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Author Topic: Competition- An evolutionary suggestion game  (Read 107968 times)

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #225 on: May 12, 2013, 03:23:32 am »

EVOLUTION ATTEMPTS: Parasitism- 4+1=5, Burrowing 3+1.5=4

(isn't much local seaweed in the estuary, so I left the chlorophyll absorbing thing out)

The brood shoalcore has changed yet again. We now hide our young inside the nests of large spearfaces, and leave them there until the parent comes back in. The young then proceed to dig into the spearface's flesh, and slowly poison her until she dies. After waiting for the toxins to break up a bit, they dig in, before returning home to the mob. As an extra adaptation, we are also better burrowers than we were, using the top two of our tentacles to form a spade.

The guidelings and hives are still basically the same.

GENERATION 13:
Brood shoalcore
A murky green-and-brown tentacled fish-like animal that hunts in the low visibility of the estuary. They swim with their powerful tails and use their fanged tentacles to attack and kill their prey. They grow up to 15 centimetres long, and their offspring are called tentaclets.
SENSES: It has a sense of touch that lets it figure out if it's touching food, and an extremely good sense of smell/taste. Symbiotic guidelings help it find live prey. A keen electrical sense lets it find creatures that are close to it, and it can feel vibrations in the water from moving creatures.
REPRODUCTION: It lets out male cells when they meet a mate they approve of, and growths grow inside of the womb. Tentaclets follow their mother until they can be dropped off at their hive. They eat mucus that the hive creates and, when they are large enough, find a suitable guideling to make a nest with.
MOVEMENT: They move by swimming like a fish. Sacs of carbon dioxide keep them buoyant. They also have jets which also function as their gills, which they use to make fine movement.
EATING: It impales small animals and digests them by drawing them into the tentacles. They are able to prey on fast swimmers, and they  use venom. Most of their food is from unearthed mud worms. Algae and seaweeds are also on the menu.
PREDATION: The larger species of jawworm and spearfaced worm may prey on us, as long as they're immune.
COMPETITION: Our diminutive size means that we are now at the mercy of other predators. There are numerous types of predators of our size, and we are vulnerable.
ENVIRONMENT: A murky shallow estuary.  Various species of worms (collective small ancestors of aciblobs and crawlers) burrow in the muck or swim around to filter-feed or hunt. It is usually fresh-water, although tides can cause an influx of salt.

NEARBY ENVIRONMENTS: subtropical overgrown coast, wide murky river
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Cheesecake

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Re: Competition- An evolutionary suggestion game
« Reply #226 on: May 12, 2013, 03:25:30 am »

Grow in size and aggressiveness.
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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #227 on: May 12, 2013, 03:27:52 am »

Grow in size

Develop pheromones for better communication. Swarming is fun.
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Gamerlord

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Re: Competition- An evolutionary suggestion game
« Reply #228 on: May 12, 2013, 03:30:38 am »

Make ourself less meaty and more difficult to chew (spikes, exoskeletons, whatever).

Develop pheromones for better communication. Swarming is fun.
+1

kaian-a-coel

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Re: Competition- An evolutionary suggestion game
« Reply #229 on: May 12, 2013, 04:29:40 am »

Make ourself less meaty and more difficult to chew (spikes, exoskeletons, whatever).

Develop pheromones for better communication. Swarming is fun.
+1
+1 to all of that.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #230 on: May 12, 2013, 07:02:23 am »

Make ourself less meaty and more difficult to chew (spikes, exoskeletons, whatever).

Develop pheromones for better communication. Swarming is fun.
+1
+1 to all of that.
Indeed,

Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #231 on: May 12, 2013, 07:27:12 am »

MEANWHILE IN EO-LAND

my hands smell of langoustines. curses.
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Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #232 on: May 12, 2013, 02:19:46 pm »

Make ourself less meaty and more difficult to chew (spikes, exoskeletons, whatever).

