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Author Topic: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS  (Read 29130 times)

dennislp3

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #120 on: July 23, 2015, 10:35:11 am »

They are similar...

There...is that satisfactory?

(I have not played either so sadly that is the depth of my comparison)

That being said I have struggled with which one to get for like a year now...and still don't have either lol
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PTTG??

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #121 on: July 23, 2015, 11:15:25 am »

They're working on the pathing, and they keep up with their weekly announcements. All things considered I think they're doing well. It still isn't acually a game yet, but it will be a good one.
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Mephansteras

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #122 on: July 23, 2015, 11:21:32 am »

How does this compare to Timber and Stone?

I have Timber and Stone.

Can anyone compare the two?

I don't have Timber and Stone, although now it's on my watch list. However, based on the trailer for T&S and some reading on it I'd say it's further along than Stonehearth. Can't speak to how much fun it is in comparison or how they'll likely match up by the time both are done, though.
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dennislp3

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #123 on: July 23, 2015, 11:45:09 am »

Also Timber and Stone is made by one guy and Stonehearth is a team...unless things have changed on the T&S side of things. Assuming that means anything worthwhile I would imagine the scope or at least the production value and polish of Stonhearth should be a bit better than T&S
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Folly

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #124 on: July 23, 2015, 12:47:12 pm »

Also I can't quite nail down what core gameplay is. Is this a survival town defense game? There's a shortage of noteworthy threats if that is the case. Most goblins panic and run when facing the peasant rabble, which makes them so cute you just want to enslave them into the coal mines rather than kill them.

In the stretch goals(which were reached) they included PvP city raids and an enemy faction of elementals. Boss raids were also part of the core game concept, with the trailer showing off a giant Cthulu rampaging through a city.

If you check the Roadmap, the Combat Engine shows still in progress, and the 'Monsters and Denizens' section has hardly been touched. So I'd say they're still going to develop that area a lot.
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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #125 on: August 03, 2016, 02:03:37 pm »

Huh, interesting.

Today's update video actually addresses the question "What is Stonehearth?"

It's actually one of the most reassuring videos I've ever seen where they basically said "We weren't really sure what we were doing...." And in the end I'm happy with what they've framed themselves as.
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Gabeux

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #126 on: August 03, 2016, 05:10:54 pm »

Hahaha, nice.

I've been looking forward to it and its development, since it looks good and plays rather nice. But it's one of the rare games that I've played and didn't see or feel the underlying point or vision of the developers. And I guess they said that themselves (watched it on 2x speed).

I haven't bought it yet because not getting that 'feeling' / 'drive' behind a game and its developers is probably the biggest red flag to Early Access titles.
I always felt weird about it because I've seen them doing good progress, that's why I eventually read changelogs and things like that.
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Baijiu

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #127 on: August 15, 2016, 03:13:58 pm »

This game is actually pretty good right now, but I'm not really feeling it at the moment because it feels too cartoony/arcadey. Mainly every day you get a chance of getting a new citizen based on your score for the day. If you do shitty, no citizens and since they don't breed, your population stagnates. Your days aren't really free, you're bound to do better than you did the day before or else your population will be too small to stand up to the monsters that increase day by day.
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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #128 on: August 15, 2016, 03:56:14 pm »

Yeah monster scaling is a little fast right now. That said, it is nice to have a bit of pressure to work against.
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Baijiu

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #129 on: August 16, 2016, 08:32:44 am »

Mehhh, I'd rather that pressure come from supply chains or food. I just don't like it when games force combat on you because it forces you to take actions you normally wouldn't thus taking some agency(like hostile red NPCs making up 90% of your NPC encounters in fallout 4). I want to focus on making my place look nice damnit, I don't have time to be killing every wolf and goblin that wanders into town.
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Mephansteras

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #130 on: August 16, 2016, 11:09:19 am »

Yeah, it needs a mode in between Peaceful and Monsters Attack Constantly.
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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #131 on: January 25, 2017, 02:00:45 pm »

Stonehearth has been in really active development for a long time. I have to say, the dev team has probably the best outward-facing connection to the supporters anywhere. Weekly in-depth updates and discussions of the design decisions unlike any other team out there, with the possible exception of Dwarf Fortress.
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Mephansteras

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #132 on: January 25, 2017, 02:04:40 pm »

Yeah, they've been doing a very good job of making stuff visible. I haven't really looked in on it in a while, though. Anything exciting recently?
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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #133 on: January 25, 2017, 08:54:10 pm »

Considering I had to necro this thread, I'm not sure what counts as "recently," but yeah, there's been a ton of stuff. Most recently, the hearthlings are getting much more sophisticated morale systems where they consider the size of their accommodations, more conditions of the town, that sort of thing. Keeping Hearthlings happy is now a central element of the game. As a part of that, it's now possible to recover Hearthlings felled in battle, if you get to them in time.
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Mephansteras

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Re: Sandbox strategy city builder/survival/"rpg": Stonehearth on KS
« Reply #134 on: January 25, 2017, 09:05:55 pm »

Cool. Does the building editor work better now? I remember having a bunch of issues actually making interesting buildings back when I tried it over the summer.
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