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Author Topic: Nomic - (Game Died Due to Natural Causes)  (Read 16351 times)

RAM

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Re: Nomic - A mutable rules game
« Reply #315 on: June 24, 2013, 01:58:23 am »

Buy 2 Commercial buildings.

Proposal 352: The G.M. may veto proposals on the basis of "too much math!"

Future proposal: If you sink another player's battleship, then half of their money total, rounded down, is transferred to you.
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timferius

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Re: Nomic - A mutable rules game
« Reply #316 on: June 24, 2013, 05:50:50 am »

Rather than linger and die, I think I'm just going to bow out gracefully now, good luck all!
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Wofi

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Re: Nomic - A mutable rules game
« Reply #317 on: June 24, 2013, 06:26:36 pm »

For 352.
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quinnr

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Re: Nomic - A mutable rules game
« Reply #318 on: June 28, 2013, 10:51:34 pm »

Huzzah, the internet has returned! Thanks for your patience. Updating stuff now, please wait.

Timferius forfeits, Quorum remains at 4. Everyone loses some money, some buildings make money! Wofi, RAM, and Scelly9 gain 5 money.

Quote
352. The G.M. may veto proposals on the basis of "too much math!"

Passes. (I approve, and am tempted to shout "TOO MUCH MATH" at it.)

Quote
If you sink another player's battleship, then half of their money total, rounded down, is transferred to you.
353.



« Last Edit: June 28, 2013, 10:57:33 pm by quinnr »
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RAM

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Re: Nomic - A mutable rules game
« Reply #319 on: June 29, 2013, 04:14:33 am »

For 353

New Rule: Two third rate ships can be combined into a second rate ship, two second rate ships can be combined into a first rate ship, and two first rats ships can be combined into a battleship.

RAM buys three residential buildings.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Scelly9

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Re: Nomic - A mutable rules game
« Reply #320 on: June 29, 2013, 04:16:45 am »

Submit theme song: You're Gonna go Far, Kid by The Offspring.
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Wofi

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Re: Nomic - A mutable rules game
« Reply #321 on: June 29, 2013, 11:29:14 am »

For 353.
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Scelly9

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Re: Nomic - A mutable rules game
« Reply #322 on: June 29, 2013, 11:30:25 am »

For 353
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Playergamer

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Re: Nomic - A mutable rules game
« Reply #323 on: June 29, 2013, 04:54:30 pm »

For 353
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quinnr

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Re: Nomic - A mutable rules game
« Reply #324 on: July 01, 2013, 07:53:31 pm »

Processing!

Everyone loses 2 money; Playergamer, Scelly9, Wofi, and RAM gain 5 money. Buildings make some money! Someone builds some buildings. (Umm, when I deleted myself I lost the template for the buildings. If I mixed them up let me know!)

Quote
Two third rate ships can be combined into a second rate ship, two second rate ships can be combined into a first rate ship, and two first rats ships can be combined into a battleship.

355.
----

354 passes, WITH QUORUM. Yay! Bonus money for all voters, plus the bonus to RAM.

« Last Edit: July 01, 2013, 08:06:30 pm by quinnr »
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Wofi

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Re: Nomic - A mutable rules game
« Reply #325 on: July 02, 2013, 09:54:13 am »

For 355.

(For a reference, it requires 8 third rate ships to create a battleship, 4 second rate ships, or two first rate ships.)
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RAM

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Re: Nomic - A mutable rules game
« Reply #326 on: July 02, 2013, 07:14:46 pm »

something somthing for something something something///
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

quinnr

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Re: Nomic - A mutable rules game
« Reply #327 on: July 03, 2013, 11:26:01 am »

something somthing for something something something///

Wait, what? :S
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

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Re: Nomic - A mutable rules game
« Reply #328 on: July 05, 2013, 02:49:21 pm »

Only two posts last cycle; is there still interest in the game, people?
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To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

Wofi

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Re: Nomic - A mutable rules game
« Reply #329 on: July 06, 2013, 01:48:53 pm »

I'm still interested in this!
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