothing if we can't keep track and have to keep re-discovering them.
Improve electrosense range, precision and emission.  We don't have magic, but we can have radio-telepathy, albeit maybe not in that particular section of the electromagnetic spectrum.  This can also be useful to control newly developed/encountered creatures via implants, when we get that far with our technology.
Gain ability to refine and incorporate non-food ingested materials into our webbing and venom.  We're almost certainly going to have medicine and materials science.  Being able to use our own bodies to produce some of it will give us an edge.
Gain ability to incorporate viral DNA into our own genetic structure.  Continuing our fine heritage of using or absorbing every useful non-us thing that comes along.  No, I'm not talking Resident Evil, though that'll be amusing when it inevitably happens.  I mean more along these lines.
I agree with these ideas.
Then new planet.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #711 on: August 14, 2013, 02:35:27 am »

Okay, I'm feeling lazy in regards to the nightmace, so I'll just give you a few rolls for those matters.

Maximum lifespan- 2. Our lifespan is still the same, although good conditions could extend it dramatically, as with humans.
Insane tendencies- 3. We're still average in regards to insanity, but it's a sure thing we'll get a few crazies anyway.
Memory- 4. Our memory is slightly better.
Electrosense- 4. Our electrosense is slightly more sophisticated.
Non-food ingested material in venom- 5. We can absorb toxins from foodstuffs, and put it into our venom, working as more specialised kidneys and letting us know if we have bad diets.
Viral DNA- 1. We have a strengthened immune system in regards to retrovirae, the ones that insert themselves in our DNA.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #712 on: August 14, 2013, 08:42:25 am »

Okay, let's start thinking about our new planet. Chapter 2 is going to be a bit harder, with 1s and 2s being negative evolution, 3s being nothing, 4s being doing it but doing it wrong, 5s being good, and 6s being more important. The +n from more than 4 votes is also going to be kicked out in the name of fairness.

HOORAY, ACTUAL CHALLENGES TO OUR DEMONIC DOOMY DOOM DOOM!

So, what do we want to start with? Will it be:

A. Seafloor blob again
B. A primitive but recognisable thing, like a basal mollusc thing or a basal vertebrate thing.
C. An *insert whatever here*
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Ukrainian Ranger

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Re: Competition- An evolutionary suggestion game
« Reply #713 on: August 14, 2013, 09:16:58 am »

A. Blobs are fun

And this time we should go peaceful, herbivore\photosynthetic route
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #714 on: August 14, 2013, 09:17:55 am »

I vote for a nonterran situation. Alternate scenario, ...

Like a very low gravity moon, or something else.
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #715 on: August 14, 2013, 09:19:21 am »

I vote for a nonterran situation. Alternate scenario, ...

Like a very low gravity moon, or something else.
What about a tidally-locked super-earth, 3 times larger than our own, with a xenon-containing atmosphere?
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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #716 on: August 14, 2013, 09:20:08 am »

Ours contains Xenon too. Little, but it's there.
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Urist Mc Dwarf

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Re: Competition- An evolutionary suggestion game
« Reply #717 on: August 14, 2013, 09:29:37 am »

I think hem eans a lot of xenon

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #718 on: August 14, 2013, 09:39:17 am »

Yeah. Someone else did a project on the spec-evo forums, and it resulted in temporary xenon 'lakes'.
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Ukrainian Ranger

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Re: Competition- An evolutionary suggestion game
« Reply #719 on: August 14, 2013, 09:52:14 am »

Low G tidal locked moon of a gas giant is quite interesting place to start, imo
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.
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