we need to orgainze this - 1200 people can't go barging into 2 different places and just get what they want -- we've got the mental communication (which i hereby christen "battle-net") -
- send 4 people to each place (implants and supplies) so we can get a list of whats available, and they should chat about the pros+cons of all available options, keeping the battle-net open so the brood learns as they do.
- ask Ala-Shar what implants she thinks are the most useful, both long term (are implants swap-able?) and specifically for this mission
- ask Ari what she most equipment/implants she wished she had when things were going to pieces
- I think that improving communications between everyone should be a top priority - organization and skill bests equipment in almost all situations, and the best way to organize 1200 people is comms. -
- Long range signal boosters , multi-freq jam-proof transmitters for c&c (+brood leaders)
- better sensors for scouts
- all of the above will help if we end up in a guerrilla/ambush type scenario, and given the force disparity, i don't think a slightly better gun is going to help us much as detecting the ambush, or being able to organize and act instantly on things someone else sees 2km away ...
Question -could we hook a sensor to a transmitter transmitting to the battle-net, so the infiltrators can leave behind real-time tactical info gathering devices? -- next time we are running down a hall blind, we drop one of these into a suitable hiding-place, and we'll know whats coming up behind us.
- We should gather what info we can on psionic abilities and store it in our memory module for later perusal.
- along with more extensive maps than we have been passed by defaults. a) what are the star systems near our destination, b) what are the habitable planets along our route, c) complete surface maps of our destination(not just our target area) and other planets in the system, d) the last complete system scan, including changes from the scan before that. (that way when things go pear-shaped, we at least know that there's a forest over there we can take cover in, or if we crash somewhere, we can work out where we are).
As you watch the young Morey girl trot of into the spaceport, your mind starts setting out a list of things to do. You mentally christen the mental battle network 'Battle-Net'. Some of your sisters smile at the reference. It isnt long before you have set up a rather comprehensive to-do list in your head. Spreading you connection to the rest of your Brood, you start running through your list.
You tell 8 of your sisters to go two the two suppliers. Four will go and peruse the stocks of the Quarter-mistress, and the other four will go to the Implant-mistress. They will broadcast to the rest of the brood what the stocks are. You tell the four who are told to head to the quarter-mistress to look out for long range signals boosters, better sensors for the scouts and infiltrators and other specialist tools that could aid the various rolls assigned to the sisters of the brood. You also try to think of a way to create a real time areas status update sensor for use by infiltrators that is connected to the battle-net. You consult your sisters and together you manage to put together a compact and easy to use (and hide) mobile sensor. You tell the 4 trotting towards the quarter-mistresses armoury to acquire the right technology.
Closing your connection to your brood, you turn your attention to Ari and Ala-Shar. You ask her what implants and equipment she really wished for when things started going to hell in a handbasket on her previous deployment.
"Hmmm. Well, some personal shields would have been useful, as would advanced medical implants, medical equipment and field stasis packs to help the casualties and stop them dying from their wounds. Thats it really, as other deficiencies, such as lack of armour, adequate/advanced optics and the like have already been addressed." She says, trying not to let the memories effect her mood.
Ala-Shar chimes in: "We took the combat reports from Ari's brood into account, and many implants you already have were developed from captured vanguard tech to fill the gaps. There are also many implants in the experimental stage, but one you should look for is an attachment to your armour. Remember, your armour is made out of bio-nanotech. it is semi-alive. There is a, unfortunately rare, attachment that allows for quick in-field repairs to armour. There is also another implant which boosts to natural nano-armour, that turns your skin into a second layer of armour, abilities of the nano-tech we put into you. Both of these would be invaluable on this deployment and in the future. Should they become useless, you can just get them detached."
Debating whether or not a standard quarter-mistress would have such advanced technology, you decide that it is better to try. You contact the teams again and tell them to look for personal shields and advanced medical implants, as well as anything else they might think is useful, especially Ala-Shar's recommendations.
------
Your first troop to arrive is the one sent to the Implant-mistress.
You see through their eyes that the shop is large, with many implants on display under what look like futuristic magnifying glasses which, under closer inspection, are actually screens displaying the non-sized implants on the trays underneath. Behind the desks, several Morey mill about serving both military and civilian customers. The one who looks like she is in charge looks up and smiles when she sees the four sisters walk through the sliding doors.
"Welcome to the Implant Armoury. How may i help you?"
"We'd like to know what you have for sale. Preferably military stock" One of your sisters states, matter of factly.
"Well, we have a whole range of military grade implants. Optics, armour, basic nanotech, ,sensors....." She rattles of a whole list of implant types.
The same sister interrupts: "We would like to focus on medical, armour repair and nano-cell armour boosters".
The implant-mistress's eyes sparkle. 'Looking for the good stuff, are we? Well, you are in luck. Just got a shipment of the latest Nano-cell boosters. I assume you want an entire Broods worth of them?..." She taps some buttons on a console in front of her, several automatons come walking out carrying a crate. "Don't worry, i have already billed the government. Just take one of the injectors and press it to your neck. The internal programming will do the rest. Guaranteed to work with all known implants." She smiles. "As for armour repair...." She smiles. "I dont believe your luck. We also just received a shipment of
Anastis Armour repair attachments..." A few more taps on the console, and another crate is carried out. "Same as before, inject into neck. Same guarantees" She smiles again.
