I have a couple questions about this mod. First of all, I understand that Masterwork Reborn will be inferior to Masterwork v.6.2 for at least a while, simply because Reborn is a WiP, but do you have plans to make it as full of content as 6.2? I only ask this because I saw some where on here (don't remember what thread) that you said that this mod is smaller/simpler but I wasn't sure if you were talking about the mod in its current state or how the mod will be when it has most of its content added. My other question is about world gen in Reborn. In every world I gen, most fortress defense races die out fairly early, which is very unfortunate because I love all the added challenges they bring. I prefer to make my own world gen parameters because I like the world to be a little more random than the presets, so this question is more about the mechanics of world gen rather than any troubleshooting. I usually do under 100 years of history, but still end up with at most half the races still alive. Is it possible that I am putting too many civilizations in the game (like if there are too many civs, one race might have more civs than the others and be able to wipe everyone else out)? Any general tips would be helpful because I seem to be extremely good at wiping out half the world no matter what I do.
Edit: I should add that I know that Reborn will be fairly different from 6.2 because of new technical limitations as well as new design choices