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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87487 times)

kahn1234

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #735 on: April 12, 2014, 08:44:05 pm »

((Update up.

Remember: any questions welcome. I'll try to answer quickly.))

3man75

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #736 on: April 12, 2014, 08:48:39 pm »

*look around and see if there are any unfamiliar faces/ non commanders here.*

"Before i make this decision i'd like to be reminded if there is anything of note that the vanguard has been doing lately? Anything that could mean a change of plans or anything anyone here finds intriguing when they battled with the vanguard on this campaign?" {{basically i'm asking for what important battles have taken place}}




"Um, is it me or do we have more in attendance today?"

"Whatever the case, i'll take my brood on tour tomorrow night {{lie but i honestly think were being watched}} since this is an important decision and i need to time, perhaps i'll tell you all tomorrow."
« Last Edit: April 12, 2014, 08:52:12 pm by 3man75 »
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jaass

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #737 on: April 12, 2014, 08:51:48 pm »

Is it possible to disrupt Vanguard communication, example just by broadcasting junk data?

Is there a reason why the two other Slinkar commanders didn't attend beside racial prejudice?

 
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3man75

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #738 on: April 12, 2014, 08:53:44 pm »

Is it possible to disrupt Vanguard communication, example just by broadcasting junk data?

Is there a reason why the two other Slinkar commanders didn't attend beside racial prejudice?

1. If their communications work like the ones in real life do, then no. It'll probably annoy them that on the same frequency bieber is singing while their trying to conduct a patrol mission.

2. We've been fighting for years, but we could always ask our "liaison" officer.
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jaass

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #739 on: April 12, 2014, 09:09:31 pm »

1. If their communications work like the ones in real life do, then no. It'll probably annoy them that on the same frequency bieber is singing while their trying to conduct a patrol mission.

What I meant by garbage data is basically trying to interfere with any signals being broadcasted by either weakening or destroying any signal so it would just sound like background radiation.
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3man75

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #740 on: April 12, 2014, 09:17:10 pm »

1. If their communications work like the ones in real life do, then no. It'll probably annoy them that on the same frequency bieber is singing while their trying to conduct a patrol mission.

What I meant by garbage data is basically trying to interfere with any signals being broadcasted by either weakening or destroying any signal so it would just sound like background radiation.

I'm sure we have jammers but the're most likely inferior to the ones the vanguard have and i bet they have a countermeasure as is. That said ask about interfere with any signals being broadcasted by either weakening or destroying any signal so it would just sound like background radiation.

I'd quote that but it's not something i'm proficient in.
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jaass

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #741 on: April 12, 2014, 09:21:45 pm »

If it is man portable, I doubt they could have countermeasures for the interference.
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3man75

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #742 on: April 12, 2014, 09:25:10 pm »

If it is man portable, I doubt they could have countermeasures for the interference.

{wo}man-portable? well when were stalking at night we may be able to block them out using one of those quickly and take out a patrol before anyone knows what happened.
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RAM

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #743 on: April 12, 2014, 10:04:39 pm »

Yeah, I expect that if we wanted to, we could build a broadcaster the size of a car that could be transported by a dedicated contingent of troops and overpower anything mobile the vanguard have(With the exception of the Warbreed who, aside from being telepathic, have off-the-charts technology...). But there is no way the thing would survive long once it started broadcatsing(Broad cat singing, typo cannot be undone!) and would expend a lot of resources considering our situation.

