Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 62

Author Topic: Competition- An evolutionary suggestion game  (Read 108053 times)

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #45 on: May 05, 2013, 03:05:55 am »

I say neoteny. The act of keeping the juvenile form through the entire life. (humans are basically neotenic apes)
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #46 on: May 05, 2013, 03:14:29 am »

Consider reducing weight/gaining gas sacs to float? Maybe with rippling fins, like a tadpole. We could just evolve the fins/membranes to use the same muscles we currently use to crawl.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

flame99

  • Bay Watcher
  • Lady Stardust & her songs of darkness and disgrace
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #47 on: May 05, 2013, 03:26:40 am »

Consider reducing weight/gaining gas sacs to float? Maybe with rippling fins, like a tadpole. We could just evolve the fins/membranes to use the same muscles we currently use to crawl.
I'm retracting my idea to +1 this.
Logged
It/its, they/them, in order of preference.

Not gay as in happy, queer as in fuck you.

Eotyrannus

  • Bay Watcher
  • Here to throw dinosaurs at people
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #48 on: May 05, 2013, 03:30:19 am »

Consider reducing weight/gaining gas sacs to float? Maybe with rippling fins, like a tadpole. We could just evolve the fins/membranes to use the same muscles we currently use to crawl.
I'm retracting my idea to +1 this.
Changed the votes, decided to keep the vibrations in, because why not?
Logged

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #49 on: May 05, 2013, 04:21:13 am »

Posting to watch.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #50 on: May 05, 2013, 07:22:36 am »

-Attempt to evolve poison cells on all our tentacles. An unlucky touch should be enough to stun/kill
-Excrete small amounts of food as lure for animals/ base for symbiosis.
-Movement
+1
+1 to the first two.

+1111111111111111 to the thrird.

Eotyrannus

  • Bay Watcher
  • Here to throw dinosaurs at people
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #51 on: May 05, 2013, 08:17:50 am »

EVOLUTION ATTEMPTS: Poison- 3, Movement- 4+.5=4, Lures- 4

Crawlers have given way to a new species: the swimemone. These new species have developed a system of pheromones, which are mixed in with and descended from the toxins. These creatures are neotenous swimmers that use a fleshy tail to swim with. Their change in lifestyle means that they have had to shrink to 20 centimetres long, but the rewards of a free niche more than make up for it. The front end is the main area of shrinking and the tentacle tips have become more robust and sharp. They mate by scenting out the pheromones and forming a swarm, where they release the male cells. Below some of their gill-tubes, they have sacs of carbon dioxide that help keep them buoyant. This lets them swim far slower without sinking than the newer invasive species, which lets them survey their hunting area far more carefully. The main problem is their lack of a sense as good as vision or hearing, however. They have formed a symbiosis with the tentaclets of the upsidedown tentablob, a tentablob that (as its name suggests) crawls around, upside-down on its tentacles. The tentaclets are immune to the toxins of the swimemone, and they crowd around the swimemone's jaws. The larger predator follows the smaller creatures to food, while the tentaclets get to absorb food from the digestive acids that the swimemone makes during its meal. Adult upsidedown tentablobs are useful sources of cover for swimemones of all ages, and often have the parasites picked off of them by swimemone tentaclets. Swimemone tentaclets may also join the swarms surrounding the head of an adult.



GENERATION 5:
Swimemone
A yellow-and-green cnidarian-like animal that swims over the surface of the reef, hunting for food. They swim with their tail-like foot, and use their fanged tentacles to attack and kill their prey. They grow up to 20 centimetres long, and their offspring are called tentaclets.
SENSES: It has a sense of touch that lets it figure out if it's touching food, and a fair sense of smell/taste.
REPRODUCTION: It lets out male cells when they form swarms, and growths grow on the area of the body derived from the bases of the tentacles. Younger animals are mostly male, and older animals are female, due to the pressures of swimming while pregnant.
MOVEMENT: They move by rippling their foot, swimming like a tadpole or fish. Sacs of carbon dioxide keep them buoyant.
EATING: It impales nearby blobs and digests them by drawing them into the tentacles.
PREDATION: Not hunted by many creatures, due to its toxins. Ground-living blobs are what it eats.
COMPETITION: Swimemones are still mostly hunters of slow-moving blobs, and so stay out of the niche of the jawworm. They usually win out against crawlers, though.
ENVIRONMENT: A shallow sub-tropical sea. Layers upon layers of various types of blobs have built massive networks of reefs. Tentablobs grow above the rest, filtering food from the open water, while crawlers of various species create ditches and clear space. Aciblobs fill the majority of space for animal life, burrowing and swimming and crawling on the seafloor. Flapworms have migrated from the open ocean, and are efficient filter-feeders and danger-avoiders. Jawworms have also arrived recently, and hunt free-swimming animals (although the swimemone's toxins are still an obstacle, and they avoid the warning coloration of it). Upsidedown tentablobs are 60 centimetres or so wide, and are usually the centrepiece of a swimemone's territory.
Logged

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #52 on: May 05, 2013, 08:24:55 am »

Evolve better senses, speed, size, and camoflague to disguise ourselves while swimming.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #53 on: May 05, 2013, 08:26:32 am »

Let's try to get some light detecting cells.
Logged

Cheesecake

  • Bay Watcher
  • Hello.
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #54 on: May 05, 2013, 08:30:00 am »

Evolve better senses, speed, size, and camoflague to disguise ourselves while swimming.

+1
Logged
I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Jembot

  • Bay Watcher
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #55 on: May 05, 2013, 08:53:53 am »

Evolve better senses, speed, size, and camoflague to disguise ourselves while swimming.

+1
+1
Logged
You people are insane.
Hello there, we're Bay12! So pleased to meet you!

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #56 on: May 05, 2013, 09:08:15 am »

I dunno, blindness seems like an interesting self-imposed challenge. I'd rather evolve something like a lateral line system and/or ampullae of Lorenzini, which are respectively the piscine forerunner of the ear and the organs sharks use to detect electrical fields.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #57 on: May 05, 2013, 09:19:11 am »

Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #58 on: May 05, 2013, 12:51:21 pm »

I dunno, blindness seems like an interesting self-imposed challenge. I'd rather evolve something like a lateral line system and/or ampullae of Lorenzini, which are respectively the piscine forerunner of the ear and the organs sharks use to detect electrical fields.
+1. I had a suggestion game a bit like this one where my players relied on perception of pressure variations for a while. It was immensely fun for me to write the turns of a basically blind sea creature.

I am also puzzled by how you said "they are neotenic creatures". Neoteny is an evolutionary process, where the adult form is ditched and the juvenile form is kept as the new mature form.
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Eotyrannus

  • Bay Watcher
  • Here to throw dinosaurs at people
    • View Profile
Re: Competition- An evolutionary suggestion game
« Reply #59 on: May 05, 2013, 12:53:50 pm »

I dunno, blindness seems like an interesting self-imposed challenge. I'd rather evolve something like a lateral line system and/or ampullae of Lorenzini, which are respectively the piscine forerunner of the ear and the organs sharks use to detect electrical fields.
+1. I had a suggestion game a bit like this one where my players relied on perception of pressure variations for a while. It was immensely fun for me to write the turns of a basically blind sea creature.

I am also puzzled by how you said "they are neotenic creatures". Neoteny is an evolutionary process, where the adult form is ditched and the juvenile form is kept as the new mature form.
They underwent neoteny, so I decided to call them neotenic. And the next turn will be up fairly soon.
Logged
Pages: 1 2 3 [4] 5 6 ... 62