Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 14 15 [16] 17 18 ... 23

Author Topic: Nomic - (Game Died Due to Natural Causes)  (Read 16411 times)

Person

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #225 on: May 20, 2013, 11:40:24 am »

Proposal: A player can spend 10 points to buy a "Building". The amount of buildings owned by a player is tracked in the first post.

There's no such thing as "points" (yet), we do have "money".
Ah, right. I meant that. Amendment: players can spend 10 money to buy a building. Buildings owned are tracked in the first post.
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

timferius

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #226 on: May 20, 2013, 12:25:40 pm »

against 335
against 336

Ignore my incompetence.
Logged

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #227 on: May 21, 2013, 07:17:55 pm »

It's just a jump to the left...and a tally to the riiiiggghhttt.
But your hands on your hips, and pull your knees in tiiiiggghhht.
...
Let's do the Tally again!
--------
All players lose 2 money. Two players are about to die of starvation.

Andy, RAM, Person, Timferius, a1s all gain 5 money.

Quote
New players are required to submit their theme song.
(RAM)

337

Quote
A player can spend 10 points to buy a "Building". The amount of buildings owned by a player is tracked in the first post.
(Person)
338.


335, 336, and 337 fail without reaching Quorum. No rules are passed today.
« Last Edit: May 21, 2013, 07:26:25 pm by quinnr »
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

RAM

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #228 on: May 21, 2013, 08:41:28 pm »

For 337 and 338
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #229 on: May 21, 2013, 08:47:41 pm »

It's just a jump to the left...and a tally to the riiiiggghhttt.
But your hands on your hips, and pull your knees in tiiiiggghhht.
...
Let's do the Tally again!
--------
Quote
New players are required to submit their theme song.
(RAM)

337

...337 fail without reaching Quorum.
how did that happen? ...


can i be For 337, if it's failed, or instead, what was that a typo, and one of the other proposals failed?
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #230 on: May 21, 2013, 08:58:47 pm »

It's just a jump to the left...and a tally to the riiiiggghhttt.
But your hands on your hips, and pull your knees in tiiiiggghhht.
...
Let's do the Tally again!
--------
Quote
New players are required to submit their theme song.
(RAM)

337

...337 fail without reaching Quorum.
how did that happen? ...


can i be For 337, if it's failed, or instead, what was that a typo, and one of the other proposals failed?

Yeah, misspoke. Should be 334?
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #231 on: May 21, 2013, 08:59:19 pm »

And that "?" Should be a ".".

Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #232 on: May 21, 2013, 09:02:43 pm »

all i need to see now is if you consider my previous post qualifies under rule 111.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

Person

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #233 on: May 21, 2013, 09:07:04 pm »

337. For I have a feeling I'm going to regret this.
338. For
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Person

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #234 on: May 22, 2013, 07:50:49 am »

It's kind of unfortunate that we only have 4-5 active players out of 12. Makes the quorum of 7 a little difficult to reach.
Logged
Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

quinnr

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #235 on: May 22, 2013, 08:05:13 am »

It's kind of unfortunate that we only have 4-5 active players out of 12. Makes the quorum of 7 a little difficult to reach.

The inactive players are starting to starve now, and if they are gone more than seven days let me know and I will remove them, too. I'll do a check of everyone next tally.

all i need to see now is if you consider my previous post qualifies under rule 111.

Your vote? Yeah, it should. On my phone so I can't change stuff or check that rule right now though.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #236 on: May 22, 2013, 08:30:19 am »

For 338, money amendment.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.

timferius

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #237 on: May 22, 2013, 09:00:42 am »

For 337

For 338 but only if it gets ammended to Money instead of points.
Logged

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Nomic - A mutable rules game
« Reply #238 on: May 22, 2013, 09:29:34 am »

For 337
For 338
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

andy_t_roo

  • Bay Watcher
    • View Profile
Re: Nomic - A mutable rules game
« Reply #239 on: May 22, 2013, 04:07:54 pm »

scelly,
do you realize that that previous post isn't a vote, according to rule 111.


I don't believe you have committed a crime, just that you haven't voted yet.
Logged
Eagles may soar, but weasels don't get sucked into jet engines.
Hell if I know.  Pretty humourous suggestion, but utterly useless in the case of roleplaying, if indeed the whole game world was one whole huge ass field of fruit.
Pages: 1 ... 14 15 [16] 17 18 ... 23