Ideally they will not know that their people are being captured. What I would like to do is to find an outpost with regular patrols, and try to destroy all of their patrols at once, trying to capture some, but also trying to make it look as though we hit them all with intent to destroy. Use as much overwhelming firepower as possible. Hopefully they think that it is a prelude to a major operation, the outpost goes into lockdown and does nothing while waiting for reinforcements. then a second group destroys another target, maybe a communication facility or similar, to make it look like the first group was a diversion. Hopefully they never suspect that lowly patrols were the real target of the whole thing. Obviously we want to extensively prepare our escape prior to engaging, preferably with traps and decoys to discourage and confuse pursuit, along with safe sites to hide at and safe paths mapped out in advance.
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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #744 on: April 13, 2014, 01:34:31 pm »

Speak to Kaleetra about the mood in the slinkar camp and why their officers didn't attend the meeting
have our most stealthy sisters sneak up on a Vanguard patrol, and use the stun guns/combat knives to max effect.
speak to the prisoners in a friendly voice and threaten to give them to Elianna, who will be instructed to show as much hatred and brutality as possible in front of all the prisoners, and gruesomely torture the prisoners given to her until you order her to stop.

find out if you can access the memories of the ones possessed by you, if so, then screw everything, mindrape Berginstaff and be done with it
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3man75

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #745 on: April 13, 2014, 02:57:12 pm »

Speak to Kaleetra about the mood in the slinkar camp and why their officers didn't attend the meeting
have our most stealthy sisters sneak up on a Vanguard patrol, and use the stun guns/combat knives to max effect.
speak to the prisoners in a friendly voice and threaten to give them to Elianna, who will be instructed to show as much hatred and brutality as possible in front of all the prisoners, and gruesomely torture the prisoners given to her until you order her to stop.

find out if you can access the memories of the ones possessed by you, if so, then screw everything, mindrape Berginstaff and be done with it

1. Yes to asking Kal about the Slinkarr officers and also about the possibility of her federations shapeshifter intelligence force infiltrating our meetings casuing "more people to be here".

2. Stun guns and knives? MGS CQC FTW honestly and yes i do approve but we need snipers with those just in case things get bad they can be picked off quickly. Remember we don't have much Womanpower {{Khan idk why but when that captain talked about woman power and not manpower i cracked up at the Amazonian reference.}} so we can't risk any more lives UNLESS we have something SUPER to gain. However, alas that prize is not in front of us.

3. Good cop and bad cop routine? okay but we should also make it clear that the more they refuse the more "goodies" on the table we'll use to hurt them {or if they have a female freind hurt her. Men are according to some in behavioral psychology the strong defenders of women".

Basically if they don't answer Q1 we beat them both up with fist. Ask again if they say no or retort then beat them with sticks play particular attention to weak spots. From their start pulling out finger nails, teeth, ears, and toes. If they still can't then take out their eyes and if they STILL say no..kill them since we can find others.

Just my thoughts and of course for #3 we'll have good cop moments and the pointing out of the fact this can end and freedom given.
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Armok

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #746 on: April 13, 2014, 03:34:54 pm »

What is the range of our possession? Is the effect lost if it moves outside that range after initial possession? Is our own or the possessed body's perspective used for further possessions and range?

What can we possess? Insects? Plants? Any machines? Do we have tech to make a possessable interface for tech?
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III...

3man75

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #747 on: April 13, 2014, 03:38:06 pm »

What is the range of our possession? Is the effect lost if it moves outside that range after initial possession? Is our own or the possessed body's perspective used for further possessions and range?

What can we possess? Insects? Plants? Any machines? Do we have tech to make a possessable interface for tech?

We need more practice. Next time lets take over the mind of one of our soldiers and have her carry a boulder, do pushups {not with the boulder}, and other exercises to see how much control do we have. Oh and trow a rock as hard as possible with said soldier to see during the "test".
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RAM

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #748 on: April 13, 2014, 04:29:18 pm »

And it may be that we can only possess allies...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Carp its whats for dinner

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Re: (SG) Starfire: War and Politics - Jungle Shadows - UPDATE 13/04/2014
« Reply #749 on: April 13, 2014, 04:45:56 pm »

see how much work you can do while possessing a person, whether you can hop from a possessed body to another, and whether you can see their memories, if you can see their memories and hop, possess an infiltrator and sneak into an officer's camp, possess the officer, and keep going until you possess Berginstaff himself and make him surrender to the Morey-Slinkar coalition.
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