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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 932367 times)

Emperor

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #120 on: April 01, 2015, 03:57:44 am »

Newbie questions from a casual player (with prior experience in playing DF and some in MDF):

1. Is it stable?
2. Is the dwarf specific work complete? (Since kobolds have been started).

Also a nitpicky questions about the version numbering: why not call 0.1, 0.2, 0.3 instead of 0.000001

1. Yes.
2. Dwarf Mode is finished in roughly 85%, so it's not yet fully complete, but very much playable.

As for the version numbering, I think it's called so to indicate that the Reborn is not complete in any way.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #121 on: April 01, 2015, 07:05:57 am »

More a private joke because I get a heartattack every time I remember how much content is missing/could be ported. ;)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Emperor

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #122 on: April 01, 2015, 07:31:47 am »

More a private joke because I get a heartattack every time I remember how much content is missing/could be ported. ;)

I always knew that modding is a dangerous work, but a heartattack? That could be life-threatening!
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snelg

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #123 on: April 01, 2015, 08:27:12 am »

I'm in the 4th year of my current dwarf fort now, everything seems to be working so far. The only irritating part was finding an embark which was neighbouring most of the races. Since somewhere along the way it became distance based rather than just having a path to your fort available. It might become a challenge once more races get added to neighbour them all unless I missed something.
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When there's no more room in the fortress, the cats will walk the earth.
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Crust13

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #124 on: April 01, 2015, 09:55:03 am »

whenever I try to embark with this version I can never seem to start with picks or metal bars to make picks.  I did two world gens, same problem.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #125 on: April 01, 2015, 09:56:49 am »

Check your errorlog, is there an entry about PEAT ? (my mistake with non-default tilesets, I'll upload a fix soon)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Crust13

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #126 on: April 01, 2015, 10:29:36 am »

I didn't see PEAT but I did get
Code: [Select]
Impoverished Word Selector
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snelg

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #127 on: April 02, 2015, 06:12:04 am »

Kobolds were active by default when I checked, maybe that's why you don't get picks. I haven't checked them out yet though so it's a guess.
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When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

gasznak

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #128 on: April 02, 2015, 09:16:50 am »

Fortress Defense races are bugged.
Quote
*** Error(s) finalizing the entity TIGERGIRLNYAFD
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_HANDER_ZWEI

That is causing a crash.
The weapon that they are using is not defined.

Cheers
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Crust13

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #129 on: April 02, 2015, 10:05:31 am »

Kobolds were active by default when I checked, maybe that's why you don't get picks. I haven't checked them out yet though so it's a guess.

you're right.  right now I'm not able to assign nobles.  When I go to the menu nothing shows up.  I'm still new with masterwork.
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gasznak

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #130 on: April 02, 2015, 12:56:13 pm »

Fortress Defense races are bugged.
Quote
*** Error(s) finalizing the entity TIGERGIRLNYAFD
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_HANDER_ZWEI

That is causing a crash.
The weapon that they are using is not defined.

Cheers

I think I fixed it by adding:

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_HANDER_ZWEI]
[NAME:greatsword:greatswords]
[SIZE:900]
[SKILL:SWORD]
[TWO_HANDED:77500]
[MINIMUM_SIZE:60000]
[MATERIAL_SIZE:9] was 5
[ATTACK:EDGE:100000:8000:slash:slashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100000:8000:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

in the "item_weapon.txt" file in raws.

So far it's working and no error.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #131 on: April 04, 2015, 07:57:28 am »

The missing weapons ARE NOT causing crashes. Just saying.

I'll check the no nobles thing, but I still got 250km to cycle the next 2 days, so... not anytime soon, sorry.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

gasznak

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #132 on: April 04, 2015, 08:19:17 am »

Yeah, after some time my new game started crashing as well.

Now the errorlog is:
Quote
Duplicate Object: inorganic PEAT
path fail: dwarf,Fell Tree,70,71,83 -> 55,106,82: Id #7731:Path Goal Chop:Station Wagon at 68,69,82
path fail: dwarf,Carve Downward Staircase,71,71,83 -> 38,112,82: Id #7732:Path Goal Dig:Station None at 71,73,82
path fail: cragtooth boar,71,71,83 -> 71,72,82: Id #7758:Path Goal Seek Station:Station None at 71,71,83
path fail: mountain tuskox bull,75,70,83 -> 73,68,82: Id #7768:Path Goal Seek Station:Station None at 75,70,83
path fail: cragtooth boar,76,68,81 -> 68,64,83: Id #7759:Path Goal Seek Station:Station Milling Flood at 68,63,83
loop path fail: <same square> dwarf,Store Item in Stockpile,44,118,76 -> 54,123,76: Id #7729:Path Goal Store Item:Station Mill Building at 42,118,82

No worries Meph, take your time. I'm just testing and reporting all the possible bugs that I found.
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Avacado

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #133 on: April 04, 2015, 09:35:49 am »

The missing weapons ARE NOT causing crashes. Just saying.

I'll check the no nobles thing, but I still got 250km to cycle the next 2 days, so... not anytime soon, sorry.

Man, I hurt if I commute 10 miles into work on my bike. You're insane (In a good way).
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #134 on: April 04, 2015, 09:59:44 am »

Nah, it's the Duplicate Object: inorganic PEAT thats causing that. That was my mistake. You can delete one entry in inorganic_soil.txt to fix it, but need to gen a new world.

Only happens to people that changed their tileset.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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