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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87237 times)

jaass

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #60 on: April 23, 2013, 04:01:26 am »

Is there anything has more defensive capabilities then a scout but has similar abilities?
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kahn1234

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #61 on: April 23, 2013, 04:06:36 am »

Is there anything has more defensive capabilities then a scout but has similar abilities?

((The light roles are the Infiltrator (sort of like a special ops), light assault (combination of real life rifleman and grenadier roles, light version, used to support weak points in the main formations and also policing and garrison roles) and the scout. For defensive purposes you'd have to go either Combat Engi or Heavy Support. Out of all the roles, the non-scout long range specialists (who could be called heavy scouts) may be what you are looking for))

((Main line long range specialists are better armoured, have access to better types of weapons, more and better equipment and they can hold their own much better than your typical scout. However, they dont have access to the Predator-like active-camo)).
« Last Edit: April 23, 2013, 04:08:41 am by kahn1234 »
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RAM

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #62 on: April 23, 2013, 09:02:42 am »

I think that in general you will find that not being shot at requires being light and not giving off many signals, while surviving getting shot at requires lots of heavy and showy equipment. A scout ideally won't let people know they have been scouted, so similar roles with heavier equipment is highly unlikely. The field command likely coordinates much of the scouting data from the heavier units, so would be good if you want to be calling in artillery or sighting targets for assaults. Also, field command probably has extreme armouring, or redundancy...
 Long-range is probably a hybrid artillery/sniper if you want to blow up someone you cannot see or focus on specific targets, but probably relies upon range to protect itself, and may therefore find itself suffering high casualties if it is out-manoeuvred while scouts probably tend to survive unless they make a mistake or are unlucky. So scouts may actually have a better life-expectancy. It is probably safer to be a bad long-range than a bad scout, but safer to be a good scout than a good long-range...
 Infiltrator is probably similar to a scout be with less observation and range but more combat-optimisation. Infiltrator is probably more likely to get into trouble, but also more likely than a scout to survive in any given circumstance at close to medium range.
 Combat engineer is probably about as far from a scout as possible, but they should be pretty good for spying on your own forces, with access to the most potent of hand-portable explosives and the Morey-only vehicles... If we can get a look at the Programming they use for their vehicles, we might get an insight into the programming used on the loyalty probe.
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kahn1234

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #63 on: April 23, 2013, 09:07:24 am »

I think that in general you will find that not being shot at requires being light and not giving off many signals, while surviving getting shot at requires lots of heavy and showy equipment. A scout ideally won't let people know they have been scouted, so similar roles with heavier equipment is highly unlikely. The field command likely coordinates much of the scouting data from the heavier units, so would be good if you want to be calling in artillery or sighting targets for assaults. Also, field command probably has extreme armouring, or redundancy...
 Long-range is probably a hybrid artillery/sniper if you want to blow up someone you cannot see or focus on specific targets, but probably relies upon range to protect itself, and may therefore find itself suffering high casualties if it is out-manoeuvred while scouts probably tend to survive unless they make a mistake or are unlucky. So scouts may actually have a better life-expectancy. It is probably safer to be a bad long-range than a bad scout, but safer to be a good scout than a good long-range...
 Infiltrator is probably similar to a scout be with less observation and range but more combat-optimisation. Infiltrator is probably more likely to get into trouble, but also more likely than a scout to survive in any given circumstance at close to medium range.
 Combat engineer is probably about as far from a scout as possible, but they should be pretty good for spying on your own forces, with access to the most potent of hand-portable explosives and the Morey-only vehicles... If we can get a look at the Programming they use for their vehicles, we might get an insight into the programming used on the loyalty probe.

((the long range specialist is effectively extreme range support, counter sniper and orbital strike/orbital bombardment/airstrike/artillery coordinator. Think military sniper. Capable of hitting precise targets on enemy vehicles as well as soft targets. They work with the Heavy support, and to a lesser extent Combat Engineers, who use heavy weapons to blow through aircraft, vehicles, large formations, even naval craft and fortifications if required)).
« Last Edit: April 23, 2013, 09:20:50 am by kahn1234 »
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Theodolus

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #64 on: April 23, 2013, 10:15:50 am »

I tend towards scout, though spec-ops is interesting to me as well. Also:
Quote
You also have seventh generation biological nano-machines reverse engineered from the Vanguard corpses flowing through your veins, waiting for input
I say we try to establish communication with the nano-bots and see if they can help us shore up our mental defenses to better resist the probe. Once we are free of this facility we may be able to have them break the probe down and remove it entirely.
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kahn1234

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #65 on: April 23, 2013, 10:27:13 am »

I tend towards scout, though spec-ops is interesting to me as well.

