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Author Topic: [ISG] Legends of Dawn - 20 Years in Jail  (Read 4401 times)

Chink

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #15 on: April 27, 2013, 08:52:04 am »

Politely, call a guard over and give him the key back, parole is safer than escape.
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Dermonster

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #16 on: April 27, 2013, 08:53:23 am »

Escape you nitwit.
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scapheap

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #17 on: April 27, 2013, 10:37:22 am »

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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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Xantalos

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #21 on: April 27, 2013, 01:54:08 pm »

Politely, call a guard over and give him the key back, parole is safer than escape.


You return your key to the lone guard-he shakes his head and unlocks the cell for you. The bars disappear into the walls either side of the wall as he runs away.


Leaving you with a level up. Huh. You guess that's a plot hook thing to make sure players get to interact with the game before they need to worry about levels. You're then presented with three level up screens, one for each of your classes. It appears you get a Level to invest in each of the Skill Trees, and each Skill unlocks more skills. Makes sense...


Because it's your primary class, you get three paths of advancement for being a Knight. Let's see what the tooltips have to say...

NATURAL SHIELDING - Passive
Through the sheer will of the knight, gives +3 Armour
Level: +1 Armour

SMASH - Active
Swings weapon at ground, causing 50% AoE damage to nearby foes.
Cost: 30 Mana
Cooldown: 3 Turns
Level: +10% Damage, +5 Mana Cost

HONOURBIND - Active
With the knight's honour, both he and his opponent may not activate any skills.
Duration: 5 Turns
Cooldown: 15 Turns
Level: -1 Cooldown


As the cleric is your second choice of class, you get two branches for your tree.

HEAL - Active
Uses magic to heal the target's wounds for 100 HP
Cost: 50 Mana
Cooldown: 10 Turns
Level: +20HP recovered, +5 Cost

PURIFY - Active
Uses magic to purge any status effects from a target.
Cost: 20 Mana
Cooldown: 10 Turns
Level: -1 Cooldown


Sadly, you only get one branch to put your point for Voidmancer into.

SUMMON RIFT
Summons a void hole, damaging all units in range for 30 HP for the duration.
Cost: 150 Mana
Duration: 10 Turns
Cooldown: 25 Turns
Level: +1 Duration

So how are you going to spend your points?
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Sorcerer Kail

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #22 on: April 27, 2013, 02:37:34 pm »

NATURAL SHIELDING, PURIFY and summon rift ofc. Knight for def, cleric for debuff, and some healing later, void for damage?
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My Name is Immaterial

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #23 on: April 27, 2013, 02:55:08 pm »

Agree with above, except HEAL instead of PURIFY.

freeformschooler

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #24 on: April 27, 2013, 02:55:59 pm »

Agree with above, except HEAL instead of PURIFY.

Yeah, definitely.
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Xantalos

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #25 on: April 27, 2013, 03:46:06 pm »

Agree with above, except HEAL instead of PURIFY.

Yeah, definitely.
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scapheap

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #26 on: April 27, 2013, 03:48:20 pm »

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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: [ISG] Legends of Dawn - 20 Years in Jail
« Reply #28 on: April 27, 2013, 04:36:07 pm »

Shield, Healing, Rift.
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