Meph, would you please consider updating your OP to include the actual
links to the mods under the
Included mods by other authors: section? It's a hassle to track all these mods down one by one. But, here:
- Mostly Mythical Monsters Modular Modby IndigoFenix7-part mod that adds monsters to fight, special bogeymen, vampiric ghosts, rebelling plump-helmet men, a dozen new necromancer-like mages/towers, a cult of lovecraftian proportions and the wild hunt, a wildlife mini-siege.
{Note: Small correction to the name.}
- More Leather Modby SackheadCreatures now create leathers and parchments amounts related to their size.
- Deeper Dwarven Domesticationby WannabeheroAdds 10 cave-related pets to the dwarven civ. Bearded birds, rock-laying crabs, shelled cave tortoises and speedy weasels for vermin control.
- Fortress Defense IIby DarkflagranceAdds up to 16 new invading races. Everything from reptile and tigermen over hellfire-imps and giant spiders to war elephants.
- Silk Eggs Modby KazooChanges spider eggs to silk eggs and adds a new workshop, the silk-reel. You can spin silk eggs into silk thread here, allowing for easy silk-farming.
- The Earth Strikes Back!by DirstFind hidden gems and hidden enemies while mining. Build tributes to pacificy the rock golems, farm gem-vines or keep pet rocks around.
This mod is disabled by default, since it heavily affects balancing and includes constantly running dfhack scripts.- Arctic Additionsby MalecusAdds new content to arctic regions, tundras and glaciers. 20 new creatures, 2 megabeasts, 2 plants, 2 grasses...
Taken from a forum post, otherwise not available as mod.- It's the Small Thingsby UmimanAdds over 1000 pref-strings to creatures, 220 new speeches for adventure mode and 300 new engravings.
An older mod for .28 from D2010/11 that I updated.{Note: Small correction to the name.}
- Procedural Decorationsby WastedlaborAdds 75,000 randomly generated engravings.
{Note: Corrected a small spelling error in the name...}
- Stal's Armoury Packby StalhanschAdds a ton of new weapons and armors to dwarves, based on RL medieval items.
Some items overlapped with Historic Arms and Armors, so I cut them out.{Note: Corrected the name. The mod uses "Armoury" with a "u" and uses an apostrophe. I had a hard time searching for this one...}
- Historic Arms and Armors (Grimlocke's History & Realism Mods)by GrimlockeAdds a ton of new weapons, trapcomps and armors to dwarves, based on RL medieval items.
Some items overlapped with Stals Armory Pack, so I cut them out.{Note: Again, I had a hard time searching for this one, this time because /1 - Arms and Armor/ is merely the folder inside the "Grimlocke's History & Realism Mods" download.}
- LC's Terrible Weaponryby LiberCeliAdds 40 new weapons to dwarves that are very crude and basic, like meat-hooks, pitchforks and cleavers.
{Note: There's no such mod as "Terrible Weapons Pack", so I changed it to "LC's Terrible Weaponry".}
- Wanderers Friendby Deon
Adds almost 100 adv-mode reactions to craft leather items, forge armor, decorate crafts, tan leather, write books and more...
(Note: Only the reactions are added, no other rebalancing of the mod)
Actually, Deon did not create "
Wanderer's Friend", which was last updated by the original author,
Lofn, for v0.34.03. But, Deon did release "
DF Wanderer", which was sort of an updated version of Wander's Friend which Deon last updated for 0.43.02 (and later updated to 0.43.05 by Taffer). I think the distinction is important because, for one thing, it is confusing otherwise.
BTW: If you are updating Masterwork, perhaps you should consider including
Adventurecraft instead of DF Wanderer? It's another Wanderer's Friend derivative, but this one at least is updated for 0.44.12.