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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 945922 times)

Amperzand

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #525 on: December 26, 2015, 04:26:32 am »

Very true.
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Muh FG--OOC Thread
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Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Nokao

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #526 on: January 01, 2016, 09:20:37 am »

So MW Reborn is actually almost playable with the races in the main topic ?

I see that the activity is more frequent in the 6.2 old version ...
... I'm trying to understand.

Dramegno

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #527 on: January 01, 2016, 11:57:53 am »

Masterwork reborn is actually very playable at least for dwarf, kobold, and succubus. I am not sure about gnome mode at the moment you might have to look at the respective mode threads for more on that. Dwarf mode from my understanding is just about done if not done.
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So, it's AnimaRytak, mighty Void God, versus the greatest cluster[FOWL] my incompetence can engineer.

I will be so god damn proud if AMBASSADOR bites your head off.

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #528 on: January 01, 2016, 02:22:13 pm »

It is very playable, but not as large as the old mod. The manual and GUI are also not done, but you can play Kobolds, Dwarves or Succubi. the gnomes are bugged, the rest not done.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Nokao

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #529 on: January 03, 2016, 12:54:10 pm »

Ok, also adventure mode work good, right ?

And to generate a complete world (with all races in it) and play (for example) a sorcerer or a succubus in adventure mode,
what I have to do ?

Dozebôm Lolumzalìs

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #530 on: January 03, 2016, 03:44:11 pm »

Meph's said the mod is largely for Fort Mode.

Trying to get a world with ALL possible races? It's all down to chance. Try a shorter history with more civilizations enabled.

To play a certain race, you have to enable their playing in Adv. Mode. In Old Masterwork that was possible from the GUI. I don't know if it's possible in New Masterwork.
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Amperzand

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #531 on: January 04, 2016, 12:40:27 am »

If you use advanced worldgen, you can turn up the number of civs to a genuinely silly extent, you get some social darwinism, and then lots of civs survive.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #532 on: January 04, 2016, 05:55:24 am »

If you use advanced worldgen, you can turn up the number of civs to a genuinely silly extent, you get some social darwinism, and then lots of civs survive.
Easiest way is to gen a world and instantly stop worldgen. With only 1-10 years of history, the chance that any civ dies out is minimal.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Amperzand

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #533 on: January 04, 2016, 05:59:27 am »

Very true. On the other hand, you don't get any chance for population buildup, and end up with a boring short history.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Nokao

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #534 on: January 04, 2016, 08:59:29 am »

On Reborn I'm having game crashes on starting adventure mode,
with a gnome-selected civilization.
With a succubus outsider the game starts, but it's 1 frame every 2 minutes.
Could it be because the world is > 500 years old ?

In DF MW everything seems fine...
EDIT: after 5 minutes of exploring the game went to 10 FPS also in DF MW (adventure mode) then crashed.
« Last Edit: January 04, 2016, 09:22:46 am by Nokao »
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Boltgun

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #535 on: January 05, 2016, 03:40:16 am »

On Reborn I'm having game crashes on starting adventure mode,
with a gnome-selected civilization.
With a succubus outsider the game starts, but it's 1 frame every 2 minutes.
Could it be because the world is > 500 years old ?

In DF MW everything seems fine...
EDIT: after 5 minutes of exploring the game went to 10 FPS also in DF MW (adventure mode) then crashed.

This should be fixed upon updating reborn to the newest version of DF. I am already trying it with an alpha version of dfhack.
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Nokao

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #536 on: January 05, 2016, 09:41:42 am »

Ok thank you,
so I'll wait for an update to try this game.

Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #537 on: January 05, 2016, 10:25:50 am »

I'm curious, Boltgun, what is causing the crashes? one of the fort-mode succubi/gnome scripts?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Boltgun

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #538 on: January 05, 2016, 10:48:46 am »

I'm curious, Boltgun, what is causing the crashes? one of the fort-mode succubi/gnome scripts?

If fps drop first then it crashes, perhaps a fort mode script is doing stuff to creatures and fails where there is more than expected, or the game may run out of memory because it's an older world.

For succubi, in 0.40, evil civs spawns thousands and thousands of trolls in the caverns. If you don't crash, you get really bad fps. I fixed that afterwards and it does not seem to happen in 0.42 anymore.
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Meph

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Re: ☼MASTERWORK REBORN☼ - 40.24 - V.006 - Last Update: 27th March
« Reply #539 on: January 05, 2016, 10:52:31 am »

Ok, thanks. :)

I'm currently doing some tests with the newest version, downloading mods, reading through raws, etc. But I really want to wait out 1-2 more versions by Toady.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::
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