'
Damn this woman is good' you think to yourself.
"Finally..." the mistress continues "Your medical implants." She taps several different buttons on her console. Her smile wavers. "Ah, it seems we haven't got the latest medical implants, however we do have the previous generation circa 2 months ago which are still very good. There is a mixture of on the spot stasis modules to keep the fallen for dying, medical implants that can be used to stimulate your internal nano-machines and armour based attachments that are, in effect, advanced medical kits. If you want, i can ring them up as well....?" She look at your sister questioningly.
You tell her to accept. All help will be needed
The mistress smiles. After a few more taps on the computer, a third crate is carried out. "Have a nice day!" She grins, as your squad of 4 pick up the crates and return to the brood.
'
That went well' you think to yourself. '
Its almost like someone knew we'd go there and ask for those specific things.....'.
------
After a little delay, the second team arrives at the Quarter-mistress. This shop is even larger, and only allows military personnel access.
As your team walks through the door, they see a vast array of weaponry, from Earth-like ballistic weaponry to plasma and laser weapons and mass drivers. In other displays there is what seems to be a rather large collection of vat-born equipment. Standing behind the console at the far end of the armoury is a Morey who was obviously in the military. A scar crosses her petite nose and she wears a cover over one of her eyes. A claw-like scar stretches all the way down her left cheek and what you recognise from your implanted knowledge as a plasma burn can be seen on her right jawline. She is missing her left breast, 2 fingers off her left hand and the lower half of her right ear. Her remaining eye has a hardness to it that makes your sisters look at one another. The Morey is staring right at them.
"YOU! Vat-born! What is it you have come to my shop to buy this day?"
She speaks in a slightly archaic way. You make a mental note to ask Ala-Shar just how old Morey can live to be.
Your sister straightens up, and marches forward. "We are here to peruse your stocks. What have you got in the way of personal shields and Vat-Born equipment?" She asks, trying to sound confident under the gaze of this grizzled veteran Morey.
"Well, my alien friend, I have a large valuable collection of advanced technology here. As for personal shields, I, unfortuitously, do not have a shipment of them at the moment. I dont, however, have some older model shields although they are nowhere near as good as the latest distributions, if you would like them as a substitute?"
You tell your sister to nod. Better something than nothing.
"Good. Now, i have the latest versions of the Vat-born's equipment. Some of them should be an upgrade to what you already have, although i won't promise anything."
You tell your sisters to refuse, but that the Quarter-mistress for her time. The team quickly returns with their purchase. Despite both teams going as fast as they could, it still took them an hour. Once both teams are back with the group, the new equipment is distributed. This took another hour and a half, which really puts your brood on a tight schedule. Although now upgraded, the Brood leaders lead the way to the boarding gate as fast as possible.
Once you arrive, you enter busy boarding area, filled with military transports and personnel. Your entire brood is bustled onto a single transport by what you think are military police. You settle into one of the seats inside as the lock-in bars come down over your head.
"
This is the pilot speaking. Brace for through atmosphere transport and zero gravity".
Before you know it, the vehicle already feels airborne. There are no windows for you to see out of, though, so you cannot get a good look at whats happening.
"
Brace for acceleration" Come the pilots voice again.
Before you can even react, the shuttle fires upward. You are pressed into your seat. '
Oh, hell'. It lasts many minutes, the shuttle shaking from side to side as it breaches the atmosphere, a low rumbling in the background. The shuttle accelerates faster, pressing you further into your seat until, with a roar, you enter space. Your body instantly lifts and strains against your seat restraints. Your bag, once at your feet is now nearing eye level. '
Bloody hell, I'm in space! You think to yourself, not sure whether to be excited or scared.
"
Perfect atmosphere breech. Commencing journey to MSF Landing Hope." Comes the pilots voice.
After a short journey, you feel the shuttle slowing, before coming to a bump as it landed on its pad. Gravity reinstated, your belonging and those of your sisters clattering to the ground whilst doing so. The seat restrains release, leaving you free to get up and move about.
"
Welcome to the MSF Landing Hope, girls.As the pilot said her last sentence, the loading doors at the rear of the shuttle opened, displaying a large bustling shuttle dock. Mostly filled with large assault transports used for orbital assaults, the shuttle looked dwarfed in size and armaments. A Morey, who looks like the captain of the ship, is already striding forward, Ala-Shar walking to meet her. They hug and smile. A short conversation follows as your sisters filter off of the shuttle, most eyes in the loading bay on you. Some Morey have curious expressions, others have expressions of disdain. It looks like you'll have as many allies as enemies on this ship.
Ala-Shar finishes her conversation with the captain. "You quarters are ready. Follow me."
On the way, you are led through the main areas of the ship. It is huge. It has multiple canteens, huge storage rooms and even in built food production. Eventually, after a long slog through the bell of the ship, you reach the crew quarters. The brood leaders, again, have better accommodation than the normal vat-born. As you settle in, you see a console in your room. You decide to do some research before you sleep the warp time away.
