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Which of these options would you like to use while the Mythic Greece Mod is still being built?

Use neither Mythos Major nor Mythos Minor as test maps until the game is finished
Use only Mythos Major as a test map, saving Mythos Minor for the finished game
Use only Mythos Minor as a test map, saving Mythos Major for the finished game
Use both Mythos Minor and Mythos Major as test maps until the game is finished
Another option entirely that I will immediately post below because otherwise I just wasted my vote

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Author Topic: Mythic Greece (A DF-style recreation/mod)  (Read 13826 times)

Eric Blank

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Re: Mythic Greece (A DF-style recreation)
« Reply #45 on: May 13, 2013, 11:01:09 pm »

The mustache and whatnot tags are left over from the male caste. I'm pretty sure they don't show up on the maenads themselves, but I suppose they could be snipped without harm. Also, I had considered making a separate creature for nymphs. Europe apparently had lots of Nymphs in various cultures' mythologies, and they certainly aren't limited to just one sphere or deity.
« Last Edit: May 13, 2013, 11:03:36 pm by Eric Blank »
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #46 on: May 13, 2013, 11:11:13 pm »

What tag causes things to get artwork dedicated to it anyway? [Fanciful]?
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Eric Blank

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Re: Mythic Greece (A DF-style recreation)
« Reply #47 on: May 14, 2013, 12:03:29 am »

I think that's one of them, yeah. Regardless, anything with prefstrings could end up being someone's favoritestest animal evar and end up in the novice artworks. I got a masterwork green glass statue of some farm animal once. :P
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I make Spellcrafts!
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #48 on: May 14, 2013, 12:30:56 am »

Cool.  Just wondering if there's a way to get the PC deities to figure more prominently in the choice for artwork, so as to make for a stronger religious theme in frescoes.
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Eric Blank

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Re: Mythic Greece (A DF-style recreation)
« Reply #49 on: May 14, 2013, 12:40:06 am »

There was some research into how dwarves choose what to engrave at one point. Maybe I can poke around until I find that, but if memory serves the gist of it is that high-skill engravers will create almost entirely historical event-related images, while newer engravers will focus on either abstract objects or things of interest to them. Making things fanciful will make them somewhat more common, but not necessarily 100% prominent in any given set of art images.
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Pie Maker

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Re: Mythic Greece (A DF-style recreation)
« Reply #50 on: May 14, 2013, 09:53:49 am »

Pie: Well, we already have fire-breathing cattle, should be pretty straightforward to set up some fire breathing horses too.  Any ideas on how to keep the fire-breathing grass eaters (which if you stop to think about it is pretty weird - how do they stay fed?) from either burning the crap out of the entire world or starving to death during world gen?
Not too straightforward-if I understand correctly the horses of the sun were winged and made of fire. As for the starvation issue, I guess the [GRAZER] tag could be removed (I'm only a dabbling modder, so please correct me if I'm wrong). Oh and what's wrong with them setting the world ablaze? After all, they have no business being on Earth, so repercussions are to be expected.
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Zoolimar

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Re: Mythic Greece (A DF-style recreation)
« Reply #51 on: May 14, 2013, 01:27:49 pm »

Quote
Looking at some unknown item found in the world like "an iron doru" and examining it only to get "This is an iron doru" gets frustrating sometimes, you know?
Yeah i know :)

With swords it is possible to use [adjective] to get things like:
kopis bronze short sword
xiphos bronze short sword
makhaira bronze sword
doru iron spear

With armour and clothing it is impossible so generic names will be used for the most part. Maybe two-word names for different helmets.
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #52 on: May 14, 2013, 09:04:47 pm »

Zoolimar: I guess that'll have to do then.  Tell you what - make a txt file of the descriptions anyway and I'll include a glossary README to go with the game so people can look them up that way.

Pie Maker: Flaming, flying horses, got it.  In that case, they sound like cousins of the various magma-creatures I've come across, but also flyers.  The Masterwork Mod's "Fire Birds" come to mind.  Your thoughts?
« Last Edit: May 14, 2013, 09:13:07 pm by Timeless Bob »
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laularukyrumo

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Re: Mythic Greece (A DF-style recreation)
« Reply #53 on: May 14, 2013, 11:29:49 pm »

Yeah, if you remove the "grazer" tag, then they'll never have to eat. I think.
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sackhead

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Re: Mythic Greece (A DF-style recreation)
« Reply #54 on: May 15, 2013, 02:55:07 am »

Zoolimar: I guess that'll have to do then.  Tell you what - make a txt file of the descriptions anyway and I'll include a glossary README to go with the game so people can look them up that way.