I'm happy to play with whatever role you choose, but remember your other role: Commander of at least 1000 of your characters brood sisters, her compatriots in arms.

I say we try to establish communication with the nano-bots and see if they can help us shore up our mental defenses to better resist the probe. Once we are free of this facility we may be able to have them break the probe down and remove it entirely.

Interesting, i must say. I'd be happy to play with that, but your character needs to deal with the current situation first.

Its still scout-1 and Combat Engi-1, by the way :) .

Canisaur

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #66 on: April 23, 2013, 10:42:30 am »

Commander of at least 1000 of your characters brood sisters, her compatriots in arms.

Would a scout specialization really make sense for a commander of 1000?  Or will the entire unit be a scouting unit / engineering unit?
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kahn1234

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #67 on: April 23, 2013, 10:45:27 am »

Commander of at least 1000 of your characters brood sisters, her compatriots in arms.

Would a scout specialization really make sense for a commander of 1000?  Or will the entire unit be a scouting unit / engineering unit?

((It would definitely be interesting. And the 1000 would be a mix of the roles available to the Vat-born. And, as commander, you may not always be out scouting. The different parts of the 1000 could operate using their own initiative if need be. You also have the C&C module in your head, which allows you to contact squad leaders unless a third party (such as the enemy) figures out how to block communication.))

Canisaur

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #68 on: April 23, 2013, 11:03:55 am »

I'll throw in a vote for Combat Engineer.  I think it makes more sense for the commander to be heavily armored and in with the rest of the unit.
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My Name is Immaterial

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #69 on: April 23, 2013, 12:07:41 pm »

+1 to CE. Sounds fun and badass.

kahn1234

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #70 on: April 23, 2013, 04:04:59 pm »

After bandying the thoughts of different roles around in your head, and weighing up the pros and cons of the Scout and Combat Engineer, you eventually decide to choose the one that sounds more interesting.

"I think I'll choose the Combat Engineer role, my leader. It sounds most interesting" You try to maintain your submissive demeanor.

"Good choice, B7-0001. I can definitely see you wreaking havoc on the enemy formations" She giggles, "Oh, by the way, have you chosen a name yet? For ease of use, Brood commanders usually take a name. Your current 'name' is rather difficult to say in an emergency.".

Ala-Shar presses a button on the console and your bonds release. You can not stand and walk around.


Status:
Calm.
Mentally and physically recovered.
Clear thoughts and currently inactive mental factions.
Free moving.

Condition: Physically Healthy, mentally Stable.

Inventory
Full body white skintight suit.
White Mid-Shin high boots.
White Skin tight tech-gloves.

Implants and Augmentations:
1) Loyalty probe in the Striatum part of the brain.
2) Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3) Command and Control (C&C) nano-module implanted in head.
4) Communications array nano-module implanted in head.
5) 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
« Last Edit: April 23, 2013, 04:08:21 pm by kahn1234 »
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Armok

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #71 on: April 23, 2013, 04:27:06 pm »

Ok, new strategy: Keep creating splinter personalities and primed behaviours recursively increasing the complexity of your mind, each change filling a plausible function aznd being usefull on it's own, to the point where it becomes an uncontrolable laburith with no centrl organization where anything could hide from anything else.
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So says Armok, God of blood.
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Funk

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #72 on: April 23, 2013, 06:08:07 pm »

Ok, new strategy: Keep creating splinter personalities and primed behaviours recursively increasing the complexity of your mind, each change filling a plausible function aznd being usefull on it's own, to the point where it becomes an uncontrolable laburith with no centrl organization where anything could hide from anything else.
+1 just so long as all submit to the Cobra's will, we don't want to go to crazy here.
And tell Ala-Shar we wish to be know as Fox.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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RAM

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #73 on: April 23, 2013, 08:27:56 pm »

Ugh, Fox, really? Okay, fine, but only because foxes are cool...
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My Name is Immaterial

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Re: Starfire: a semi serious sci-fi Suggestion Game
« Reply #74 on: April 23, 2013, 08:45:13 pm »

Ok, new strategy: Keep creating splinter personalities and primed behaviours recursively increasing the complexity of your mind, each change filling a plausible function aznd being usefull on it's own, to the point where it becomes an uncontrolable laburith with no centrl organization where anything could hide from anything else.
+1 just so long as all submit to the Cobra's will, we don't want to go to crazy here.
+1
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