------
- We should gather what info we can on psionic abilities and store it in our memory module for later perusal.
- along with more extensive maps than we have been passed by defaults. a) what are the star systems near our destination, b) what are the habitable planets along our route, c) complete surface maps of our destination(not just our target area) and other planets in the system, d) the last complete system scan, including changes from the scan before that. (that way when things go pear-shaped, we at least know that there's a forest over there we can take cover in, or if we crash somewhere, we can work out where we are).
+1 for psychic training, try to find if there are any abridan in the task force.
Are their elite units cunning or are they run of the mill units are? We really should find out more about the Slinkar since all we are running on is some basic racial traits and tactics.
You research anything and everything the Matriarchy has on psionic abilities. Unfortunately, from this console you do not manage to find anything about it. You make a mental note to tlak to Ala-Shar about it later. You then decide to see if there is anything about your destination.
You find that there are 3 close star systems to your destination.
Bashirt-Torquit, Alansi Turnin and Gorspi Turnin. They all have 1 sun, and between 5-11 celestial bodies. Gorspi Turnin is de facto under Morey control, Bashirt-Torquit is under Slinkar control and the third, Alansi Turnin, is under contention, similar to your destination. Browsing Morey news reports, it seems that the fighting is even fiercer there, with over 1.2 million Slinkar killed in the past 3 months, alongside 361,000 Morey regulars, 67,000 Morey Orbital Marines and 2491 Morey Commando's. Morey military analysts predict that the Matriarchy will win in that sector. As you read, a small popup reading 'Military Only' appears.
'
This is rubbish. If the troops there dont get reinforced soon, we are going to lose the sector.'.
You then look for the military scans of your destination and the other planets in the system. You find and download rather detailed scans on all, although they aren't as complete as you'd like.
Next, you look up information on the other planets in your destination system. You find that the Galacus system is a rather large system rich in resources, and home to several Matriarchy strongpoints.
In the system, there are 15 planets, with 7 in an extended Goldilocks zone, 2 rocky planets closer to the binary suns, 3 Gas giants, 1 gas planet and 2 fringe ice worlds.
Of the 7 in the Goldilocks zone, Galacus Triarin is in the centre, with the outer three being in Morey hands and the inner three being in Slinkar hands.
The first planet in the Goldilocks zone, Galacus Ont, is a mostly desert planet, with grasslands, forests and ice closer to the poles. The second planet, Galacus Isnet, is a dry, planet, however it has far more forests, grasslands and other such land than Galacus Ont. The third, fourth, fifth and sixth planets, Galacus Meridian, Galacus Triarin, Galacus Forsin and Galacus Hemeshe respectively, are all Earth-like planets. The Seventh, Galacus Sithin, is a jungle planet, with few oceans, but many lakes, rivers and such. It also has a thicker than average atmosphere, although still easily breathable.
You cannot, however, find any information regarding Abridan's in the taskforce. You also make a note to talk to Ala-Shar and Ari about the Slinkar later, also.
What do you do now? Find Ari and or Ala-Shar and talk to them about the Slinkar? or a possible Abridan presence? or question Ala-Shar about psionic abilities?
Status:
1. Calm.
2. Mentally fit
3. Physically fit.
4. Clear thoughts and currently inactive mental factions.
5. Free moving.
Condition:1. Physically Healthy. Chest wounds healed. Extensive Scarring.
2. Mentally Stable.
Inventory:1. Full body White skin tight suit
2. White gloves
3. White boots
4. Large equipment bag
Available Equipment:1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Wearing)
3. Basic White Skin Tight full Body Under-suit x 4
4. Advanced White Cooled Skin Tight Full Body Under-suit x 2
5. Mk5 Mass-Driver pistol (sidearm)
6. Arishok Plasma pulse rifle
7. Dikari Plasma shotgun
8. Warrisk Mass-Driver Battle Rifle
9. Combat Engineering Equipment and explosives.
10. Stun/Concussion rifle
11. Casual clothes x10
12. Ceremonial robes
13. Royal Guard Armoured Powered Exoskeleton suit
Implants and Augmentations:1. 2x Loyalty probe in the Striatum part of the brain.
2. Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3. Command and Control (C&C) nano-module implanted in head.
4. Communications array nano-module implanted in head.
5. Fortified 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
6. Nano-memory modules in the Cerebrum, holding all relevant non-personal data.
Brood Composition:1. Forward Command and communications: 10 Vat-born.
2. Field Combat Medic and Long Range Specialists (Snipers) all come in at 50 persons each.
3. Heavy assault and Light Assault have 250 each.
4. Infiltrators: 50
5. Heavy Support: 120
6. Combat Engineers: 120
7. Scouts: 100
Ari's Contingent:1. 12 Scouts
2. 7 Infiltrators
3. 5 Forward Command & Comms
4. 19 Field Medics
5. 13 Combat Engineers
6. 22 Long Rage Specialists (Snipers)
7. 25 heavy Support
8. 23 Light assault
9. 64 Heavy Assault (including Ari herself)