Develop pheromones for better communication. Swarming is fun.
+1
+1 to all of that.
Indeed,
+1
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Eotyrannus

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Re: Competition- An evolutionary suggestion game
« Reply #233 on: May 12, 2013, 02:50:07 pm »

EVOLUTION ATTEMPTS: Communication pheromones- 5+.5=5, Armour- 5

(the random number gods seem to have forgiven you after they blasted you to near-extinction with the gamma ray burst fiasco)

The bony shoalcore is yet another step up from its ancestors. Using pheromones, they can communicate with other members of their mob to affect their decisions (such as using an aggression pheremone when devouring the young of a large and angry spearfaced worm). The main adaptation, however, is their skeletal system. The simple tough tissues in their head and tentacles have evolved into a bony cage surrounding their body, keeping them flexible and stopping certain species of worm (such as the grindfish, a migrant from the ocean) from attacking us as easily.

The guidelings and hives are, still, basically the same.

This explosion of life is beginning to run out again. The run-off from further upstream is thinning, possibly due to large amounts of plant growth. This is also hindering us by increasing visibility by a large amount.

GENERATION 14:
Bony shoalcore
A murky green-and-brown tentacled fish-like animal that hunts in the low visibility of the estuary. They swim with their powerful tails and use their fanged tentacles to attack and kill their prey. They grow up to 20 centimetres long, and their offspring are called tentaclets.
SENSES: It has a sense of touch that lets it figure out if it's touching food, and an extremely good sense of smell/taste. Symbiotic guidelings help it find live prey. A keen electrical sense lets it find creatures that are close to it, and it can feel vibrations in the water from moving creatures.
REPRODUCTION: It lets out male cells when they meet a mate they approve of, and growths grow inside of the womb. Tentaclets follow their mother until they can be dropped off at their hive. They eat mucus that the hive creates and, when they are large enough, find a suitable guideling to make a nest with.
MOVEMENT: They move by swimming like a fish. Sacs of carbon dioxide keep them buoyant. They also have jets which also function as their gills, which they use to make fine movement.
EATING: It impales small animals and digests them by drawing them into the tentacles. They are able to prey on fast swimmers, and they  use venom. Most of their food is from unearthed mud worms. Algae and seaweeds are also on the menu.
PREDATION: The larger species of jawworm (such as the grindfish) and spearfaced worm may prey on us, as long as they're immune.
COMPETITION: Our diminutive size means that we are now at the mercy of other predators. There are numerous types of predators of our size, and we are vulnerable.
ENVIRONMENT: A murky shallow estuary.  Various species of worms (collective small ancestors of aciblobs and crawlers) burrow in the muck or swim around to filter-feed or hunt. It is usually fresh-water, although tides can cause an influx of salt.

NEARBY ENVIRONMENTS: subtropical overgrown coast, wide overgrown river
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #234 on: May 12, 2013, 02:53:06 pm »

Evolve better freshwater tolerance and migrate up the river.

We can take nice advantage of those plants.

Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #235 on: May 12, 2013, 02:55:08 pm »

Evolve better freshwater tolerance and migrate up the river.

We can take nice advantage of those plants.
+1
Should we get sight to take advantage of the visibility?
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #236 on: May 12, 2013, 03:00:36 pm »

Evolve better freshwater tolerance and migrate up the river.

We can take nice advantage of those plants.
+1
Should we get sight to take advantage of the visibility?
If we go upriver, it should be hard to see again because of the plant cover.

Xantalos

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Re: Competition- An evolutionary suggestion game
« Reply #237 on: May 12, 2013, 03:00:59 pm »

Evolve better freshwater tolerance and migrate up the river.

We can take nice advantage of those plants.
+1
Should we get sight to take advantage of the visibility?
If we go upriver, it should be hard to see again because of the plant cover.
Hmm.
Camoflage?
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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10ebbor10

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Re: Competition- An evolutionary suggestion game
« Reply #238 on: May 12, 2013, 03:01:20 pm »

Evolve better freshwater tolerance and migrate up the river.

We can take nice advantage of those plants.
+1
Should we get sight to take advantage of the visibility?
Nope, in the plants, visibility will decrease again.

Again attempt chlorophyll absorption.
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Remuthra

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Re: Competition- An evolutionary suggestion game
« Reply #239 on: May 12, 2013, 03:02:36 pm »

+1 to both camoflague and chlorophyll absorption.
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