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Author Topic: [DWARF] - Gameplay Questions  (Read 201284 times)

Arkenor

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Re: [DWARF] - Gameplay Questions
« Reply #1065 on: September 30, 2013, 06:42:51 am »

Is there a way to clean the corrupted bloodsteel gear my archaeologist keeps finding, and I have to pry from the hands of my troops before it does something horrible to them?

I know I can melt it down and have the temple clean those bars, but it makes finding all these interesting legendary weapons a bit pointless if I have to turn them into bars of stuff that's not going to get used.
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Gilith

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Re: [DWARF] - Gameplay Questions
« Reply #1066 on: September 30, 2013, 11:09:14 am »

About vanadium- would it make sense to use it as mithril or welded mithril ingredient? Currently mithril ore seems extremely rare, at least on my maps, but steel + silver alloy is pretty easy to make in big quantities
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blazing glory

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Re: [DWARF] - Gameplay Questions
« Reply #1067 on: September 30, 2013, 10:46:37 pm »

am i posting in the wrong spot?

if not how can i remove the overly long attack names?
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Billy Jack

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Re: [DWARF] - Gameplay Questions
« Reply #1068 on: September 30, 2013, 10:58:47 pm »

Edit all of the attack strings in item_weapon.txt
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

blazing glory

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Re: [DWARF] - Gameplay Questions
« Reply #1069 on: October 01, 2013, 04:19:59 am »

okay another question whats the difference between them?
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evictedSaint

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Re: [DWARF] - Gameplay Questions
« Reply #1070 on: October 01, 2013, 11:05:50 am »

Super-quick question:  does MWDF automatically fix the born-vs-migrant size issues? 

If I remember right, Putnam or someone else good with modding made a script to fix it, and that sounded like something MWDF would include and run automatically.

EDIT: Yes, it was Kurik Amudnil, not Putnam who made the size fix, sorry.
« Last Edit: October 01, 2013, 11:47:32 am by evictedSaint »
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Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1071 on: October 01, 2013, 11:07:49 am »

Kurik Amudnil made the fix, and yes, is included.

The difference in the attacks is not much, its just for more interesting combat logs in fort mode. I have to see if I can come up with something for adventure mode, to make them less obnoxious.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Splint

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Re: [DWARF] - Gameplay Questions
« Reply #1072 on: October 01, 2013, 11:28:47 am »

I searched for it and nothing relevant came up. How do I process wolframite into a workable form? There doesn't seem to be either a processor or smelting option for it. Does it require a magma smelter or did I just derp and miss something?

Nevermind, I figured it out. And feel stupid because I read over the manual twice before I saw what I was looking for. >_<

Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1073 on: October 01, 2013, 12:31:06 pm »

Crucible makes all the new metals, like wolfram, mithril, cobalt...
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

moseythepirate

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Re: [DWARF] - Gameplay Questions
« Reply #1074 on: October 01, 2013, 02:21:21 pm »

Now that Rendermax is up, I have some questions about its use.

I like the way rendermax looks, but I don't really like the way it plays. Can I generate a fortress in 2D print mode with Rendermax off, and later on turn Standard print mode and Rendermax on for pretty pretty screenshots? Can I turn Rendermax on from DFHack without changing the GUI settings? Would switching between them have any chance of messing up save games and the like?
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Congratulations, you've managed to weaponize air.

Meph

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Re: [DWARF] - Gameplay Questions
« Reply #1075 on: October 01, 2013, 02:28:41 pm »

yes, yes and no. You can toggle it, you can toggle it from dfhack instantly, and no you cant mess up saves.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zach123b

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Re: [DWARF] - Gameplay Questions
« Reply #1076 on: October 02, 2013, 12:15:23 am »

how do i make familiars for my mages? i got lucky and embarked with a level 3 earth mage so i brought a couple changelings with but unsure how to change them :x
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

Billy Jack

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Re: [DWARF] - Gameplay Questions
« Reply #1077 on: October 02, 2013, 12:47:25 am »

Looking at the RAWs on 4a, it appears that sprites are back in for the interactions.  They were fixed to changelings in 4.

At least the descriptions in creature_standard.txt is referencing sprites again. I don't know anything about the interactions to see if they are working correctly for converting familiars.
« Last Edit: October 02, 2013, 01:04:07 am by Billy Jack »
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Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

zach123b

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Re: [DWARF] - Gameplay Questions
« Reply #1078 on: October 02, 2013, 12:58:58 am »

mm guessing something is wrong with embarking with both the earth mage and changelings cause i'm not getting a familiar :(
hopefully it'll just take some time or i'll have to invest in making the mages stuff
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"IT'S WORLDGEN TIME!"
"No, Meph, No!"

RickRollYou2

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Re: [DWARF] - Gameplay Questions
« Reply #1079 on: October 02, 2013, 03:53:30 am »

Is it possible to make "mutilated corpse"s optional, short of deleting the itemcorpses myself? I just want my named corpses back :(
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