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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 945543 times)

Meph

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2205 on: January 14, 2019, 12:02:26 pm »

i miss the turrets in the embark, can they still be build like golems etc?
slate turret etc :D
In the Legacy MDF, yes. ^^ New one no, Toady changed how the AI uses interactions at some point, they don't work anymore.

http://dffd.bay12games.com/file.php?id=5315

saying for DF version 43.03 maybe forgot to edit?

and a big thanks !
Fixed, thanks. :)

It's 64bit.

Hmm... Welp, that stinks.

Wait, what files are exclusive to 64-bit DF? I'm thinking of getting rid of the 64-bit files, replacing them with their 32-bit counterparts, and fixing it up to work with 32-bit DF.
IIRC, it's new version of DFhack. IIRC, there is no 32 bit version, and without it some things will end up bonklers.
EDIT: Whoops, no, it just doesn't works on XP, but haves 32 bit version. Then...? Launcher?  :P
The launcher is 64bit. In theory you can play the mod with a 32bit version of DF, but I don't know if there even is a dfhack version for 32bit with all utilities.

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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Durian Hohlades

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2206 on: January 14, 2019, 12:59:20 pm »

i miss the turrets in the embark, can they still be build like golems etc?
slate turret etc :D
In the Legacy MDF, yes. ^^ New one no, Toady changed how the AI uses interactions at some point, they don't work anymore.

will they be working in the future again or not planned? =)
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Meph

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2207 on: January 14, 2019, 01:06:35 pm »

They can't work. If I could, then yes. But DF doesn't allow it anymore.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Pillbo

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2208 on: January 14, 2019, 02:05:31 pm »

Hi there, thanks for the update. I was wondering- will Gnomes or Centaurs as civs ever come back? I thought I saw updated Gnome civ mods in the forums..

Thanks
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ZM5

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2209 on: January 14, 2019, 02:16:16 pm »

Hey, I think you may have put in some of my (admittedly outdated) raws into this new version by mistake - another discord user informed me - would appreciate if they were taken out.

Durian Hohlades

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2210 on: January 14, 2019, 11:34:01 pm »

Hey, I think you may have put in some of my (admittedly outdated) raws into this new version by mistake - another discord user informed me - would appreciate if they were taken out.

 :o
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zakhad

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2211 on: January 15, 2019, 01:33:23 am »

Heyo, thanks for updating masterwork, I have been using your tileset launcher in the meantime which was a nice, what I like to affectionately call, masterwork lite lol.

In any case, one thing has been really causing problems is the "fire snake" it keeps setting my entire fortress on fire, a chef will grab some since it's a food and drags it over to the kitchen, and immediately immolates; it really does bring a new meaning to "hell's kitchen".

Would it be possible so that it does not set on fire or be removed or at least be told where I can disable it?

Edit - Migrate wave bug, I get a migrant wave but they don't appear on map, dwarf therapist recognises them. I have waited for a while for them to show up but they don't show up.

Further edit - Quitting out and reloading the game up fixes the problem though. (Doesn't seem to repeat maybe it was a one off)
Spoiler (click to show/hide)
« Last Edit: January 15, 2019, 07:53:04 am by zakhad »
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smakemupagus

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2212 on: January 15, 2019, 11:31:09 pm »

Happy New Year everyone.
Mod is updated to 44.12.
Please test and report back. :)

Happy new year too  8)

lethosor

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2213 on: January 16, 2019, 12:17:03 am »


IIRC, it's new version of DFhack. IIRC, there is no 32 bit version, and without it some things will end up bonklers.
EDIT: Whoops, no, it just doesn't works on XP, but haves 32 bit version. Then...? Launcher?  :P
The launcher is 64bit. In theory you can play the mod with a 32bit version of DF, but I don't know if there even is a dfhack version for 32bit with all utilities.
There is absolutely a 32-bit version of DFHack: https://github.com/dfhack/dfhack/releases
TWBT, however, is 64-bit-only: https://github.com/mifki/df-twbt/releases
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

urmane

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2214 on: January 16, 2019, 06:10:21 pm »

Crap, now I gotta re-figure out how my build linux and osx build scripts work again.

 ;)

Thanks, Meph!
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urmane

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2215 on: January 17, 2019, 07:31:36 pm »

Happy New Year everyone.

Mod is updated to 44.12.

Please test and report back. :)

Reporting back with my linux version:

dfhack puts up a banner stating version 1.29 and 43.05 x64, which is incorrect (couldn't find where that comes from?)

dfhack throws a lot of this:
Code: [Select]
[...]
Inserted        FROG_DEMON      FEMALE   in civ         279     SUCCUBUS
TESB_PET_ROCK   GRANITE  not found in raws
TESB_PET_ROCK   GRANITE  not found in raws
 
tesb-weather: Race:TESB_AWAKENED_STORM not found!
TESB_PET_ROCK:ANDESITE not found in the raws
TESB_PET_ROCK:BASALT not found in the raws
TESB_PET_ROCK:CHALK not found in the raws
[...]

stonesense hangs, unless you remove the last four entries from stonesense/colors/Colors_Grass.xml (which I have) - suspect it's because those types are not in the raws as PLANT.

File capitalization issues - guessing not relevant on Windows, but they are on linux/osx:
cd Dwarf\ Fortress/raw/graphics/wannabehero_DDD ; cp DDD_Creatures_16px.png DDD_creatures_16px.png
cd Dwarf\ Fortress/raw/graphics/phoebus ; cp Skaven.png skaven.png
cd Dwarf\ Fortress/data/art ; cp font.png Font.png


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rdk

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2216 on: January 20, 2019, 01:23:27 pm »

Is my tileset correct? fresh download is the same result:

https://www.screencast.com/t/oaH5EsUBa4S

I notice the colours for races get mixed up as well as the sprites don't look the same as the legend given.
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slay_mithos

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2217 on: January 20, 2019, 07:47:48 pm »

Damnit, the evil god of loss of sleep came back!

That was unexpected but I'm glad to see a new version, thank you (and everyone else involved of course) for the nice surprise.
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For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

friendo

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2218 on: January 21, 2019, 02:59:24 pm »

Thanks for the update.  Does the Harder Learn Rate option drop Guild members/Caste members learn rates as well (200x to 100x) for a given skill or do they remain unaffected?  I know everyone else drops to 50x once selected for all base skills.
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baldamundo

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Re: ☼MASTERWORK☼ (44.12) - DF2019 - Newest version! - Updated 14th Jan 2019
« Reply #2219 on: January 21, 2019, 04:53:52 pm »

Happy New Year everyone.

Mod is updated to 44.12.

Please test and report back. :)
omg. very exciting surprise!

Is there a changelog? Or is it purely compatibility updates? Either way am very excited to get playing!

EDIT: By the way, does anyone remember if the old issue with shearable leather animals not working ever got fixed?
« Last Edit: January 21, 2019, 05:15:40 pm by baldamundo »
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