Pie Maker: Flaming, flying horses, got it.  In that case, they sound like cousins of the various magma-creatures I've come across, but also flyers.  The Masterwork Mod's "Fire Birds" come to mind.  Your thoughts?

with the horses made of fire i believe they will only burn grass anyway..
with them you could have to dull down the fire abit or take away their grazer tag.
maby place all these creatures in a good biome and give only the playable race assess to it. we would have to remove the ability to have them for elves.
this way creatures like them wouldn't appear in human city's.
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Zoolimar

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Re: Mythic Greece (A DF-style recreation)
« Reply #55 on: May 15, 2013, 06:49:57 am »

About equipment: I can put some commentaries at each item inside raw files with their descriptions.

About horses: I'm not certain but I think horses of Helios wasn't made out of fire. Greeks rarely used in their myths creatures with bodies made out of elements. Also horses of Helios were in stables with Pegasus and other mounts of gods and heroes.

In myth about Phaeton it is said  that they breathed fire but in most regards they were "normal" flying horses. Maybe give them fire breath and skin made out of gold ?

Small suggestion: Can someone use DFlang to generate language using words from this http://en.wiktionary.org/wiki/Appendix:Ancient_Greek_words_with_English_derivatives ?
I can't make DFlang to work on my computer.
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Pie Maker

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Re: Mythic Greece (A DF-style recreation)
« Reply #56 on: May 15, 2013, 09:54:28 am »

The horses of Helios weren't made of fire? That's strange, I have always assumed that the sun-god's horses were of fire, but then I'm not quite sure where I got the impression. Oh well, the alternative sounds good enough.

I could see a special reaction involving Prometheus' blood and clay to make "men of clay".  However, since Zeus is credited for a few races and Cronus for the Firstborn, being able to spawn new races may be part of being a God, but be difficult enough to be something only a few have accomplished.  I'd like to hear your thoughts on the subject.
I've been thinking about this; what about an adventurer enabled reaction to "shape clay (gathered normally form the surroundings) into man", which would use clay as a reagent to produce a "clay man statue" or something similar, which is actually the corpse of a Clay Man. Prometheus can then animate the statue through an interaction available to him, which targets only this sort of corpse.

Not quite sure if this is possible, although it doesn't seem too far off from what I've seen in many other mods. I actually think that there are better ways of doing it. I've already tried doing this myself, but I just ended up making a mess. Also, I'm not sure if blood can be added as a reagent.
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Eric Blank

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Re: Mythic Greece (A DF-style recreation)
« Reply #57 on: May 15, 2013, 10:07:58 am »

Small suggestion: Can someone use DFlang to generate language using words from this http://en.wiktionary.org/wiki/Appendix:Ancient_Greek_words_with_English_derivatives ?
I can't make DFlang to work on my computer.

I can get a Greek language file spat out in a while. Obviously not actual Greek but something the program thinks matches pretty well. :P
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I make Spellcrafts!
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Zoolimar

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Re: Mythic Greece (A DF-style recreation)
« Reply #58 on: May 15, 2013, 12:13:48 pm »

About equipment:

I plan to do it without over stacking so you can wear only one (maybe two) clothing items on the body part, one armor item and maybe something for the outer layer - 3 items in total only one of which provides real protection against metal weapons. On the other hand there will be no need to micromanage equipment and overall system will be much more clear.

I plan for 3 item themes:
1. Greek: hard shaped armour that doesn't cover all body.
2. Persian: flexible armour with better coverage but less protection. (Give it to goblins ?)
3. Barbarians: hides and leather.

There is two possible ways to do weapons:

1. Vanilla-like with large Contact Area: Hit on unarmored body part will make great damage or chop it outright but useless on hits against armour.
2. With small Contact Area: Bruises through armour and not so big wounds on hits to unarmored parts (Limbs still can be chopped but it is much less common) 
« Last Edit: May 15, 2013, 12:15:21 pm by Zoolimar »
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #59 on: May 15, 2013, 04:24:52 pm »

Attention Gods, Godesses and Titans!  It looks like the poll between Medium and Large maps will continue to be closely tied, so I've decided to use them both!  They will be named "Mythos Minor" and "Mythos Major" from now on.

With all of the modifications that are being proposed, the Mythic Greek game may take some time before being ready to play.  (But it should be awesome when the dust settles.) So during that time, I propose using Mythos Minor as a testing ground for the various modifications, (possibly several Mythos Minors depending on whether the world file will need to be re-generated after making changes.)  This way, we can start honing our Godly abilities for the actual game using practice worlds.  What are your thoughts on the subject?
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